Add level selector / leaderboard browser #7
487
browser.lua
Normal file
487
browser.lua
Normal file
@ -0,0 +1,487 @@
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local leaderboard = nil
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local maps
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local mapIndex = 1
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local scrollPos = 1
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local modes = nil
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local mode = 1
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local prefMode = nil
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-- Imported functions -------
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-- lb_common.lua
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local ZoneAct = lb_ZoneAct
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local TicsToTime = lb_TicsToTime
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-----------------------------
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local cv_kartencore
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local function mapIndexOffset(n)
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return (mapIndex + n + #maps - 1) % #maps + 1
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end
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local function getMap(offset)
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return maps[mapIndexOffset(offset or 0)]
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end
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local function updateModes()
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-- set available modes for this map
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modes = {}
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for mode, scoreTable in pairs(leaderboard) do
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if scoreTable[getMap()] then
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table.insert(modes, mode)
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end
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end
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table.sort(modes)
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mode = 1
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-- select pref mode
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for i, m in ipairs(modes) do
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if m == prefMode then
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mode = i
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break
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end
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end
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end
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local function updateMapIndex(n)
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mapIndex = mapIndexOffset(n)
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scrollPos = 1
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updateModes()
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end
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local scalar = 2
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local hlfScrnWdth = 320 / 2
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local mappY = 26
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local ttlY = mappY + FixedMul(30, FRACUNIT / scalar)
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local scoresY = ttlY + 16
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local sin = sin
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local function drawMapPatch(v, offset)
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local scale = FRACUNIT / (abs(offset) + scalar)
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local mapName = G_BuildMapName(getMap(offset))
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local patchName = mapName.."P"
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local mapp = v.patchExists(patchName) and v.cachePatch(patchName) or v.cachePatch("BLANKLVL")
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local scaledWidth = FixedMul(mapp.width, scale)
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local scaledHeight = FixedMul(mapp.height, scale)
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v.drawScaled(
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(hlfScrnWdth + offset * scaledWidth - scaledWidth / 2) * FRACUNIT,
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(mappY - scaledHeight / 2) * FRACUNIT,
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scale,
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mapp
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)
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end
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local function drawEncore(v)
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if not cv_kartencore then
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cv_kartencore = CV_FindVar("kartencore")
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end
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if not cv_kartencore.value then
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return
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end
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local rubyp = v.cachePatch("RUBYICON")
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local bob = sin(leveltime * ANG10) * 2
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v.drawScaled(
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hlfScrnWdth * FRACUNIT,
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mappY * FRACUNIT + bob,
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FRACUNIT,
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rubyp
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)
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end
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local colors = {
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[0] = 0,
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[1] = 215
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}
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local function drawMapBorder(v)
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local mapWidth = FixedMul(160, FRACUNIT / scalar)
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local mapHeight = FixedMul(100, FRACUNIT / scalar)
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v.drawFill(
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hlfScrnWdth - mapWidth / 2 - 1,
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mappY - mapHeight / 2 -1,
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mapWidth + 2,
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mapHeight + 2,
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colors[leveltime / 4 % 2]
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)
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end
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local function drawMapStrings(v)
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local map = mapheaderinfo[getMap()]
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local titleWidth = v.stringWidth(map.lvlttl)
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-- title
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v.drawString(
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hlfScrnWdth,
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ttlY,
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map.lvlttl,
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V_SKYMAP,
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"center"
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)
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-- zone/act
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local zone = ZoneAct(map)
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local zoneWidth = v.stringWidth(zone)
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v.drawString(
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hlfScrnWdth + titleWidth / 2,
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ttlY + 8,
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zone,
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V_SKYMAP,
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"right"
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)
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-- subtitle
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v.drawString(
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hlfScrnWdth + titleWidth / 2 - zoneWidth,
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ttlY + 8,
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map.subttl,
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V_MAGENTAMAP,
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"small-right"
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)
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-- hell
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if map.menuflags & LF2_HIDEINMENU then
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v.drawString(
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300,
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ttlY + 16,
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"HELL",
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V_REDMAP,
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"right"
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)
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end
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end
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local F_SPBATK = 0x1
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local F_SPBJUS = 0x2
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local F_SPBBIG = 0x4
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local F_SPBEXP = 0x8
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local F_ENCORE = 0x80
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local function drawGamemode(v)
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local m = modes[mode] or 0
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local modeX = 20
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local modeY = scoresY
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local scale = FRACUNIT / 2
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if m == 0 then
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local clockp = v.cachePatch("K_LAPE02")
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v.drawScaled(
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modeX * FRACUNIT,
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modeY * FRACUNIT,
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scale,
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clockp
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)
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v.drawString(
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modeX,
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modeY,
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"Time Attack!"
