29 Commits

Author SHA1 Message Date
Not
8a6161a1e1 prevent netvar changes in replays 2022-04-30 15:50:23 +02:00
Not
5cecda05f1 rename cvar lb_spb_separate to lb_spb_combined, display spb flags on rival command 2022-04-27 13:55:41 +02:00
Not
775886f045 use correct function 2022-04-27 13:11:07 +02:00
Not
1a72fba49d draw spb enabled modes in bottom left 2022-04-22 17:10:30 +02:00
Not
8de3423ef8 warn afk players 10 sec ahead 2022-04-19 13:02:01 +02:00
Not
45b785c654 fix nil skin 2022-04-19 11:36:31 +02:00
Not
a1989d319b restore kartencore to initial value 2022-04-18 20:51:18 +02:00
Not
1ab596ebeb save stats everytime 2022-04-18 20:39:58 +02:00
Not
14d2e889b5 fix gamemode exploit 2022-04-18 19:39:22 +02:00
Not
f31c68aa52 add flags to netvar 2022-04-18 19:34:06 +02:00
Not
c46f40001c add cvar for separation of SPB, KARTBIG, and EXP 2022-04-18 19:32:05 +02:00
Not
553afc606d add encore to help message 2022-04-05 12:12:32 +02:00
Not
c792dd1079 allow join on disable 2022-04-04 23:07:31 +02:00
Not
ee251b7a44 Add encore support 2022-04-04 20:58:35 +02:00
Not
0bde2a7fea add encore support 2022-04-04 20:56:03 +02:00
Not
c49702c33b create README.md 2022-03-28 13:27:11 +02:00
Not
6244847b81 fix ranking numbers x offset for 10, 100 2022-03-28 13:19:50 +02:00
Not
f53a6ba91f v1.2.17_hf 2022-03-28 13:16:00 +02:00
Not
647e4a0299 v1.2.17 2022-03-28 13:15:29 +02:00
Not
c0a296df69 v1.2.16 2022-03-28 13:15:01 +02:00
Not
b040fdd933 v1.2.15 2022-03-28 13:14:30 +02:00
Not
70cd579079 v1.2.14 2022-03-28 13:14:08 +02:00
Not
e68ab38262 v1.2.13 2022-03-28 13:13:42 +02:00
Not
f1a886182c v1.2.12 2022-03-28 13:13:21 +02:00
Not
017794c554 v1.2.11 2022-03-28 13:13:00 +02:00
Not
2e5c209a65 v1.2.10 2022-03-28 13:12:43 +02:00
Not
3101d29dcc v1.2.9 2022-03-28 13:12:16 +02:00
Not
36134572af v1.2.8 2022-03-28 13:11:51 +02:00
Not
bc002667c8 v1.2.7 2022-03-28 13:11:21 +02:00
2 changed files with 958 additions and 170 deletions

2
README.md Normal file
View File

@ -0,0 +1,2 @@
# Leaderboard plugin for srb2kart
https://mb.srb2.org/addons/time-attack-leaderboard.3742/

View File

@ -1,15 +1,30 @@
-- Leaderboards written by Not -- Leaderboards written by Not
-- Reusable
local FILENAME = "leaderboard.txt" -- Leaderboard Table
-- [mode][mapnum][scoreTable]
local lb = {} local lb = {}
local timeFinished = 0 local timeFinished = 0
local disable = true local disable = false
local prevLap = 0 local prevLap = 0
local splits = {} local splits = {}
local PATCH = nil local PATCH = nil
local help = true local help = true
local EncoreInitial = nil
-- Tracks if stats have been written or not
local StatTrack = false
local UNCLAIMED = "Unclaimed Record"
local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore"
local FILENAME = "leaderboard.txt"
-- Retry / changelevel map
local nextMap = nil
local Flags = 0 local Flags = 0
local F_ENCORE = 0x80
-- SPB flags with the least significance first -- SPB flags with the least significance first
local F_SPBATK = 0x1 local F_SPBATK = 0x1
@ -17,23 +32,167 @@ local F_SPBJUS = 0x2
local F_SPBBIG = 0x4 local F_SPBBIG = 0x4
local F_SPBEXP = 0x8 local F_SPBEXP = 0x8
-- Score table separator
local ST_SEP = F_SPBATK
local clearcheats = false local clearcheats = false
local startTime = 6 * TICRATE + (3 * TICRATE / 4) local START_TIME = 6 * TICRATE + (3 * TICRATE / 4) + 1
local AFK_TIMEOUT = TICRATE * 5
