Wildcard import
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@ -5,6 +5,7 @@ import java.nio.FloatBuffer;
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import engine.Engine;
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import engine.Engine;
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import static engine.input.inputVariables.*;
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import static org.lwjgl.glfw.GLFW.*;
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import static org.lwjgl.glfw.GLFW.*;
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/* Buttons
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/* Buttons
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0 : Croix / A
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0 : Croix / A
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@ -106,50 +107,50 @@ public class GamepadInput {
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// A B X Y
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// A B X Y
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buttonA_pressed = gamepadButton.get(inputVariables.buttonA) == 1;
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buttonA_pressed = gamepadButton.get(buttonA) == 1;
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buttonB_pressed = gamepadButton.get(inputVariables.buttonB) == 1;
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buttonB_pressed = gamepadButton.get(buttonB) == 1;
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buttonY_pressed = gamepadButton.get(inputVariables.buttonY) == 1;
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buttonY_pressed = gamepadButton.get(buttonY) == 1;
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buttonX_pressed = gamepadButton.get(inputVariables.buttonX) == 1;
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buttonX_pressed = gamepadButton.get(buttonX) == 1;
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// LB RB
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// LB RB
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LB_pressed = gamepadButton.get(inputVariables.LB) == 1;
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LB_pressed = gamepadButton.get(LB) == 1;
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RB_pressed = gamepadButton.get(inputVariables.RB) == 1;
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RB_pressed = gamepadButton.get(RB) == 1;
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//start select
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//start select
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start_pressed = gamepadButton.get(inputVariables.start) == 1;
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start_pressed = gamepadButton.get(start) == 1;
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select_pressed = gamepadButton.get(inputVariables.select) == 1;
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select_pressed = gamepadButton.get(select) == 1;
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//R & L JoystickClick
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//R & L JoystickClick
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R_JoyClick_pressed = gamepadButton.get(inputVariables.R_JoystickClick) == 1;
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R_JoyClick_pressed = gamepadButton.get(R_JoystickClick) == 1;
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L_JoyClick_pressed = gamepadButton.get(inputVariables.L_JoystickClick) == 1;
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L_JoyClick_pressed = gamepadButton.get(L_JoystickClick) == 1;
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//up, down, left, right
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//up, down, left, right
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up_pressed = gamepadButton.get(inputVariables.up) == 1;
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up_pressed = gamepadButton.get(up) == 1;
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down_pressed = gamepadButton.get(inputVariables.down) == 1;
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down_pressed = gamepadButton.get(down) == 1;
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left_pressed = gamepadButton.get(inputVariables.left) == 1;
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left_pressed = gamepadButton.get(left) == 1;
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right_pressed = gamepadButton.get(inputVariables.right) == 1;
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right_pressed = gamepadButton.get(right) == 1;
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//Left Joystick
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//Left Joystick
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leftJoyRight = gamepadAxes.get(inputVariables.leftJoyX_Axe) > 0.1;
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leftJoyRight = gamepadAxes.get(leftJoyX_Axe) > 0.1;
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leftJoyLeft = gamepadAxes.get(inputVariables.leftJoyX_Axe) < -0.1;
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leftJoyLeft = gamepadAxes.get(leftJoyX_Axe) < -0.1;
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leftJoyDown = gamepadAxes.get(inputVariables.leftJoyY_Axe) > 0.1;
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leftJoyDown = gamepadAxes.get(leftJoyY_Axe) > 0.1;
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leftJoyUp = gamepadAxes.get(inputVariables.leftJoyY_Axe) < -0.1;
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leftJoyUp = gamepadAxes.get(leftJoyY_Axe) < -0.1;
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//Right Joystick
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//Right Joystick
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rightJoyRight = gamepadAxes.get(inputVariables.rightJoyX_Axe) > 0.1;
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rightJoyRight = gamepadAxes.get(rightJoyX_Axe) > 0.1;
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rightJoyLeft = gamepadAxes.get(inputVariables.rightJoyX_Axe) < -0.1;
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rightJoyLeft = gamepadAxes.get(rightJoyX_Axe) < -0.1;
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rightJoyDown = gamepadAxes.get(inputVariables.rightJoyY_Axe) > 0.1;
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rightJoyDown = gamepadAxes.get(rightJoyY_Axe) > 0.1;
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rightJoyUp = gamepadAxes.get(inputVariables.rightJoyY_Axe) < -0.1;
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rightJoyUp = gamepadAxes.get(rightJoyY_Axe) < -0.1;
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//LT RT
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//LT RT
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LT_pressed = gamepadButton.get(inputVariables.LT) == 1;
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LT_pressed = gamepadButton.get(LT) == 1;
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RT_pressed = gamepadButton.get(inputVariables.RT) == 1;
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RT_pressed = gamepadButton.get(RT) == 1;
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}
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}
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public boolean checkPressed(int keyCode){
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public boolean checkPressed(int keyCode){
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