14 Commits

Author SHA1 Message Date
Léo
0d5aaad4f0 erreur d'inputRefresh contrée 2021-06-10 14:44:46 +02:00
Azra Victor
0939c047ad small changes in match 2021-06-10 13:28:58 +02:00
Azra Victor
63ac95865a small changes in match to reduce crashes 2021-06-10 12:40:09 +02:00
no
93f5727569 Built a basic movement test, can't test because it doesn't recognize my gamepads. 2021-06-10 11:50:38 +02:00
Rémi Rativel
0d929b67ca Implemented HandleThrow in match and added some fonction in Character
and ThrowPart
2021-06-09 17:45:09 +02:00
Azra Victor
ed2f49ad0e Main Gameplay Loop done.
Only Missing Throws and Projectile handling.
Need to be fused with engine.
2021-06-09 13:14:17 +02:00
no
1ec5cddf3d Hit Handling. Unfinished. 2021-06-09 02:14:51 +02:00
no
5b5960d554 Handling of the inputs done. Determines what the characters next frames will be depending on what th player has input. 2021-06-07 17:38:35 +02:00
no
67d4c9be53 Added lots of parameters to Entity and Character so it woul be easier to handle actions during gameplay. 2021-06-07 15:55:04 +02:00
Azra Victor
37caf34e79 Implementation of gameplay loop, testing of afew things in match class. 2021-06-03 03:03:25 +02:00
no
e83aabf56f Added functions to link gamepad inputs (as recognized by the engine) and the inputs defined in the gameplay classes. 2021-06-02 16:00:20 +02:00
Antoine
fbf65f3a6f Implémentation minimal match.java 2021-06-02 15:37:41 +02:00
no
2fd3dc61d9 change dsome things inmatch, added the start of amain function. 2021-06-01 21:02:11 +02:00
François Autin
8d039a1828
Updated gameplay.match package to fit naming conventions 2021-05-27 17:46:30 +02:00