local AFK_BALANCE = TICRATE * 60
local AFK_BALANCE_WARN = AFK_BALANCE - TICRATE * 10
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
-- patch caching function local GUI_OFF = 0x0
local GUI_SPLITS = 0x1
local GUI_ON = 0x2
-- Draw states
local DS_DEFAULT = 0x0
local DS_SCROLL = 0x1
local DS_AUTO = 0x2
local DS_SCRLTO = 0x4
local drawState = DS_DEFAULT
-- fixed_t scroll position
local scrollY = 50 * FRACUNIT
local scrollAcc = 0
-- functions --
-- patch caching
local cachePatches local cachePatches
local function lbID(map, flags) -- clamp(min, v, max)
local id = tostring(map) local clamp
if flags & F_SPBATK then
id = id + "S" local scroll_to
local ticsToTime
local allowJoin
---------------
local cv_gui = CV_RegisterVar({
name = "lb_gui",
defaultvalue = GUI_ON,
flags = 0,
PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
})
local cv_afk = CV_RegisterVar({
name = "lb_afk",
defaultvalue = 1,
flags = CV_NETVAR,
PossibleValue = CV_OnOff
})
local cv_enable = CV_RegisterVar({
name = "lb_enable",
defaultvalue = 1,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff,
func = function(v)
disable = $ or not v.value
if disable then
allowJoin(true)
end
end
})
local cv_saves = CV_RegisterVar({
name = "lb_save_count",
defaultvalue = 20,
flags = CV_NETVAR,
PossibleValue = CV_Natural
})
local cv_interrupt = CV_RegisterVar({
name = "lb_interrupt",
defaultvalue = 0,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff,
func = function(v)
if v.value then
COM_BufInsertText(server, "allowteamchange yes")
end
end
})
local function setST(t, map, flags, scoreTable)
local mode = flags & ST_SEP
t[mode] = t[mode] or {}
t[mode][map] = scoreTable
end end
return id local function getST(t, map, flags)
local mode = flags & ST_SEP
return t[mode] and t[mode][map] or nil
end end
local function score_t(map, name, skin, color, time, splits, flags) local function setScoreTable(map, flags, scoreTable)
setST(lb, map, flags, scoreTable)
end
local function getScoreTable(map, flags)
return getST(lb, map, flags)
end
-- True if a is better than b
local function lbComp(a, b)
-- Calculates the difficulty, harder has higher priority
-- if s is positive then a is harder
-- if s is negative then b is harder
-- if s is 0 then compare time
local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
return s > 0 or not(s < 0 or a["time"] >= b["time"])
end
local function sortScores()
for mode, t in pairs(lb) do
for map, scoreTable in pairs(t) do
table.sort(scoreTable, lbComp)
setScoreTable(map, mode, scoreTable)
end
end
end
-- Reinitialize lb based on new ST_SEP value
local function reinit_lb()
local nlb = {}
for mode, t in pairs(lb) do
for map, scoreTable in pairs(t) do
for i, score in ipairs(scoreTable) do
local st = getST(nlb, map, score["flags"]) or {}
table.insert(st, score)
setST(nlb, map, score["flags"], st)
end
end
end
lb = nlb
sortScores()
end
local cv_spb_separate = CV_RegisterVar({
name = "lb_spb_combined",
defaultvalue = 1,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_YesNo,
func = function(v)
if v.value then
ST_SEP = F_SPBATK
else
ST_SEP = F_SPBATK | F_SPBBIG | F_SPBEXP
end
reinit_lb()
end
})
local function score_t(map, name, skin, color, time, splits, flags, stat)
return { return {
["map"] = map, ["map"] = map,
["name"] = name, ["name"] = name,
@ -41,16 +200,35 @@ local function score_t(map, name, skin, color, time, splits, flags)
