diff --git a/src/gameplay/Characters/Blue/BlueBaseFrames.java b/src/gameplay/Characters/Blue/BlueBaseFrames.java index 17c3448..653e7b1 100644 --- a/src/gameplay/Characters/Blue/BlueBaseFrames.java +++ b/src/gameplay/Characters/Blue/BlueBaseFrames.java @@ -467,7 +467,7 @@ public class BlueBaseFrames { private static Frame BackJumpFrame3(){ //movement data double moveX = -10.0; - double moveY = 9.0; + double moveY = -9.0; //cancelData boolean normalC = true; @@ -505,7 +505,7 @@ public class BlueBaseFrames { private static Frame BackJumpFrame4(){ //movement data double moveX = -10.0; - double moveY = 18.0; + double moveY = -18.0; //cancelData boolean normalC = true; diff --git a/src/gameplay/Characters/Blue/CharacterBlue.java b/src/gameplay/Characters/Blue/CharacterBlue.java index 0cce9e3..894a96d 100644 --- a/src/gameplay/Characters/Blue/CharacterBlue.java +++ b/src/gameplay/Characters/Blue/CharacterBlue.java @@ -31,7 +31,7 @@ public class CharacterBlue { Jump nJ = new Jump(njcmd,nJumpF); Jump bJ = new Jump(bjcmd,bJumpF); - Attack[] atks = {blueLDP(),blueCrouchFierce(),blueCrouchJab(),blueStandHeavyKick(),blueStandJab(),blueFordwardRoundHouse()}; + Attack[] atks = {blueLDP(),blueFordwardRoundHouse(),blueCrouchFierce(),blueCrouchJab(),blueStandHeavyKick(),blueStandJab(),blueFordwardRoundHouse()}; /* * Temporary values to change later