Azra Victor
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c3430a9f3f
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Another try for nextFrameBuffer.
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2021-06-15 23:58:14 +02:00 |
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no
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2327859b21
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removed a try catch in nextFramesBuffer.goToNext() that should resolve some issues.
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2021-06-15 23:54:12 +02:00 |
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no
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f6d44128b2
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trying to avoid a stack overflow in nextFrameBuffer
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2021-06-10 14:20:14 +02:00 |
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Azra Victor
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ea4762c50e
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small error corrections
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2021-06-10 14:06:15 +02:00 |
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Azra Victor
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63ac95865a
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small changes in match to reduce crashes
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2021-06-10 12:40:09 +02:00 |
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no
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10b3b60598
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- added some of the first frames (though still incomplete themselves) for the first character.
- changed pos and size data for hitboxes from double to float
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2021-06-10 02:38:47 +02:00 |
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Azra Victor
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ed2f49ad0e
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Main Gameplay Loop done.
Only Missing Throws and Projectile handling.
Need to be fused with engine.
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2021-06-09 13:14:17 +02:00 |
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no
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1ec5cddf3d
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Hit Handling. Unfinished.
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2021-06-09 02:14:51 +02:00 |
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Rémi Rativel
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ced29d97b8
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Added an attribute for frame
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2021-06-08 20:13:21 +02:00 |
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Rémi Rativel
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759ea2222d
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Added getter and Setter for frame's attributes
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2021-06-08 20:11:13 +02:00 |
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no
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5b5960d554
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Handling of the inputs done. Determines what the characters next frames will be depending on what th player has input.
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2021-06-07 17:38:35 +02:00 |
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François Autin
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de721b59ab
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Corrected classpath, new (and clearer) package arrangement.
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2021-05-27 17:45:02 +02:00 |
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