["color"] = color, ["color"] = color,
["time"] = time, ["time"] = time,
["splits"] = splits, ["splits"] = splits,
["flags"] = flags ["flags"] = flags,
["stat"] = stat
} }
end end
local function stat_t(speed, weight)
if speed and weight then
return {
["speed"] = speed,
["weight"] = weight
}
end
return nil
end
local function stat_str(stat)
if stat then
return string.format("%d%d", stat["speed"], stat["weight"])
end
return "0"
end
-- Read the leaderboard -- Read the leaderboard
local f = io.open(FILENAME, "r") local f = io.open(FILENAME, "r")
if f then if f then
for l in f:lines() do for l in f:lines() do
-- Leaderboard is stored in the following tab separated format -- Leaderboard is stored in the following tab separated format
-- name, skin, color, time, splits, flags -- mapnum, name, skin, color, time, splits, flags, stat
local t = {} local t = {}
for word in (l+"\t"):gmatch("(.-)\t") do for word in (l+"\t"):gmatch("(.-)\t") do
table.insert(t, word) table.insert(t, word)
@ -61,10 +239,7 @@ if f then
flags = tonumber(t[7]) flags = tonumber(t[7])
end end
local lbt = lb[lbID(t[1], flags)] local scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
if lbt == nil then
lbt = {}
end
local spl = {} local spl = {}
if t[6] != nil then if t[6] != nil then
@ -73,45 +248,83 @@ if f then
end end
end end
local stats = nil
if t[8] != nil then
if #t[8] >= 2 then
local speed = tonumber(string.sub(t[8], 1, 1))
local weight = tonumber(string.sub(t[8], 2, 2))
stats = stat_t(speed, weight)
end
end
table.insert( table.insert(
lbt, scoreTable,
score_t( score_t(
t[1], tonumber(t[1]),
t[2], t[2],
t[3], t[3],
t[4], t[4],
tonumber(t[5]), tonumber(t[5]),
spl, spl,
flags flags,
stats
) )
) )
lb[lbID(t[1], flags)] = lbt
setScoreTable(tonumber(t[1]), flags, scoreTable)
end end
sortScores()
f:close() f:close()
else else
print("Failed to open file: ", FILENAME) print("Failed to open file: ", FILENAME)
end end
local function initLeaderboard(player) function allowJoin(v)
local ingame = 0 if not cv_interrupt.value then
local y
if v then
y = "yes"
hud.enable("freeplay")
else
y = "no"
hud.disable("freeplay")
end
COM_BufInsertText(server, "allowteamchange " + y)
end
end
local function ingame()
local n = 0
for p in players.iterate do for p in players.iterate do
if p.valid and not p.spectator then if p.valid and not p.spectator then
ingame = ingame + 1 n = $ + 1
end end
end end
return n
end
disable = ingame > 1 local function initLeaderboard(player)
if disable and leveltime < START_TIME then
if disable or ingame == 0 then disable = ingame() > 1
-- Print the help message next time someone is alone else
help = true disable = disable or ingame() > 1
return
end end
disable = $ or not cv_enable.value
-- Restore encore mode to initial value
if disable and EncoreInitial != nil then
COM_BufInsertText(server, string.format("kartencore %d", EncoreInitial))
EncoreInitial = nil
end
player.afkTime = leveltime
end end
addHook("PlayerSpawn", initLeaderboard) addHook("PlayerSpawn", initLeaderboard)
local function doyoudare(player) local function doyoudare(player)
if disable or player.spectator then if ingame() > 1 or player.spectator then
CONS_Printf(player, "How dare you") CONS_Printf(player, "How dare you")
return false return false
end end
@ -120,7 +333,11 @@ end
local function retry(player, ...) local function retry(player, ...)
