13 Commits

Author SHA1 Message Date
Azra Victor
8a89007304 completed attackpart.clone() which was missing some elements 2021-06-23 12:00:47 +02:00
no
15024bd497 Corrected a bug that often made the wrong frame display. 2021-06-20 16:25:49 +02:00
no
2f9b1c8af3 small bug correction in Attack.isSpecial(). 2021-06-15 23:43:58 +02:00
no
93f5727569 Built a basic movement test, can't test because it doesn't recognize my gamepads. 2021-06-10 11:50:38 +02:00
no
f56c84ef8e Added some more frames for Blue.
Updated Action constructors.
2021-06-10 10:06:44 +02:00
Rémi Rativel
0d929b67ca Implemented HandleThrow in match and added some fonction in Character
and ThrowPart
2021-06-09 17:45:09 +02:00
Azra Victor
ed2f49ad0e Main Gameplay Loop done.
Only Missing Throws and Projectile handling.
Need to be fused with engine.
2021-06-09 13:14:17 +02:00
no
1ec5cddf3d Hit Handling. Unfinished. 2021-06-09 02:14:51 +02:00
no
5b5960d554 Handling of the inputs done. Determines what the characters next frames will be depending on what th player has input. 2021-06-07 17:38:35 +02:00
no
67d4c9be53 Added lots of parameters to Entity and Character so it woul be easier to handle actions during gameplay. 2021-06-07 15:55:04 +02:00
Rémi Rativel
ff38cfec5e Added the interface Action and implemented the class Attack, Dash, Jump,
Throw, ThrowPart
2021-06-05 01:48:11 +02:00
no
2fd3dc61d9 change dsome things inmatch, added the start of amain function. 2021-06-01 21:02:11 +02:00
François Autin
de721b59ab
Corrected classpath, new (and clearer) package arrangement. 2021-05-27 17:45:02 +02:00