e9935403b6
Orthographic camera, viewpoint, correct aspect ratio
2021-05-19 17:59:05 +02:00
57b6be084d
ObjectGlTex & ObjectGlTexColor now working :o)
2021-05-19 15:00:12 +02:00
7f491ad597
added ObjectGlTexColor, tweaked shaders
2021-05-19 05:37:45 +02:00
58e94314cc
cleanup Engine.java
2021-05-19 03:35:23 +02:00
e78b680389
new engine
2021-05-19 02:52:15 +02:00
c6181c96fe
ObjectGl, ObjectGlColor, ObjectGlTex added
2021-05-18 21:18:26 +02:00
b7de1556cc
Merge remote-tracking branch 'origin/engineWIP' into engineWIP
2021-05-18 19:01:27 +02:00
4abc87597d
Added scaling operation in Matrix4f
2021-05-18 19:01:18 +02:00
da6e5e3be8
Upload Architecture moteur
2021-05-18 16:38:18 +00:00
2aa23512be
z-buffer
2021-05-17 19:05:45 +02:00
5f4b2aa56e
Problem where the angle given in the rotation function was not converted to a radian
2021-05-17 18:29:58 +02:00
2570553b93
transform added
2021-05-17 14:53:16 +02:00
e241c7c9b1
Added rotation on the z axis
2021-05-17 05:56:37 +02:00
4c7e32f44b
Added rotation on the x and y axis
2021-05-17 05:52:22 +02:00
565bc5edfe
Presentation Matrix4f
2021-05-17 05:45:55 +02:00
202c141e4d
Organisation
2021-05-17 05:39:23 +02:00
61fee3fbf5
Uploaded drawio file of gameplay loop
2021-05-16 14:28:15 +00:00
e8827bfe97
Replace gameplay_loop.png
2021-05-16 14:26:23 +00:00
c36d1db148
Update class-diagram
2021-05-16 14:03:00 +00:00
e811223bf9
Delete class-diagram.png
2021-05-16 14:02:14 +00:00
c2ffd8c5fb
gameplay loop png
2021-05-14 19:44:38 +00:00
fff3f3e4f6
delete to be properly replaced
2021-05-14 19:44:09 +00:00
7251e5ecf5
replace gameplay loop pdf by png for me readability
2021-05-14 19:43:12 +00:00
8b8d21c7f8
First flowchart of the gameplay loop. Still needs at least to add how to handle hits being taken.
2021-05-14 19:40:50 +00:00
647fe988fb
Upload Class Diagram made by Antoine Dupuis, Rémi Rativel and Victor Azra
2021-05-14 19:40:03 +00:00
f7cbfe827b
Delete class-diagram.png
2021-05-14 19:39:40 +00:00
ae511a2fc1
Upload Class Diagram made by Antoine Dupuis, Rémi Rativel and Victor Azra
2021-05-14 19:28:49 +00:00
5d93325b3d
Ajout d'un canal texture dans le vertexArray
2021-05-14 20:46:17 +02:00
e1cbbb85eb
Ajout d'un canal couleur dans le vertexArray
2021-05-14 18:47:05 +02:00
049e735e1a
setUniform4f in Shader
2021-05-14 15:34:08 +02:00
e4c1c80e4a
Ajout du rectangle dans les primitives ajout de la gestion de l'EBO dans scene et VertexArray.
...
Mode Wireframe avec le touche space.
Gestion des inputs dans la classe Input
2021-05-13 21:51:40 +02:00
b5d18197ff
Ajout de classe primitive
2021-05-13 21:05:11 +02:00
e2b43446c8
Gestion taille de rendu si modification de la taille de la fenêtre + unbind() à la fin du cycle de rendu du vertexArray
2021-05-13 20:55:04 +02:00
b02119dca7
Ajout de la classe:
...
Scene, VertexArray, Shader, ShaderUtils, BufferUtils, FileUtils, Matrix4f, Vector3f
Ajout des shaders de test:
vert.vert et frag.frag dans le dossier shaders
2021-05-13 20:40:21 +02:00
4e88d1d1a4
Stock
2021-05-13 16:34:19 +02:00
0d522685b7
Test
2021-05-13 16:34:13 +02:00
bf781060e2
Merge branch 'fautin-master-patch-37381' into 'master'
...
Update README.md
See merge request fautin/jeu-de-combat!2
2021-05-11 14:09:08 +00:00
681ce93078
Update README.md
2021-05-11 14:08:58 +00:00
85d4a490b9
Merge branch 'fautin-master-patch-37248' into 'master'
...
Ajout d'un dossier pour l'upload des documents de travail
See merge request fautin/jeu-de-combat!1
2021-05-11 12:34:51 +00:00
3ec25b5685
Ajout d'un dossier pour l'upload des documents de travail
2021-05-11 12:34:36 +00:00
9bb39b654c
Squelette initial du moteur de jeu
2021-05-03 02:29:11 +02:00
040d931843
Ajout du .project pour l'autodétection de projet eclipse lors du pull
2021-05-03 02:09:14 +02:00
0c4f602d09
Ajout des dépendances lwjgl via Maven
2021-05-03 02:05:40 +02:00
d60d595b29
Initial commit
2021-02-05 11:54:05 +01:00
1f1d4b47aa
Initial commit
2021-02-05 11:40:11 +01:00