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)
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elseif m & F_SPBATK then
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local scaledHalf = FixedMul(50 * FRACUNIT, scale) / 2
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local xoff = 0
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if m & F_SPBBIG then
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xoff = $ + scaledHalf
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end
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if m & F_SPBEXP then
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xoff = $ + scaledHalf
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end
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if m & F_SPBBIG then
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local growp = v.cachePatch("K_ITGROW")
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v.drawScaled(
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modeX * FRACUNIT - scaledHalf + xoff,
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modeY * FRACUNIT - scaledHalf,
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scale,
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growp
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)
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xoff = $ - scaledHalf
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end
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if m & F_SPBEXP then
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local invp = v.cachePatch("K_ITINV"..(leveltime / 3 % 7 + 1))
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v.drawScaled(
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modeX * FRACUNIT - scaledHalf + xoff,
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modeY * FRACUNIT - scaledHalf,
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scale,
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invp
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)
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end
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local spbp = v.cachePatch("K_ITSPB")
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v.drawScaled(
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modeX * FRACUNIT - scaledHalf,
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modeY * FRACUNIT - scaledHalf,
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scale,
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spbp
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)
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v.drawString(
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modeX,
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modeY,
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"SPB Attack!"
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)
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end
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end
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local function drawFlags(v, x, y, flags)
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local nx = x * FRACUNIT
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local ny = y * FRACUNIT + 2 * FRACUNIT
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local margin = 4 * FRACUNIT
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if flags & F_ENCORE then
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local encp = v.cachePatch("RUBYICON")
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v.drawScaled(
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nx,
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ny + 2 * FRACUNIT,
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FRACUNIT / 5,
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encp
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)
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nx = $ + margin
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end
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if flags & F_SPBATK then
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local scale = FRACUNIT / 3
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local shift = 6 * FRACUNIT
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nx = $ - shift
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ny = $ - shift
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if flags & F_SPBJUS then
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local hyup = v.cachePatch("K_ISHYUD")
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v.drawScaled(nx, ny, scale, hyup)
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nx = $ + margin
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end
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if flags & F_SPBBIG then
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local growp = v.cachePatch("K_ISGROW")
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v.drawScaled(nx - FRACUNIT / 2, ny, scale, growp)
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nx = $ + margin
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end
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if flags & F_SPBEXP then
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local invp = v.cachePatch("K_ISINV"..(leveltime / 3 % 6 + 1))
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v.drawScaled(nx, ny, scale, invp)
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nx = $ + margin
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end
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end
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end
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local function drawStats(v, x, y, skin, stats)
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local s = skins[skin]
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if not (s
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and s.kartspeed == stats["speed"]
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and s.kartweight == stats["weight"]
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)
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and stats then
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v.drawString(x-2, y-2, stats["speed"], V_ALLOWLOWERCASE, "thin")
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v.drawString(x + 13, y + 9, stats["weight"], V_ALLOWLOWERCASE, "thin")
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end
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end
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-- draw in columns
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-- pos, facerank, name, time, flags
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-- ______________________________________________
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-- | 3|[O]|InsertNameHere | 01:02:03 | EXB |
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-- ----------------------------------------------
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-- defined are widths of each column, x value is calculated below
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local column = {
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[1] = 18, -- facerank, pos, drawNum is right aligned
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[2] = 170, -- name
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[3] = 60, -- time
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[4] = 0 -- flags
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}
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do
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local w = 32 -- starting offset
