Correct frag shader when using texture + color

This commit is contained in:
Antoine 2021-05-21 19:51:29 +02:00
parent 770d134722
commit 574e31e02d
3 changed files with 6 additions and 12 deletions

View File

@ -9,5 +9,5 @@ uniform sampler2D texture1;
void main()
{
FragColor = texture(texture1, texCoord) * color;
FragColor = mix(texture(texture1, texCoord), color, 0.5);
}

View File

@ -151,7 +151,7 @@ public class Engine {
public static void main(String[] args) {
Engine engine = new Engine();
int speed = 2 ; //vitesse déplacement Object
int speed = 10 ; //vitesse déplacement Object
engine.init();
// Add objects to render
@ -206,12 +206,6 @@ public class Engine {
}
}
// public static void input(ObjectGl token, int speed) {
// if (Input.isKeyDown(GLFW.GLFW_KEY_W))token.translate(new Vector3f ( 0.0f, speed * 5.0f, 0.0f));
// if (Input.isKeyDown(GLFW.GLFW_KEY_A))token.translate(new Vector3f (speed *-5.0f, 0.0f, 0.0f));
// if (Input.isKeyDown(GLFW.GLFW_KEY_S))token.translate(new Vector3f ( 0.0f,speed * -5.0f, 0.0f));
// if (Input.isKeyDown(GLFW.GLFW_KEY_D))token.translate(new Vector3f (speed * 5.0f, 0.0f, 0.0f));
// }
private static void gamepadInput(ObjectGl token, int speed) {
ByteBuffer gamepadButton = glfwGetJoystickButtons(GLFW_JOYSTICK_1);
FloatBuffer gamepadAxes = glfwGetJoystickAxes(GLFW_JOYSTICK_1);
@ -287,5 +281,4 @@ public class Engine {
token.setTextureWrap(178,0,62,82);
}
}
}

View File

@ -32,7 +32,7 @@ public class ObjectGl {
}
/**
* Create a rectangle shape
* Create a rectangle shape, use setTextureWrap to correctly align the texture with the model
* @param z depth of your model the larger it is the more it will be "close" to the camera
* @param h height of the rectangle
* @param w width of the rectangle
@ -112,6 +112,7 @@ public class ObjectGl {
}
public void setTextureWrap(float x, float y, float w, float h){
// TODO set sticky property
this.vertexArray.swapVertexBufferObject(Primitive.createRectangle(this.zPos, w, h));
int texWidth = this.texture.getWidth();
int texHeight = this.texture.getHeight();
@ -128,7 +129,7 @@ public class ObjectGl {
this.setTextureWrap(result);
}
public void setTextureWrap(float[] texture){
private void setTextureWrap(float[] texture){
this.vertexArray.swapTextureBufferObject(texture);
}