if doyoudare(player) then if doyoudare(player) then
COM_BufInsertText(server, "map " + G_BuildMapName(gamemap)) -- Prevents bind crash
if leveltime < 20 then
return
end
nextMap = G_BuildMapName(gamemap)
end end
end end
COM_AddCommand("retry", retry) COM_AddCommand("retry", retry)
@ -132,6 +349,33 @@ local function exitlevel(player, ...)
end end
COM_AddCommand("exit", exitlevel) COM_AddCommand("exit", exitlevel)
local function findMap(player, ...)
local search = ...
if search == nil then
return
end
for i = 1, #mapheaderinfo do
local map = mapheaderinfo[i]
if map == nil then
continue
end
if map.lvlttl:lower():find(search:lower()) then
CONS_Printf(
player,
string.format(
"%s - %s",
G_BuildMapName(i),
map.lvlttl
)
)
end
end
end
COM_AddCommand("findmap", findMap)
local function mapNotExists(player, map) local function mapNotExists(player, map)
CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper())) CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
end end
@ -142,6 +386,9 @@ local function changelevel(player, ...)
if not doyoudare(player) then if not doyoudare(player) then
return return
end end
if leveltime < 20 then
return
end
local map = ... local map = ...
if map == nil then if map == nil then
@ -166,8 +413,11 @@ local function changelevel(player, ...)
else else
--Extended map numbers --Extended map numbers
p = ALPH:find(p) - 1 p = ALPH:find(p) - 1
q = (tonumber(q) or ALPH:find(q) + 9) local qn = tonumber(q)
mapnum = 36 * p + q + 100 if qn == nil then
qn = ALPH:find(q) + 9
end
mapnum = 36 * p + qn + 100
end end
if mapheaderinfo[mapnum] == nil then if mapheaderinfo[mapnum] == nil then
@ -175,10 +425,28 @@ local function changelevel(player, ...)
return return
end end
COM_BufInsertText(server, "map " + (G_BuildMapName(mapnum))) nextMap = G_BuildMapName(mapnum)
end end
COM_AddCommand("changelevel", changelevel) COM_AddCommand("changelevel", changelevel)
local function toggleEncore(player)
if not doyoudare(player) then
return
end
local enc = CV_FindVar("kartencore")
if EncoreInitial == nil then
EncoreInitial = enc.value
end
if enc.value then
COM_BufInsertText(server, "kartencore off")
else
COM_BufInsertText(server, "kartencore on")
end
end
COM_AddCommand("encore", toggleEncore)
local function clearcheats(player) local function clearcheats(player)
if not player.spectator then if not player.spectator then
clearcheats = true clearcheats = true
@ -187,23 +455,187 @@ local function clearcheats(player)
end end
COM_AddCommand("spba_clearcheats", clearcheats) COM_AddCommand("spba_clearcheats", clearcheats)
local function scrollGUI(player, ...)
if not doyoudare(player) then return end
if drawState == DS_DEFAULT then
scroll_to(player)
else
drawState = DS_DEFAULT
end
end
COM_AddCommand("scroll", scrollGUI)
local function findRival(player, ...)
local rival, page = ...