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local t
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for i = 1, #column do
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t = column[i]
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column[i] = w
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w = $ + t
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end
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end
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local colorFlags = {
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[0] = V_SKYMAP,
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[1] = 0
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}
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local function drawScore(v, i, pos, score, highlight)
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local y = scoresY + i * 18
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local textFlag = colorFlags[pos%2]
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-- position
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v.drawNum(column[1], y, pos)
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-- facerank
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local skin = skins[score["skin"]]
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local facerank = skin and v.cachePatch(skin.facerank) or v.cachePatch("M_NORANK")
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v.draw(column[1], y, facerank, 0, v.getColormap("sonic", score["color"]))
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-- chili
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if highlight then
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local chilip = v.cachePatch("K_CHILI"..leveltime/4%8+1)
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v.draw(column[1], y, chilip)
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textFlag = V_YELLOWMAP
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end
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-- stats
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drawStats(v, column[1], y, score["skin"], score["stat"])
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-- name
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v.drawString(column[2], y, score["name"], V_ALLOWLOWERCASE | textFlag)
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-- time
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v.drawString(column[3], y, TicsToTime(score["time"]), textFlag)
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-- flags
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drawFlags(v, column[4], y, score["flags"])
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end
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local function drawBrowser(v, player)
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if not leaderboard then return end
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v.fadeScreen(0xFF00, 16)
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-- previous, next maps
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for i = 5, 1, -1 do
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drawMapPatch(v, -i)
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drawMapPatch(v, i)
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end
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-- draw map border
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drawMapBorder(v)
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-- current map
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drawMapPatch(v, 0)
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drawEncore(v)
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drawMapStrings(v)
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drawGamemode(v)
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if not modes then return end
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local gamemode = leaderboard[modes[mode]]
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if not gamemode then return end
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local scoreTable = gamemode[getMap()]
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if not scoreTable then return end
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local scores = #scoreTable
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scrollPos = max(min(scrollPos, scores - 3), 1)
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local endi = min(scrollPos + 7, scores)
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for i = scrollPos, endi do
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drawScore(v, i - scrollPos + 1, i, scoreTable[i], scoreTable[i].name == player.name)
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end
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end
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rawset(_G, "DrawBrowser", drawBrowser)
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local function initBrowser(lb)
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leaderboard = lb
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-- set mapIndex to current map
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for i, m in ipairs(maps) do
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if m == gamemap then
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mapIndex = i
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break
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end
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end
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scrollPos = 1
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updateModes()
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end
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rawset(_G, "InitBrowser", initBrowser)
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-- initialize maps with racemaps only
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local function loadMaps()
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maps = {}
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local hell = {}
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for i = 0, #mapheaderinfo do
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local map = mapheaderinfo[i]
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if map and map.typeoflevel & TOL_RACE then
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if map.menuflags & LF2_HIDEINMENU then
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table.insert(hell, i)
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else
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table.insert(maps, i)
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end
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end
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end
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-- append hell maps
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for _, map in ipairs(hell) do
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table.insert(maps, map)
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end
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end
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addHook("MapLoad", loadMaps)
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local repeatCount = 0
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local keyRepeat = 0
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local function updateKeyRepeat()
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S_StartSound(nil, 143)
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if repeatCount < 1 then
