Hit Handling. Unfinished.
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@ -29,6 +29,7 @@ public class attackPart {
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this.knockbackOnHit = knockbackOnHit;
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this.knockbackOnHit = knockbackOnBlock;
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this.frames = frames;
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if(this.frames.length >= 1) {this.frames[this.frames.length-1].setLastFrameOfHit(true);}
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this.hasHit = false;
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}
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@ -46,6 +47,7 @@ public class attackPart {
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this.knockbackOnHit = 0.0;
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this.knockbackOnBlock = 0.0;
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this.hasHit = false;
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if(this.frames.length >= 1) {this.frames[this.frames.length -1].setLastFrameOfHit(true);}
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}
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public boolean hasHit() {
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@ -111,4 +113,15 @@ public class attackPart {
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public void setKnockbackOnBlock(double knockbackOnBlock) {
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this.knockbackOnBlock = knockbackOnBlock;
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}
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public void clone(attackPart aP) {
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this.hasHit = aP.hasHit();
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this.blockstun = aP.getBlockstun();
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this.hitstun = aP.getHitstun();
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this.chipDamage = aP.getChipDamage();
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this.frames = aP.getFrames();
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this.knockbackOnHit = aP.getKnockbackOnHit();
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this.knockbackOnBlock = aP.getKnockbackOnBlock();
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this.damage = aP.getDamage();
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}
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}
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@ -4,6 +4,8 @@ import gameplay.actions.*;
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import gameplay.frames.Frame;
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import gameplay.frames.nextFrameBuffer;
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import java.util.ArrayList;
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/**
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* Character class, which is a sub-class of an entity
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* @author Victor
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@ -11,6 +13,7 @@ import gameplay.frames.nextFrameBuffer;
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*/
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public class Character extends Entity {
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private static int maxHP;
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private static int currentHP;
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/**
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* All of the attacks, both special and normal, of the character
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@ -36,21 +39,26 @@ public class Character extends Entity {
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private static Frame[] forwardWalkFrames;
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private static Frame[] backWalkFrames;
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private ArrayList<attackPart> nextAttackParts;
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/**
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* Main constructor for a character. By default its max health is 1000 if not specified
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*/
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public Character() {
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super();
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this.maxHP = 1000;
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this.status = Status.STANDING;
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this.currentHP = this.maxHP;
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this.status = Status.NORMAL;
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}
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public Character(int posx, int posy, Frame f, int maxHP) {
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super(posx, posy, f);
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this.maxHP = maxHP;
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this.status = Status.STANDING;
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this.status = Status.NORMAL;
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this.currentHP = this.maxHP;
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}
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public void setMaxHP(int HP) {
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this.maxHP = HP;
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}
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@ -152,4 +160,34 @@ public class Character extends Entity {
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public static void setBackWalkFrames(Frame[] backWalkFrames) {
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Character.backWalkFrames = backWalkFrames;
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}
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public ArrayList<attackPart> getNextAttackParts() {
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return nextAttackParts;
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}
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public void setNextAttackParts(ArrayList<attackPart> nextAttackParts) {
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this.nextAttackParts = new ArrayList<attackPart>(nextAttackParts);
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}
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public void setAttackPartsArray(attackPart[] parts) {
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this.nextAttackParts = new ArrayList<attackPart>();
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for(int i = 0; i < parts.length; i++) {
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this.nextAttackParts.add(parts[i]);
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}
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}
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public static int getCurrentHP() {
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return currentHP;
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}
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public void setCurrentHP(int currentHP) {
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this.currentHP = currentHP;
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}
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/**
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* puts the character's current hp back to its max value
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*/
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public void resetCurrentHP() {
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this.currentHP = this.maxHP;
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}
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}
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@ -1,5 +1,5 @@
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package gameplay.entities;
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public enum Status {
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STANDING, JUMPING, KNOCKEDDOWN, BLOCKING
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NORMAL, JUMPING, KNOCKEDDOWN, BLOCKING, FALLING, HITINAIR
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}
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@ -23,7 +23,7 @@ public class Frame {
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private boolean jumpCancellable;
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private boolean moveCancellable;
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private boolean isDashCancellable;
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private boolean firstFrameOfHit;
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private boolean lastFrameOfHit;
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public Frame() {
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this.setMove_y(0.0);
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@ -38,7 +38,7 @@ public class Frame {
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this.jumpCancellable = true;
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this.moveCancellable = true;
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this.isDashCancellable = true;
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this.firstFrameOfHit = false;
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this.lastFrameOfHit = false;
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}
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public Frame(Double move_y, Double move_x, ArrayList<Passive_HitBox> passHitBox, ArrayList<Active_HitBox> actHitBox,
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@ -57,7 +57,7 @@ public class Frame {
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this.jumpCancellable = jumpCancellable;
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this.moveCancellable = moveCancellable;
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this.isDashCancellable = isDashCancellable;
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this.firstFrameOfHit = false;
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this.lastFrameOfHit = false;
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}
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/*
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@ -149,11 +149,13 @@ public class Frame {
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this.pushHitBox = pushHitBox;
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}
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public boolean isFirstFrameOfHit() {
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return firstFrameOfHit;
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public boolean islastFrameOfHit() {
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return lastFrameOfHit;
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}
