Plus de problème de perf
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d06411aff2
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631437a1e9
@ -56,70 +56,55 @@ public class UIInputList extends UIDummy{
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public void createNextButton(int i){
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boolean[] input = inputBuffer.getInputList()[i].getTab();
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ObjectGl obj = null;
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if (input[0]) {
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// UP
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ObjectGl obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj.setTexture(tex.up);
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listIcon.add(obj);
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} if (input[1]){
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// DOWN
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ObjectGl obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj.setTexture(tex.down);
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listIcon.add(obj);
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} if (input[2]){ //Pour l'instant on fait comme si l'avant était toujours à droite donc arrière à gauche
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// BACK
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ObjectGl obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj.setTexture(tex.left);
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listIcon.add(obj);
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} if (input[3]){
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// FORWARD
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ObjectGl obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj.setTexture(tex.right);
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listIcon.add(obj);
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} if (input[4]){
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// A
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ObjectGl obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj.setTexture(tex.X);
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listIcon.add(obj);
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} if (input[5]){
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// B
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ObjectGl obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj.setTexture(tex.A);
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listIcon.add(obj);
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} if (input[6]){
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// C
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ObjectGl obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj.setTexture(tex.Y);
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listIcon.add(obj);
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} if (input[7]){
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// D
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ObjectGl obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj = new ObjectGl(100f, 10f, 10f, 10f, null, null);
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obj.setTexture(tex.B);
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listIcon.add(obj);
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}
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for (ObjectGl obj : listIcon){
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if (obj != null){
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listIcon.add(obj);
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obj.setShader("shaders/ObjectGlTex/vert.glsl", "shaders/ObjectGlTex/frag.glsl");
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engine.add_objectGl(obj);
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}
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}
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public void createButtonList(){
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engine.remove_objectsGl(listIcon);
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listIcon = new ArrayList<>();
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createNextButton(this.posBuffer);
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int count = 0;
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int index = this.posBuffer;
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do {
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createNextButton(index);
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index --;
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count ++;
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if (index < 0){
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index = this.sizeBuffer - 1;
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}
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} while(count < 30);
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Collections.reverse(listIcon);
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engine.add_objectsGl(listIcon);
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if(listIcon.size() > 30){
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engine.remove_objectGl(listIcon.get(0));
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listIcon.remove(listIcon.get(0));
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}
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}
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/**
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