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keyRepeat = TICRATE / 4
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else
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keyRepeat = TICRATE / 15
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end
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repeatCount = $ + 1
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end
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local function resetKeyRepeat()
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keyRepeat = 0
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repeatCount = 0
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end
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local ValidButtons = BT_ACCELERATE | BT_BRAKE | BT_FORWARD | BT_BACKWARD | BT_DRIFT | BT_ATTACK
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-- return value indicates we want to exit the browser
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local function controller(player)
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keyRepeat = max(0, $ - 1)
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if not (player.cmd.driftturn or player.cmd.buttons) then
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resetKeyRepeat()
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end
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local cmd = player.cmd
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if not keyRepeat then
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if not (cmd.buttons & ValidButtons or cmd.driftturn) then
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return
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end
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updateKeyRepeat()
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if cmd.buttons & BT_BRAKE then
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S_StartSound(nil, 115)
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return true
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elseif cmd.buttons & BT_ACCELERATE then
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COM_BufInsertText(player, "changelevel "..G_BuildMapName(maps[mapIndex]))
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return true
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elseif cmd.buttons & BT_ATTACK then
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COM_BufInsertText(player, "encore")
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elseif cmd.driftturn then
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local dir = cmd.driftturn > 0 and -1 or 1
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||||
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if encoremode then
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updateMapIndex(-dir)
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else
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updateMapIndex(dir)
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end
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elseif cmd.buttons & BT_FORWARD then
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scrollPos = $ - 1
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elseif cmd.buttons & BT_BACKWARD then
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scrollPos = $ + 1
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elseif cmd.buttons & BT_DRIFT then
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scrollPos = 1
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if modes and #modes then
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mode = $ % #modes + 1
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prefMode = modes[mode]
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end
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||||
end
|
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end
|
||||
end
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rawset(_G, "BrowserController", controller)
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local function netvars(net)
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maps = net($)
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mapIndex = net($)
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modes = net($)
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mode = net($)
|
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prefMode = net($)
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scrollPos = net($)
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leaderboard = net($)
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end
|
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addHook("NetVars", netvars)
|
26
lb_common.lua
Normal file
26
lb_common.lua
Normal file
@ -0,0 +1,26 @@
|
||||
rawset(_G, "lb_TicsToTime", function(tics, pure)
|
||||
if tics == 0 and pure then
|
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return "-:--:--"
|
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end
|
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|
||||
return string.format(
|
||||
"%d:%02d:%02d",
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G_TicsToMinutes(tics, true),
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||||
G_TicsToSeconds(tics),
|
||||
G_TicsToCentiseconds(tics)
|
||||
)
|
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end)
|
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|
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rawset(_G, "lb_ZoneAct", function(map)
|
||||
local z = ""
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if map.zonttl != "" then
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||||
z = " " + map.zonttl
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elseif not(map.levelflags & LF_NOZONE) then
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z = " Zone"
|
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end
|
||||
if map.actnum != "" then
|
||||
z = $ + " " + map.actnum
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end
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return z
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||||
end)
|
@ -33,7 +33,7 @@ local RedFlash = {
|
||||
local StatTrack = false
|
||||
|
||||
local UNCLAIMED = "Unclaimed Record"
|
||||
local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore records"
|
||||
local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore records levelselect"
|
||||
local FILENAME = "leaderboard.txt"
|
||||
|
||||
-- Retry / changelevel map
|
||||
@ -55,6 +55,7 @@ local clearcheats = false
|
||||
|
||||
local START_TIME = 6 * TICRATE + (3 * TICRATE / 4) + 1
|
||||
local AFK_TIMEOUT = TICRATE * 5
|
||||
local AFK_BROWSER = TICRATE * 15
|
||||
local AFK_BALANCE = TICRATE * 60
|
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local AFK_BALANCE_WARN = AFK_BALANCE - TICRATE * 10
|
||||
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
|
||||
@ -68,6 +69,7 @@ local DS_DEFAULT = 0x0
|
||||
local DS_SCROLL = 0x1
|
||||
local DS_AUTO = 0x2
|
||||
local DS_SCRLTO = 0x4
|
||||
local DS_BROWSER = 0x8
|
||||
|
||||
local drawState = DS_DEFAULT
|
||||
|
||||
@ -85,9 +87,18 @@ local clamp
|
||||
|
||||
local scroll_to
|
||||
|
||||
local ticsToTime
|
||||
|
||||
local allowJoin
|
||||
|
||||
-- Imported functions --
|
||||
|
||||
-- lb_common.lua
|
||||
local ticsToTime = lb_TicsToTime
|
||||
local zoneAct = lb_ZoneAct
|
||||
|
||||
-- browser.lua
|
||||
local InitBrowser = InitBrowser
|
||||
local DrawBrowser = DrawBrowser
|
||||
local BrowserController = BrowserController
|
||||
---------------
|
||||
|
||||
-- cvars
|
||||
@ -396,19 +407,26 @@ local function exitlevel(player, ...)