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public void setFirstFrameOfHit(boolean firstFrameOfHit) {
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this.firstFrameOfHit = firstFrameOfHit;
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public void setLastFrameOfHit(boolean lastFrameOfHit) {
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this.lastFrameOfHit = lastFrameOfHit;
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}
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}
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@ -97,4 +97,27 @@ public class HitBox {
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return horiz && ver;
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}
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public Double getPosX() {
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return position_x;
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}
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public Double getPosY() {
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return position_y;
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}
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public Double getSize_x() {
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return size_x;
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}
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public void setSize_x(Double size_x) {
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this.size_x = size_x;
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}
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public Double getSize_y() {
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return size_y;
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}
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public void setSize_y(Double size_y) {
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this.size_y = size_y;
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}
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}
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@ -3,12 +3,17 @@ package gameplay.match;
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import engine.input.Button;
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import engine.input.GamepadInput;
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import gameplay.actions.Attack;
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import gameplay.actions.attackPart;
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import gameplay.entities.Status;
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import gameplay.hitboxes.Active_HitBox;
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import gameplay.hitboxes.Passive_HitBox;
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import gameplay.input.InputBuffer;
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import gameplay.entities.Character;
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import gameplay.input.Inputs;
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import gameplay.input.ButtonIG;
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import java.util.ArrayList;
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import static org.lwjgl.glfw.GLFW.*;
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/**
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@ -25,7 +30,6 @@ public class match {
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private int timer;
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private InputBuffer inputsP1, inputsP2;
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private int hpP1, hpP2;
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private int roundsWonP1, roundsWonP2;
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private Character p1, p2; //characters of player 1 and 2
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@ -45,8 +49,6 @@ public class match {
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this.inputsP2 = new InputBuffer(inputBufferSize);
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this.p1 = p1;
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this.p2 = p2;
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this.hpP1 = p1.getMaxHP();
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this.hpP2 = p2.getMaxHP();
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this.roundsWonP1 = 0;
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this.roundsWonP2 = 0;
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}
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@ -58,8 +60,6 @@ public class match {
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this.timer = 99;
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this.inputsP1 = new InputBuffer(inputBufferSize);
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this.inputsP2 = new InputBuffer(inputBufferSize);
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this.hpP1 = p1.getMaxHP();
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this.hpP2 = p2.getMaxHP();
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this.p1.setPos(-500, 250); //TODO : change to better values if needed
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this.p2.setPos(500, 250); //TODO : change to better values if needed
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}
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@ -174,9 +174,9 @@ public class match {
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//checks if one or both of the chars are out of health
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case 10:
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if(this.hpP1 <= 0 && hpP2 <= 0) { ac(11);}
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else if(this.hpP1 <= 0) { ac(12);}
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else if(this.hpP2 <= 0) { ac(13);}
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if(p1.getCurrentHP() <= 0 && p2.getCurrentHP() <= 0) { ac(11);}
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else if(p1.getCurrentHP() <= 0) { ac(12);}
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else if(p2.getCurrentHP() <= 0) { ac(13);}
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else { ac(20);}
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break;
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@ -207,6 +207,14 @@ public class match {
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inputsP2.recordInputsFromGamepad(gamepad2, p2.getPosX() <= p1.getPosX());
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handleInputs(p1, inputsP1);
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handleInputs(p2, inputsP2);
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ac(21);
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break;
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//start of the handling of hitboxes
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case 21:
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handleThrows();
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handleHits(p1,p2,inputsP2);
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}
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}
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@ -235,6 +243,7 @@ public class match {
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if(attackIsPossible) {
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c.clearNextFrames();
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c.addNextFramesList(atk.getFrame());
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c.setAttackPartsArray(atk.getParts());
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actionSet = true;
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}
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atkCount++;
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@ -285,4 +294,42 @@ public class match {
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}
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private static void handleThrows() {
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}
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/**
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* handles the if the first character hits the second one
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* @param p1 the character whose hits to handle
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* @param p2 the character who is or isn't hit
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* @param inputsP2 the inputs of the player 2, used to see if they're guarding
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*/
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private static void handleHits(Character p1, Character p2, InputBuffer inputsP2) {
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ArrayList<Active_HitBox> activeP1 = new ArrayList<Active_HitBox>(p1.getCurrentframe().getActHitBox());
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ArrayList<Passive_HitBox> passiveP2 = new ArrayList<Passive_HitBox>(p2.getCurrentframe().getPassHitBox());
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ArrayList<attackPart> aP = new ArrayList<attackPart>(p1.getNextAttackParts());
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attackPart hit = new attackPart(aP.get(0).getFrames());
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hit.clone(aP.get(0));
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for(Active_HitBox aH : activeP1) {
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for(Passive_HitBox pH : passiveP2) {
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if(!hit.hasHit()){
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boolean p1LooksRight = p1.getPosX() < p2.getPosX();
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boolean touchH = (p1LooksRight && (aH.getPosX()+p1.getPosX()+ aH.getSize_x() > pH.getPosX()+p2.getPosX()+pH.getSize_x())
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&& (aH.getPosX() < pH.getPosX()))
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|| (!p1LooksRight && (aH.getPosX()+p1.getPosX()+ aH.getSize_x() < pH.getPosX()+p2.getPosX()+pH.getSize_x())
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&& (aH.getPosX() > pH.getPosX()));
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boolean touchV = (aH.getPosY() - aH.getSize_y() < pH.getPosY()) && (aH.getPosY() > pH.getPosY() - pH.getSize_y());
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if(touchH && touchV) {
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if(p2.)
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hit.setHasHit(true);
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aP.set(0,hit);
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}
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}
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}
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}
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}
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}
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