Corrected small backjump glitch.

added Forward Rounhouse move to Blue's attack list.
This commit is contained in:
no 2021-06-17 18:59:46 +02:00
parent cd1aa79277
commit adfcf068e6
2 changed files with 3 additions and 3 deletions

View File

@ -467,7 +467,7 @@ public class BlueBaseFrames {
private static Frame BackJumpFrame3(){ private static Frame BackJumpFrame3(){
//movement data //movement data
double moveX = -10.0; double moveX = -10.0;
double moveY = 9.0; double moveY = -9.0;
//cancelData //cancelData
boolean normalC = true; boolean normalC = true;
@ -505,7 +505,7 @@ public class BlueBaseFrames {
private static Frame BackJumpFrame4(){ private static Frame BackJumpFrame4(){
//movement data //movement data
double moveX = -10.0; double moveX = -10.0;
double moveY = 18.0; double moveY = -18.0;
//cancelData //cancelData
boolean normalC = true; boolean normalC = true;

View File

@ -31,7 +31,7 @@ public class CharacterBlue {
Jump nJ = new Jump(njcmd,nJumpF); Jump nJ = new Jump(njcmd,nJumpF);
Jump bJ = new Jump(bjcmd,bJumpF); Jump bJ = new Jump(bjcmd,bJumpF);
Attack[] atks = {blueLDP(),blueCrouchFierce(),blueCrouchJab(),blueStandHeavyKick(),blueStandJab(),blueFordwardRoundHouse()}; Attack[] atks = {blueLDP(),blueFordwardRoundHouse(),blueCrouchFierce(),blueCrouchJab(),blueStandHeavyKick(),blueStandJab(),blueFordwardRoundHouse()};
/* /*
* Temporary values to change later * Temporary values to change later