page = (tonumber(page) or 1) - 1
if rival == nil then
CONS_Printf(player, "Print the times of your rival.\nUsage: rival <playername> <page>")
return
end
local colors = {
[1] = "\x85",
[0] = "\x89",
[-1] = "\x88"
}
local sym = {
[true] = "-",
[false] = "",
}
local scores = {}
local totalScores = 0
local totalDiff = 0
CONS_Printf(player, string.format("\x89%s's times:", rival))
CONS_Printf(player, "MAP Time Diff Mode")
for mode, tbl in pairs(lb) do
scores[mode] = {}
for map, scoreTable in pairs(tbl) do
local rivalScore = nil
local yourScore = nil
for _, score in pairs(scoreTable) do
if score["name"] == player.name then
yourScore = score
elseif score["name"] == rival then
rivalScore = score
end
if rivalScore and yourScore then
break
end
end
if rivalScore and yourScore then
totalDiff = totalDiff + yourScore["time"] - rivalScore["time"]
end
if rivalScore then
totalScores = totalScores + 1
table.insert(
scores[mode],
{
["rival"] = rivalScore,
["your"] = yourScore
}
)
end
end
end
local i = 0
local stop = 19
local o = page * stop
local function sortf(a, b)
return a["rival"]["map"] < b["rival"]["map"]
end
local modestrings = {
[F_SPBEXP] = "X",
[F_SPBBIG] = "B",
[F_SPBJUS] = "J",
}
for mode, tbl in pairs(scores) do
if i >= stop then break end
table.sort(tbl, sortf)
for _, score in ipairs(tbl) do
if o then
o = o - 1
continue
end
if i >= stop then break end
i = i + 1
local modestr = "TA"
if score["rival"]["flags"] & F_SPBATK then
modestr = "SPB"
for k, v in pairs(modestrings) do
if score["rival"]["flags"] & k then
modestr = $ + v
end
end
end
if score["your"] then
local diff = score["your"]["time"] - score["rival"]["time"]
local color = colors[clamp(-1, diff, 1)]
CONS_Printf(
player,
string.format(
"%s %8s %s%9s \x80%s",
G_BuildMapName(score["rival"]["map"]),
ticsToTime(score["rival"]["time"]),
color,
sym[diff<0] + ticsToTime(abs(diff)),
modestr
)
)
else
CONS_Printf(
player,
string.format(
"%s %8s %9s %s",
G_BuildMapName(score["rival"]["map"]),
ticsToTime(score["rival"]["time"]),
ticsToTime(0, true),
modestr
)
)
end
end
end
CONS_Printf(
player,
string.format(
"Your score = %s%s%s",
colors[clamp(-1, totalDiff, 1)],
sym[totalDiff<0],
ticsToTime(abs(totalDiff))
)
)
CONS_Printf(
player,
string.format(
"Page %d out of %d",
page + 1,
totalScores / stop + 1
)
)
end
COM_AddCommand("rival", findRival)
--DEBUGGING --DEBUGGING
--local function printTable(tb) --local function printTable(tb)
-- for k, v in pairs(tb) do -- for mode, tbl in pairs(tb) do
-- for i = 1, #v do -- for map, scoreTable in pairs(tbl) do
-- print("TABLE: " + k, tb[k]) -- print(string.format("[%d][%d] #%d", mode, map, #scoreTable))
-- if v[i] != nil then
-- print(
-- v[i]["name"],
-- v[i]["skin"],
-- v[i]["color"],
-- v[i]["time"],
-- table.concat(v[i]["splits"]),
-- v[i]["flags"],
-- ","
-- )
-- --
-- end -- --if scoreTable != nil then
-- -- print(
-- -- v[i]["name"],
-- -- v[i]["skin"],
-- -- v[i]["color"],
-- -- v[i]["time"],
-- -- table.concat(v[i]["splits"]),
-- -- v[i]["flags"],
-- -- ","
-- -- )
-- --
-- --end
-- end -- end
-- end -- end
--end --end
@ -212,11 +644,20 @@ addHook("MapLoad", function()
timeFinished = 0 timeFinished = 0
splits = {} splits = {}
prevLap = 0 prevLap = 0
drawState = DS_DEFAULT
scrollY = 50 * FRACUNIT
scrollAcc = 0
allowJoin(true)
--printTable(lb) --printTable(lb)
end end
) )
local function ticsToTime(tics) function ticsToTime(tics, pure)
if tics == 0 and pure then
return "-:--:--"
end
return string.format( return string.format(
"%d:%02d:%02d", "%d:%02d:%02d",
G_TicsToMinutes(tics), G_TicsToMinutes(tics),
@ -238,47 +679,83 @@ local function drawitem(v, x, y, scale, itempatch, vflags)
) )
end end
local modePatches = {
[F_SPBATK] = "SPB",
[F_SPBJUS] = "HYUD",
[F_SPBBIG] = "BIG",
[F_SPBEXP] = "INV"
}
local function modePatch(flag)
if flag == F_SPBEXP then
return PATCH[modePatches[flag]][(leveltime / 4) % 6]
end
return PATCH[modePatches[flag]]
end
local cursors = {
[1] = ". ",
[2] = " ."
