Built a basic movement test, can't test because it doesn't recognize my gamepads.

This commit is contained in:
no
2021-06-10 11:50:38 +02:00
parent f56c84ef8e
commit 93f5727569
5 changed files with 227 additions and 117 deletions

View File

@ -317,6 +317,7 @@ public class BlueBaseFrames {
engine.init();
String path = "textures/Sprite.png";
String pathToBG = "textures/background_beach.png";
Frame f = generateStandFrame1();
ObjectGl blue = new ObjectGl(0f, 60f, 80f, 5f, path, null);

View File

@ -1,9 +1,12 @@
package gameplay.Characters.Blue;
import gameplay.actions.Jump;
import gameplay.actions.*;
import gameplay.entities.Character;
import gameplay.frames.Frame;
import gameplay.Characters.Blue.BlueBaseFrames;
import gameplay.input.ButtonIG;
import java.util.ArrayList;
import static gameplay.input.ButtonIG.*;
@ -17,6 +20,39 @@ public class CharacterBlue {
Frame[] fWalkF = BlueBaseFrames.blueFWalk();
Frame[] bWalkF = BlueBaseFrames.blueBWalk();
return new Character();
ButtonIG[][] fjcmd = {{UP,FORWARD}};
ButtonIG[][] bjcmd = {{UP,BACK}};
ButtonIG[][] njcmd = {{UP}};
Jump fJ = new Jump(fjcmd,fJumpF);
Jump nJ = new Jump(njcmd,nJumpF);
Jump bJ = new Jump(bjcmd,bJumpF);
/*
* Temporary values to change later
*/
Frame[] fDashF = new Frame[0];
Frame[] bDashF = new Frame[0];
ThrowPart[] tp = new ThrowPart[0];
ButtonIG[][] throwCMD = {{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN}};
ButtonIG[][] fdashCMD = {{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN}};
ButtonIG[][] bdashCMD = {{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN}};
Throw th = new Throw(false,throwCMD,tp);
Dash fDash = new Dash(fdashCMD,fDashF);
Dash bDash =new Dash(bdashCMD,bDashF);
Frame[] fallingFs = new Frame[0];
Frame f = new Frame();
Attack[] atks = new Attack[0];
Character c = new Character(0,0,standF[0],1000,atks,fJ,nJ,bJ,fDash,bDash,th,standF,crouchF,fWalkF,bWalkF,f,f,fallingFs,f,f,f,f);
return c;
}
}