Corrected small backjump glitch.
added Forward Rounhouse move to Blue's attack list.
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cd1aa79277
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@ -467,7 +467,7 @@ public class BlueBaseFrames {
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private static Frame BackJumpFrame3(){
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private static Frame BackJumpFrame3(){
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//movement data
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//movement data
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double moveX = -10.0;
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double moveX = -10.0;
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double moveY = 9.0;
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double moveY = -9.0;
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//cancelData
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//cancelData
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boolean normalC = true;
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boolean normalC = true;
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@ -505,7 +505,7 @@ public class BlueBaseFrames {
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private static Frame BackJumpFrame4(){
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private static Frame BackJumpFrame4(){
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//movement data
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//movement data
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double moveX = -10.0;
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double moveX = -10.0;
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double moveY = 18.0;
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double moveY = -18.0;
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//cancelData
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//cancelData
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boolean normalC = true;
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boolean normalC = true;
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@ -31,7 +31,7 @@ public class CharacterBlue {
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Jump nJ = new Jump(njcmd,nJumpF);
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Jump nJ = new Jump(njcmd,nJumpF);
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Jump bJ = new Jump(bjcmd,bJumpF);
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Jump bJ = new Jump(bjcmd,bJumpF);
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Attack[] atks = {blueLDP(),blueCrouchFierce(),blueCrouchJab(),blueStandHeavyKick(),blueStandJab(),blueFordwardRoundHouse()};
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Attack[] atks = {blueLDP(),blueFordwardRoundHouse(),blueCrouchFierce(),blueCrouchJab(),blueStandHeavyKick(),blueStandJab(),blueFordwardRoundHouse()};
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/*
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/*
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* Temporary values to change later
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* Temporary values to change later
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