}
local function marquee(text, maxwidth) local function marquee(text, maxwidth)
if #text <= maxwidth then if #text <= maxwidth then
return text return text
end end
local shift = 16 local shift = 16
-- Creates an index range ranging from -shift to #text + shift
local pos = ((leveltime / 16) % (#text - maxwidth + shift * 2)) + 1 - shift local pos = ((leveltime / 16) % (#text - maxwidth + shift * 2)) + 1 - shift
pos = min(max(pos, 1), #text - maxwidth + 1)
return text:sub(pos, pos + maxwidth - 1) local cursor = ""
if pos < #text - maxwidth + 1 then
cursor = cursors[((leveltime / 11) % #cursors) + 1]
end end
-- The pos is the index going from -shift to #text + shift
-- It's clamped within the text boundaries ie.
-- 0 < pos < #text - maxwidth
pos = min(max(pos, 1), #text - maxwidth + 1)
return text:sub(pos, pos + maxwidth - 1) + cursor
end
-- Bats on ...
local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0} local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0}
local splitColor = {[true]=V_SKYMAP, [false]=V_REDMAP}
local splitSymbol = {[true]="-", [false]="+"} local splitColor = {
[-1] = V_SKYMAP,
[0] = V_PURPLEMAP,
[1] = V_REDMAP
}
local splitSymbol = {
[-1] = "-",
[0] = "",
[1] = "+"
}
local showSplit = 0 local showSplit = 0
local function drawScoreboard(v, player) local VFLAGS = V_SNAPTOLEFT
if disable then return end local FACERANK_DIM = 16
if player != displayplayers[0] then return end local FACERANK_SPC = FACERANK_DIM + 4
local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, textVFlags)
textVFlags = textVFlags or V_HUDTRANSHALF
cachePatches(v) --draw Patch/chili
v.draw(x, y, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
local m = lb[lbID(gamemap, Flags)] if player.name == score["name"] then
if m == nil then v.draw(x, y, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
return
end end
for i, score in ipairs(m) do -- Encore
local name = score["name"] if score["flags"] & F_ENCORE then
local skin = skins[score["skin"]] local bob = sin((leveltime + i * 5) * (ANG10))
if skin == nil then v.drawScaled(
skin = skins["sonic"] x * FRACUNIT,
end bob + (y + FACERANK_DIM / 2) * FRACUNIT,
local skinPatch = PATCH["FACERANK"][skin.name] FRACUNIT / 6,
PATCH["RUBY"],
-- | OFFSET | + | PADDING | * |INDEX| V_HUDTRANS
local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1) )
v.draw(4, h, skinPatch, V_HUDTRANS, v.getColormap("sonic", score["color"]))
if player.name == name then
v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS)
end end
-- SPB -- SPB
@ -286,48 +763,68 @@ local function drawScoreboard(v, player)
local scale = FRACUNIT / 4 local scale = FRACUNIT / 4
drawitem( drawitem(
v, v,
4 - 2, x - 2,
h - 2, y - 2,
scale, scale,
PATCH["SPB"], modePatch(F_SPBATK),
V_HUDTRANS V_HUDTRANS | VFLAGS
) )
if score["flags"] & F_SPBEXP then if score["flags"] & F_SPBEXP then
drawitem( drawitem(
v, v,
