2021-05-18 19:01:18 +02:00

12 lines
211 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
out vec4 position;
out vec4 Color;
void main()
{
gl_Position = vec4(aPos, 1.0);
Color = vec4(aColor, 1.0f);
}