Files
jeu-de-combat/shaders/ObjectGlTexColor/frag.glsl
2021-05-21 19:51:29 +02:00

13 lines
180 B
GLSL

#version 330 core
out vec4 FragColor;
in vec4 color;
in vec2 texCoord;
uniform sampler2D texture1;
void main()
{
FragColor = mix(texture(texture1, texCoord), color, 0.5);
}