A few documentation updates

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François Autin 2023-03-14 15:16:40 +01:00
parent 81f3ac2099
commit 4ee0c11c56
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2 changed files with 13 additions and 4 deletions

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@ -43,12 +43,12 @@ impl Semaphore {
machine.interrupt.set_status(old_status);
}
/// Increment semaphore value, waking up a waiting thread if any.
/// As with P(), this operation must be atomic, so we need to disable
/// interrupts.
/// Increment semaphore value, waking up a waiting thread if any.
/// As with P(), this operation must be atomic, so we need to disable
/// interrupts.
///
/// scheduler::ready_to_run() assumes that interrupts
/// are disabled when it is called.
/// are disabled when it is called.
///
/// ### Parameters
/// - **machine** the machine where the threads are executed

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@ -6,17 +6,26 @@ use super::{scheduler::Scheduler, thread::Thread, system::System, mgerror::Error
pub const SIMULATORSTACKSIZE: usize = 32 * 1024;
/// # Thread manager
///
/// An instance of this struct is responsible for managing threads on behalf of the system
#[derive(PartialEq)]
pub struct ThreadManager {
/// Current running thread
pub g_current_thread: Option<Rc<RefCell<Thread>>>,
/// The thread to be destroyed next
pub g_thread_to_be_destroyed: Option<Rc<RefCell<Thread>>>,
/// The list of alive threads
pub g_alive: List<Rc<RefCell<Thread>>>,
/// The thread scheduler
pub g_scheduler: Scheduler,
/// The system owning the thread manager
pub system: Option<Rc<RefCell<System>>>
}
impl ThreadManager {
/// Thread manager constructor
pub fn new() -> Self {
Self {
g_current_thread: Option::None,