Hitbox reverse pour taille 4
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@ -2,20 +2,22 @@ package engine.object;
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import engine.math.Vector3f;
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import static org.lwjgl.glfw.GLFW.glfwGetTime;
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public class Hitbox extends ObjectGl{
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/**
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* Create a rectangle shape, use setTextureWrap to correctly align the texture with the model
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*
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* @param z depth of your model the larger it is the more it will be "close" to the camera
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* @param w height of the rectangle
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* @param h width of the rectangle
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* @param size scaling factor of the rectangle, the model could not show up because this value is too small or too large, a good compromise is between 2 and 15
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* @param color set to null if you don't want a Color on your model
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*/
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public Hitbox(float z, float w, float h, float size, Vector3f color) {
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super(z, w, h, size, null, color);
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this.setShader("shaders/ObjectGlColor/vert.glsl", "shaders/StylishShaders/HitboxFrag.glsl");
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}
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protected void uniformInjection(){
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if (this.useTime) this.shader.setUniform1f("time", (float) glfwGetTime());
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this.shader.setUniformMat4f("projection", projection);
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this.shader.setUniformMat4f("view", view);
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this.shader.setUniformMat4f("transform", this.transform);
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}
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}
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@ -4,7 +4,7 @@ public class Active_HitBox extends HitBox {
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public Active_HitBox() {
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super();
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}
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public Active_HitBox(float posX, float posY, float sizeX, float sizeY) {
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public Active_HitBox(float posX, float posY, float sizeX, float sizeY) {
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super(posX, posY, sizeX, sizeY);
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}
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}
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@ -99,7 +99,7 @@ public class HitBox {
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}
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public void reverseHorizontally() {
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this.position_x = 0 - position_x;
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this.size_x = 0 - this.size_x;
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this.position_x = 138*4 - position_x; //Il faut la largeur de la sprite
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this.size_x = -this.size_x;
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}
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}
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@ -4,7 +4,7 @@ public class Passive_HitBox extends HitBox {
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public Passive_HitBox() {
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super();
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}
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public Passive_HitBox(float posX, float posY, float sizeX, float sizeY) {
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public Passive_HitBox(float posX, float posY, float sizeX, float sizeY) {
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super(posX, posY, sizeX, sizeY);
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}
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}
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@ -5,7 +5,7 @@ public class Push_HitBox extends HitBox {
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public Push_HitBox() {
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super();
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}
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public Push_HitBox(float posX, float posY, float sizeX, float sizeY) {
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public Push_HitBox(float posX, float posY, float sizeX, float sizeY) {
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super(posX, posY, sizeX, sizeY);
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}
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}
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