Update README.md
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@ -32,19 +32,19 @@ Any JavaFX `Application` class instance must have a `start(Stage primaryStage)`
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`launcher.Launcher` also contains additional methods to be launched through user input:
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`launcher.Launcher` also contains additional methods to be launched through user input:
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* runGame(): transcribes the user inputed data to a format usable by `launcher.Settings`, asks the `launcher.Settings` instance linked to the launcher to write the game.set JSON file, hides the window and creates a new thread containing an instance of the `gameplay.match.match` class. Upon thread completion, the window is shown again.
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* `runGame()`: transcribes the user inputed data to a format usable by `launcher.Settings`, asks the `launcher.Settings` instance linked to the launcher to write the game.set JSON file, hides the window and creates a new thread containing an instance of the `gameplay.match.match` class. Upon thread completion, the window is shown again.
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* fillArraySettings(): transcribes the user inputed data to a format usable by `launcher.Settings`.
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* `fillArraySettings()`: transcribes the user inputed data to a format usable by `launcher.Settings`.
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* hideWindow(): hides the launcher window.
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* `hideWindow()`: hides the launcher window.
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* showWindow(): shows the launcher window again.
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* `showWindow()`: shows the launcher window again.
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* quit(): calls `System.exit(0);`.
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* `quit()`: calls `System.exit(0);`.
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* website(): opens the gitlab page of the project in the user's default web browser on click.
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* `website()`: opens the gitlab page of the project in the user's default web browser on click.
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* chp(): part of the obscured character select pane. Changes the character image according to the user selected character.
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* `chp()`: part of the obscured character select pane. Changes the character image according to the user selected character.
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### launcher.Settings
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### launcher.Settings
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