A few documentation updates
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@ -6,17 +6,26 @@ use super::{scheduler::Scheduler, thread::Thread, system::System, mgerror::Error
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pub const SIMULATORSTACKSIZE: usize = 32 * 1024;
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pub const SIMULATORSTACKSIZE: usize = 32 * 1024;
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/// # Thread manager
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///
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/// An instance of this struct is responsible for managing threads on behalf of the system
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#[derive(PartialEq)]
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#[derive(PartialEq)]
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pub struct ThreadManager {
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pub struct ThreadManager {
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/// Current running thread
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pub g_current_thread: Option<Rc<RefCell<Thread>>>,
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pub g_current_thread: Option<Rc<RefCell<Thread>>>,
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/// The thread to be destroyed next
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pub g_thread_to_be_destroyed: Option<Rc<RefCell<Thread>>>,
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pub g_thread_to_be_destroyed: Option<Rc<RefCell<Thread>>>,
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/// The list of alive threads
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pub g_alive: List<Rc<RefCell<Thread>>>,
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pub g_alive: List<Rc<RefCell<Thread>>>,
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/// The thread scheduler
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pub g_scheduler: Scheduler,
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pub g_scheduler: Scheduler,
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/// The system owning the thread manager
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pub system: Option<Rc<RefCell<System>>>
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pub system: Option<Rc<RefCell<System>>>
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}
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}
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impl ThreadManager {
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impl ThreadManager {
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/// Thread manager constructor
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pub fn new() -> Self {
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pub fn new() -> Self {
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Self {
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Self {
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g_current_thread: Option::None,
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g_current_thread: Option::None,
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