package gameplay.Characters.Blue; import gameplay.actions.*; import gameplay.entities.Character; import gameplay.frames.Frame; import gameplay.Characters.Blue.BlueBaseFrames; import gameplay.input.ButtonIG; import java.util.ArrayList; import static gameplay.input.ButtonIG.*; public class CharacterBlue { public static Character generateCharBlue(){ Frame[] standF = BlueBaseFrames.blueStandFrames(); Frame[] crouchF = BlueBaseFrames.blueCrouchFrames(); Frame[] nJumpF = BlueBaseFrames.blueNeutralJump(); Frame[] fJumpF = BlueBaseFrames.blueForwardJump(); Frame[] bJumpF = BlueBaseFrames.blueBackJump(); Frame[] fWalkF = BlueBaseFrames.blueFWalk(); Frame[] bWalkF = BlueBaseFrames.blueBWalk(); ButtonIG[][] fjcmd = {{UP,FORWARD}}; ButtonIG[][] bjcmd = {{UP,BACK}}; ButtonIG[][] njcmd = {{UP}}; Jump fJ = new Jump(fjcmd,fJumpF); Jump nJ = new Jump(njcmd,nJumpF); Jump bJ = new Jump(bjcmd,bJumpF); /* * Temporary values to change later */ Frame[] fDashF = new Frame[0]; Frame[] bDashF = new Frame[0]; ThrowPart[] tp = new ThrowPart[0]; ButtonIG[][] throwCMD = {{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN}}; ButtonIG[][] fdashCMD = {{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN}}; ButtonIG[][] bdashCMD = {{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN}}; Throw th = new Throw(false,throwCMD,tp); Dash fDash = new Dash(fdashCMD,fDashF); Dash bDash =new Dash(bdashCMD,bDashF); Frame[] fallingFs = new Frame[0]; Frame f = new Frame(); Attack[] atks = new Attack[0]; Character c = new Character(0,0,standF[0],1000,atks,fJ,nJ,bJ,fDash,bDash,th,standF,crouchF,fWalkF,bWalkF,f,f,fallingFs,f,f,f,f); return c; } }