Hit Handling. Unfinished.

This commit is contained in:
no
2021-06-09 02:14:51 +02:00
parent ced29d97b8
commit 1ec5cddf3d
6 changed files with 142 additions and 19 deletions

View File

@ -3,12 +3,17 @@ package gameplay.match;
import engine.input.Button;
import engine.input.GamepadInput;
import gameplay.actions.Attack;
import gameplay.actions.attackPart;
import gameplay.entities.Status;
import gameplay.hitboxes.Active_HitBox;
import gameplay.hitboxes.Passive_HitBox;
import gameplay.input.InputBuffer;
import gameplay.entities.Character;
import gameplay.input.Inputs;
import gameplay.input.ButtonIG;
import java.util.ArrayList;
import static org.lwjgl.glfw.GLFW.*;
/**
@ -25,7 +30,6 @@ public class match {
private int timer;
private InputBuffer inputsP1, inputsP2;
private int hpP1, hpP2;
private int roundsWonP1, roundsWonP2;
private Character p1, p2; //characters of player 1 and 2
@ -45,8 +49,6 @@ public class match {
this.inputsP2 = new InputBuffer(inputBufferSize);
this.p1 = p1;
this.p2 = p2;
this.hpP1 = p1.getMaxHP();
this.hpP2 = p2.getMaxHP();
this.roundsWonP1 = 0;
this.roundsWonP2 = 0;
}
@ -58,8 +60,6 @@ public class match {
this.timer = 99;
this.inputsP1 = new InputBuffer(inputBufferSize);
this.inputsP2 = new InputBuffer(inputBufferSize);
this.hpP1 = p1.getMaxHP();
this.hpP2 = p2.getMaxHP();
this.p1.setPos(-500, 250); //TODO : change to better values if needed
this.p2.setPos(500, 250); //TODO : change to better values if needed
}
@ -174,9 +174,9 @@ public class match {
//checks if one or both of the chars are out of health
case 10:
if(this.hpP1 <= 0 && hpP2 <= 0) { ac(11);}
else if(this.hpP1 <= 0) { ac(12);}
else if(this.hpP2 <= 0) { ac(13);}
if(p1.getCurrentHP() <= 0 && p2.getCurrentHP() <= 0) { ac(11);}
else if(p1.getCurrentHP() <= 0) { ac(12);}
else if(p2.getCurrentHP() <= 0) { ac(13);}
else { ac(20);}
break;
@ -207,6 +207,14 @@ public class match {
inputsP2.recordInputsFromGamepad(gamepad2, p2.getPosX() <= p1.getPosX());
handleInputs(p1, inputsP1);
handleInputs(p2, inputsP2);
ac(21);
break;
//start of the handling of hitboxes
case 21:
handleThrows();
handleHits(p1,p2,inputsP2);
}
}
@ -235,6 +243,7 @@ public class match {
if(attackIsPossible) {
c.clearNextFrames();
c.addNextFramesList(atk.getFrame());
c.setAttackPartsArray(atk.getParts());
actionSet = true;
}
atkCount++;
@ -285,4 +294,42 @@ public class match {
}
private static void handleThrows() {
}
/**
* handles the if the first character hits the second one
* @param p1 the character whose hits to handle
* @param p2 the character who is or isn't hit
* @param inputsP2 the inputs of the player 2, used to see if they're guarding
*/
private static void handleHits(Character p1, Character p2, InputBuffer inputsP2) {
ArrayList<Active_HitBox> activeP1 = new ArrayList<Active_HitBox>(p1.getCurrentframe().getActHitBox());
ArrayList<Passive_HitBox> passiveP2 = new ArrayList<Passive_HitBox>(p2.getCurrentframe().getPassHitBox());
ArrayList<attackPart> aP = new ArrayList<attackPart>(p1.getNextAttackParts());
attackPart hit = new attackPart(aP.get(0).getFrames());
hit.clone(aP.get(0));
for(Active_HitBox aH : activeP1) {
for(Passive_HitBox pH : passiveP2) {
if(!hit.hasHit()){
boolean p1LooksRight = p1.getPosX() < p2.getPosX();
boolean touchH = (p1LooksRight && (aH.getPosX()+p1.getPosX()+ aH.getSize_x() > pH.getPosX()+p2.getPosX()+pH.getSize_x())
&& (aH.getPosX() < pH.getPosX()))
|| (!p1LooksRight && (aH.getPosX()+p1.getPosX()+ aH.getSize_x() < pH.getPosX()+p2.getPosX()+pH.getSize_x())
&& (aH.getPosX() > pH.getPosX()));
boolean touchV = (aH.getPosY() - aH.getSize_y() < pH.getPosY()) && (aH.getPosY() > pH.getPosY() - pH.getSize_y());
if(touchH && touchV) {
if(p2.)
hit.setHasHit(true);
aP.set(0,hit);
}
}
}
}
}
}