made jump and dash movement values higher and allowed for more lenient inputs
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242d30b51c
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@ -135,7 +135,7 @@ public class BlueBaseFrames {
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private static Frame generateNeutralJumpFrame1(){
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//movement data
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double moveX = 0.0;
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double moveY = 18.0;
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double moveY = 36.0;
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//cancelData
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boolean normalC = true;
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@ -173,7 +173,7 @@ public class BlueBaseFrames {
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private static Frame generateNeutralJumpFrame2(){
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//movement data
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double moveX = 0.0;
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double moveY = -18.0;
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double moveY = -36.0;
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//cancelData
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boolean normalC = true;
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@ -221,8 +221,8 @@ public class BlueBaseFrames {
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private static Frame GenerateForwardJumpFrame1(){
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//movement data
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double moveX = 10.0;
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double moveY = 18.0;
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double moveX = 20.0;
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double moveY = 36.0;
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//cancelData
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boolean normalC = true;
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@ -259,8 +259,8 @@ public class BlueBaseFrames {
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private static Frame GenerateForwardJumpFrame2(){
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//movement data
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double moveX = 10.0;
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double moveY = 9.0;
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double moveX = 20.0;
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double moveY = 18.0;
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//cancelData
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boolean normalC = true;
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@ -297,8 +297,8 @@ public class BlueBaseFrames {
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private static Frame GenerateForwardJumpFrame3(){
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//movement data
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double moveX = 10.0;
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double moveY = -9.0;
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double moveX = 20.0;
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double moveY = -18.0;
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//cancelData
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boolean normalC = true;
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@ -335,8 +335,8 @@ public class BlueBaseFrames {
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private static Frame GenerateForwardJumpFrame4(){
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//movement data
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double moveX = 10.0;
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double moveY = -18.0;
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double moveX = 20.0;
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double moveY = -36.0;
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//cancelData
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boolean normalC = true;
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@ -390,8 +390,8 @@ public class BlueBaseFrames {
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private static Frame BackJumpFrame1(){
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//movement data
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double moveX = -10.0;
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double moveY = 18.0;
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double moveX = -20.0;
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double moveY = 36.0;
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//cancelData
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boolean normalC = true;
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@ -428,8 +428,8 @@ public class BlueBaseFrames {
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private static Frame BackJumpFrame2(){
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//movement data
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double moveX = -10.0;
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double moveY = 9.0;
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double moveX = -20.0;
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double moveY = 18.0;
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//cancelData
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boolean normalC = true;
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@ -466,8 +466,8 @@ public class BlueBaseFrames {
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private static Frame BackJumpFrame3(){
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//movement data
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double moveX = -10.0;
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double moveY = -9.0;
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double moveX = -20.0;
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double moveY = -18.0;
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//cancelData
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boolean normalC = true;
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@ -504,8 +504,8 @@ public class BlueBaseFrames {
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private static Frame BackJumpFrame4(){
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//movement data
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double moveX = -10.0;
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double moveY = -18.0;
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double moveX = -20.0;
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double moveY = -36.0;
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//cancelData
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boolean normalC = true;
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@ -66,7 +66,7 @@ public class BlueMisc {
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/*
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frame creation
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*/
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Frame f = new Frame(0.0,12.0,phb,ahb,pthb,athb,pushB,
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Frame f = new Frame(0.0,25.0,phb,ahb,pthb,athb,pushB,
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//cancels (in order : normal, special, jump, move, dash)
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false,false,false,false,false);
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f.setSpriteWrap(14*138,139,138,138);
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@ -97,7 +97,7 @@ public class BlueMisc {
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/*
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frame creation
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*/
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Frame f = new Frame(0.0,6.0,phb,ahb,pthb,athb,pushB,
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Frame f = new Frame(0.0,15.0,phb,ahb,pthb,athb,pushB,
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//cancels (in order : normal, special, jump, move, dash)
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false,false,true,false,false);
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f.setSpriteWrap(14*138,139,138,138);
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@ -200,7 +200,7 @@ public class BlueMisc {
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/*
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frame creation
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*/
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Frame f = new Frame(0.0,-12.0,phb,ahb,pthb,athb,pushB,
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Frame f = new Frame(0.0,-25.0,phb,ahb,pthb,athb,pushB,
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//cancels (in order : normal, special, jump, move, dash)
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false,false,false,false,false);
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f.setSpriteWrap(14*138,139,138,138);
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@ -231,7 +231,7 @@ public class BlueMisc {
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/*
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frame creation
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*/
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Frame f = new Frame(0.0,-6.0,phb,ahb,pthb,athb,pushB,
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Frame f = new Frame(0.0,-15.0,phb,ahb,pthb,athb,pushB,
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//cancels (in order : normal, special, jump, move, dash)
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false,false,false,false,false);
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f.setSpriteWrap(14*138,139,138,138);
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@ -7,9 +7,9 @@ public class InputBuffer {
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/**
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* The number of past frames to check for a certain input pas another one.
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* For example, if you need to input DOWN, then FORWARD, and we know FORWARD has been input on frame 25,
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* this indicates that you need to check for DOWN on frames 20 to 24
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* this indicates that you need to check for DOWN on frames 20 to 24 if pastframestocheck is at 5
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*/
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private static final int pastFramesToCheck = 5;
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private static final int pastFramesToCheck = 8;
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/**
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* a list of various inputs being recorded, such as inputs pressed at each frame
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