setBackground added in UIElementText.java
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9edc455895
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@ -13,8 +13,10 @@ import java.util.List;
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*/
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public class UIElementText extends UIDummy{
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private final List<Letter> objs;
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private List<Letter> objs;
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private final Text txt;
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private ObjectGl background;
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private Vector3f colorBg;
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/**
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* Crée du texte qui suit la caméra
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@ -33,6 +35,13 @@ public class UIElementText extends UIDummy{
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this.yPos = posY;
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this.zPos = posZ;
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this.getObjInPosition();
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this.background = null;
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}
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public void setBackground(Vector3f color){
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this.colorBg = color;
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this.background = new ObjectGl(this.zPos, objs.size() * 10f, 10f, this.scalingFactor, null, this.colorBg );
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engine.add_objectGl(this.background);
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}
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/**
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@ -50,6 +59,11 @@ public class UIElementText extends UIDummy{
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*/
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public void setText(String txt){
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this.txt.setNewText(txt);
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this.objs = this.txt.getCharList(); //Trop bizarre, on dirait que this.objs prends bien en compte le rajout des nouveaux elements mais pas les suppressions ??????????????
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if (this.background != null){
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engine.remove_objectGl(background);
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setBackground(this.colorBg);
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}
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}
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public void setShader(String vert, String frag, boolean indexBasedShader, boolean useTime){
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@ -62,20 +76,25 @@ public class UIElementText extends UIDummy{
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protected void getObjInPosition(){
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int i = 0;
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float dimension = this.camera.getDimension();
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float ar = this.camera.getAspectRatio().y / this.camera.getAspectRatio().x;
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float x = dimension * 2 * this.xPos - dimension;
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float y = dimension * ar * 2 * this.yPos - dimension * ar;
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for (ObjectGl obj : this.txt.getCharList()){
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obj.resetTransform();
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obj.scale(new Vector3f(this.scalingFactor, this.scalingFactor, 1.0f));
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// Position in the camera space
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float dimension = this.camera.getDimension();
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float ar = this.camera.getAspectRatio().y / this.camera.getAspectRatio().x;
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float x = dimension * 2 * this.xPos - dimension;
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float y = dimension * ar * 2 * this.yPos - dimension * ar;
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obj.translate(new Vector3f(x, y, this.zPos));
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obj.translate(new Vector3f(10.0f * i * this.scalingFactor)); // 10.0f est dependant de la taille de la police à changer si besoin rendre dynamique si plusieurs police
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// Camera position
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obj.translate(new Vector3f(- engine.getTransformationView().x, - engine.getTransformationView().y));
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i++;
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}
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if (background != null){
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background.resetTransform();
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background.scale(new Vector3f(this.scalingFactor, this.scalingFactor, 1f));
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background.translate(new Vector3f(x, y));
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}
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}
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}
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@ -179,8 +179,10 @@ public class match {
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// GUI setup
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coordP1 = new UIElementText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY(), 5f, 0f, 0.2f, 80f, engine);
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coordP1.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(coordP1);
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coordP2 = new UIElementText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P1: " + p2.getPosX() +":" + p2.getPosY(), 5f, 0f, 0.1f, 80f, engine);
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coordP2.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(coordP2);
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// Barre de vie
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healthBarP1Obj = new HorizontalProgressBar(90f, 8.5f, 0.4f, 100f, p1.getCurrentHP(), p1.getMaxHP(), false);
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