|
||||
end
|
||||
COM_AddCommand("exit", exitlevel)
|
||||
|
||||
local function zoneAct(map)
|
||||
local z = ""
|
||||
if map.zonttl != "" then
|
||||
z = " " + map.zonttl
|
||||
elseif not(map.levelflags & LF_NOZONE) then
|
||||
z = " Zone"
|
||||
end
|
||||
if map.actnum != "" then
|
||||
z = $ + " " + map.actnum
|
||||
local function initBrowser(player)
|
||||
if not doyoudare(player) then return end
|
||||
|
||||
-- TODO: allow in battle
|
||||
if mapheaderinfo[gamemap].typeoflevel & TOL_MATCH then
|
||||
CONS_Printf(player, "Please exit battle first")
|
||||
return
|
||||
end
|
||||
|
||||
return z
|
||||
if not InitBrowser then
|
||||
print("Browser is not loaded")
|
||||
return
|
||||
end
|
||||
|
||||
InitBrowser(lb)
|
||||
drawState = DS_BROWSER
|
||||
|
||||
player.afkTime = leveltime
|
||||
end
|
||||
COM_AddCommand("levelselect", initBrowser)
|
||||
|
||||
local function findMap(player, ...)
|
||||
local search = ...
|
||||
@ -823,19 +841,6 @@ addHook("MapLoad", function()
|
||||
end
|
||||
)
|
||||
|
||||
function ticsToTime(tics, pure)
|
||||
if tics == 0 and pure then
|
||||
return "-:--:--"
|
||||
end
|
||||
|
||||
return string.format(
|
||||
"%d:%02d:%02d",
|
||||
G_TicsToMinutes(tics, true),
|
||||
G_TicsToSeconds(tics),
|
||||
G_TicsToCentiseconds(tics)
|
||||
)
|
||||
end
|
||||
|
||||
-- Item patches have the amazing property of being displaced 12x 13y pixels
|
||||
local iXoffset = 13 * FRACUNIT
|
||||
local iYoffset = 12 * FRACUNIT
|
||||
@ -858,7 +863,7 @@ local modePatches = {
|
||||
|
||||
local function modePatch(flag)
|
||||
if flag == F_SPBEXP then
|
||||
return PATCH[modePatches[flag]][(leveltime / 4) % 6]
|
||||
return PATCH[modePatches[flag]][(leveltime / 3) % 6]
|
||||
end
|
||||
return PATCH[modePatches[flag]]
|
||||
end
|
||||
@ -1116,11 +1121,16 @@ local function drawScrollTo(v, player, scoreTable, gui)
|
||||
drawScroll(v, player, scoreTable, gui)
|
||||
end
|
||||
|
||||
local function drawBrowser(v, player)
|
||||
DrawBrowser(v, player)
|
||||
end
|
||||
|
||||
local stateFunctions = {
|
||||
[DS_DEFAULT] = drawDefault,
|
||||
[DS_SCROLL] = drawScroll,
|
||||
[DS_AUTO] = drawAuto,
|
||||
[DS_SCRLTO] = drawScrollTo
|
||||
[DS_SCRLTO] = drawScrollTo,
|
||||
[DS_BROWSER] = drawBrowser
|
||||
}
|
||||
|
||||
-- Draw mode and return pos + 1 if success
|
||||
@ -1332,7 +1342,7 @@ local function think()
|
||||
if not singleplayer() then
|
||||
for p in players.iterate do
|
||||
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
|
||||
if p.cmd.buttons then
|
||||
if p.cmd.buttons or p.cmd.driftturn then
|
||||
p.afkTime = leveltime
|
||||
end
|
||||
|
||||
@ -1457,13 +1467,33 @@ local function think()
|
||||
scrollAcc = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif drawState == DS_BROWSER then
|
||||
if BrowserController(p) then
|
||||
drawState = DS_DEFAULT
|
||||
end
|
||||
|
||||
if p.lives == 0 then
|
||||
-- prevent intermission while browsing
|
||||
if p.exiting then
|
||||
p.exiting = $ + 1
|
||||
end
|
||||
|
||||
-- disable spba hud
|
||||
if server.SPBAdone then
|
||||
server.SPBArunning = false
|
||||
p.pflags = $ & !(PF_TIMEOVER)
|
||||
p.exiting = 100
|
||||
end
|
||||
|
||||
-- prevent softlocking the server
|
||||
if p.afkTime + AFK_BROWSER < leveltime then
|
||||
drawState = DS_DEFAULT
|
||||
S_StartSound(nil, 100)
|
||||
end
|
||||
elseif p.lives == 0 then
|
||||
drawState = DS_SCROLL
|
||||
end
|
||||
|
||||
if p.cmd.buttons then
|
||||
if p.cmd.buttons or p.cmd.driftturn then
|
||||
p.afkTime = leveltime
|
||||
end
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user