Simplification des conditionnels de gamepadInput.java
This commit is contained in:
parent
8682d99578
commit
b276f1eca4
@ -83,98 +83,50 @@ public class gamepadInput{
|
||||
|
||||
|
||||
// A B X Y
|
||||
if (gamepadButton.get(ButtonA)==1 ) {
|
||||
buttonA_pressed = true;
|
||||
}else buttonA_pressed = false;
|
||||
if (gamepadButton.get(ButtonB)==1 ) {
|
||||
buttonB_pressed = true;
|
||||
}else buttonB_pressed = false;
|
||||
if (gamepadButton.get(ButtonY)==1 ) {
|
||||
buttonY_pressed = true;
|
||||
}else buttonY_pressed = false;
|
||||
if (gamepadButton.get(ButtonX)==1 ) {
|
||||
buttonX_pressed = true;
|
||||
}else buttonX_pressed = false;
|
||||
buttonA_pressed = gamepadButton.get(ButtonA) == 1;
|
||||
buttonB_pressed = gamepadButton.get(ButtonB) == 1;
|
||||
buttonY_pressed = gamepadButton.get(ButtonY) == 1;
|
||||
buttonX_pressed = gamepadButton.get(ButtonX) == 1;
|
||||
|
||||
|
||||
// LB RB
|
||||
if (gamepadButton.get(LB)==1 ) {
|
||||
LB_pressed = true;
|
||||
}else LB_pressed = false;
|
||||
if (gamepadButton.get(RB)==1 ) {
|
||||
RB_pressed = true;
|
||||
}else RB_pressed = false;
|
||||
LB_pressed = gamepadButton.get(LB) == 1;
|
||||
RB_pressed = gamepadButton.get(RB) == 1;
|
||||
|
||||
|
||||
//start select
|
||||
if (gamepadButton.get(start)==1 ) {
|
||||
start_pressed = true;
|
||||
}else start_pressed = false;
|
||||
if (gamepadButton.get(select)==1 ) {
|
||||
select_pressed = true;
|
||||
}else select_pressed = false;
|
||||
start_pressed = gamepadButton.get(start) == 1;
|
||||
select_pressed = gamepadButton.get(select) == 1;
|
||||
|
||||
|
||||
//R & L JoystickClick
|
||||
if (gamepadButton.get(R_JoyClick)==1 ) {
|
||||
R_JoyClick_pressed = true;
|
||||
}else R_JoyClick_pressed = false;
|
||||
if (gamepadButton.get(L_JoyClick)==1 ) {
|
||||
L_JoyClick_pressed = true;
|
||||
}else L_JoyClick_pressed = false;
|
||||
R_JoyClick_pressed = gamepadButton.get(R_JoyClick) == 1;
|
||||
L_JoyClick_pressed = gamepadButton.get(L_JoyClick) == 1;
|
||||
|
||||
|
||||
//up, down, left, right
|
||||
if (gamepadButton.get(up)==1 ) {
|
||||
up_pressed = true;
|
||||
}else up_pressed = false;
|
||||
if (gamepadButton.get(down)==1 ) {
|
||||
down_pressed = true;
|
||||
}else down_pressed = false;
|
||||
if (gamepadButton.get( left)==1 ) {
|
||||
left_pressed = true;
|
||||
}else left_pressed = false;
|
||||
if (gamepadButton.get(right)==1 ) {
|
||||
right_pressed = true;
|
||||
}else right_pressed = false;
|
||||
up_pressed = gamepadButton.get(up) == 1;
|
||||
down_pressed = gamepadButton.get(down) == 1;
|
||||
left_pressed = gamepadButton.get(left) == 1;
|
||||
right_pressed = gamepadButton.get(right) == 1;
|
||||
|
||||
|
||||
//Left Joystick
|
||||
if (gamepadAxes.get(leftJoyX_Axe)> 0.1 ) {
|
||||
leftJoyRight = true;
|
||||
}else leftJoyRight = false;
|
||||
if (gamepadAxes.get(leftJoyX_Axe)<-0.1 ) {
|
||||
leftJoyLeft = true;
|
||||
}else leftJoyLeft = false;
|
||||
if (gamepadAxes.get(leftJoyY_Axe)> 0.1 ) {
|
||||
leftJoyDown = true;
|
||||
}else leftJoyDown = false;
|
||||
if (gamepadAxes.get(leftJoyY_Axe)<-0.1 ) {
|
||||
leftJoyUp = true;
|
||||
}else leftJoyUp = false;
|
||||
leftJoyRight = gamepadAxes.get(leftJoyX_Axe) > 0.1;
|
||||
leftJoyLeft = gamepadAxes.get(leftJoyX_Axe) < -0.1;
|
||||
leftJoyDown = gamepadAxes.get(leftJoyY_Axe) > 0.1;
|
||||
leftJoyUp = gamepadAxes.get(leftJoyY_Axe) < -0.1;
|
||||
|
||||
|
||||
//Right Joystick
|
||||
if (gamepadAxes.get(rightJoyX_Axe)> 0.1 ) {
|
||||
rightJoyRight = true;
|
||||
}else rightJoyRight = false;
|
||||
if (gamepadAxes.get(rightJoyX_Axe)<-0.1 ) {
|
||||
rightJoyLeft = true;
|
||||
}else rightJoyLeft = false;
|
||||
if (gamepadAxes.get(rightJoyY_Axe)> 0.1 ) {
|
||||
rightJoyDown = true;
|
||||
}else rightJoyDown = false;
|
||||
if (gamepadAxes.get(rightJoyY_Axe)<-0.1 ) {
|
||||
rightJoyUp = true;
|
||||
}else rightJoyUp = false;
|
||||
rightJoyRight = gamepadAxes.get(rightJoyX_Axe) > 0.1;
|
||||
rightJoyLeft = gamepadAxes.get(rightJoyX_Axe) < -0.1;
|
||||
rightJoyDown = gamepadAxes.get(rightJoyY_Axe) > 0.1;
|
||||
rightJoyUp = gamepadAxes.get(rightJoyY_Axe) < -0.1;
|
||||
|
||||
//LT RT
|
||||
if (gamepadButton.get(LT)==1 ) {
|
||||
LT_pressed = true;
|
||||
}else LT_pressed = false;
|
||||
if (gamepadButton.get(RT)==1 ) {
|
||||
RT_pressed = true;
|
||||
}else RT_pressed = false;
|
||||
LT_pressed = gamepadButton.get(LT) == 1;
|
||||
RT_pressed = gamepadButton.get(RT) == 1;
|
||||
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user