skinPatch.width, x + FACERANK_DIM - 4,
h - 2, y - 2,
scale, scale,
PATCH["INV"][(leveltime / 4) % 6], modePatch(F_SPBEXP),
V_HUDTRANS V_HUDTRANS | VFLAGS
) )
end end
if score["flags"] & F_SPBBIG then if score["flags"] & F_SPBBIG then
drawitem( drawitem(
v, v,
4 - 2, x - 2,
h + skinPatch.height - 4, y + FACERANK_DIM - 4,
scale, scale,
PATCH["BIG"], modePatch(F_SPBBIG),
V_HUDTRANS V_HUDTRANS | VFLAGS
) )
end end
if score["flags"] & F_SPBJUS then if score["flags"] & F_SPBJUS then
drawitem( drawitem(
v, v,
skinPatch.width, x + FACERANK_DIM - 4,
h + skinPatch.height - 4, y + FACERANK_DIM - 4,
scale, scale,
PATCH["HYUD"], modePatch(F_SPBJUS),
V_HUDTRANS V_HUDTRANS | VFLAGS
) )
end end
end end
-- Position
if drawPos then
v.drawNum(x, y + 3, pos, textVFlags | VFLAGS)
end
-- Stats
local stat = score["stat"]
local pskin = score["skin"] and skins[score["skin"]]
if stat and not (
pskin
and pskin.kartweight == stat["weight"]
and pskin.kartspeed == stat["speed"]
) then
v.drawString(x + FACERANK_DIM - 2, y + 4, stat["speed"], V_HUDTRANS | VFLAGS, "small")
v.drawString(x + FACERANK_DIM - 2, y + 8, stat["weight"], V_HUDTRANS | VFLAGS, "small")
end
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
local name = score["name"]
-- Shorten long names -- Shorten long names
local stralign = "left" local stralign = "left"
local MAXWIDTH = 70 local MAXWIDTH = 70
local px = 6 local px = 2
local py = 0 local py = 0
if v.stringWidth(name) > MAXWIDTH then if v.stringWidth(name) > MAXWIDTH then
stralign = "thin" stralign = "thin"
@ -341,17 +838,146 @@ local function drawScoreboard(v, player)
end end
end end
v.drawString(px + skinPatch.width, h + py, name, V_HUDTRANSHALF | V_ALLOWLOWERCASE, stralign) v.drawString(
x + FACERANK_DIM + px,
y + py,
name,
textVFlags | V_ALLOWLOWERCASE | VFLAGS,
stralign
)
-- Draw splits -- Draw splits
if showSplit > 0 and score["splits"][prevLap] != nil then if showSplit and score["splits"] and score["splits"][prevLap] != nil then
local split = splits[prevLap] - score["splits"][prevLap] local split = splits[prevLap] - score["splits"][prevLap]
v.drawString(px + skinPatch.width, h + 8, splitSymbol[split < 0] + ticsToTime(abs(split)), V_HUDTRANSHALF | splitColor[split < 0]) v.drawString(
x + px + FACERANK_DIM,
y + 8,
splitSymbol[clamp(-1, split, 1)] + ticsToTime(abs(split)),
textVFlags | splitColor[clamp(-1, split, 1)] | VFLAGS
)
else else
v.drawString(px + skinPatch.width, h + 8, ticsToTime(score["time"]), V_HUDTRANSHALF | bodium[min(i, 4)]) v.drawString(
x + px + FACERANK_DIM,
y + 8,
ticsToTime(score["time"], true),
textVFlags | bodium[min(pos, 4)] | VFLAGS
)
end end
end end
end end
local function drawDefault(v, player, scoreTable, gui)
local yoffset = (200 / 4) + 4
local x = 4
-- Draw placeholder score
if scoreTable == nil then
drawScore(v, player, 1, x, y, gui, PATCH["NORANK"], {["name"] = UNCLAIMED, ["time"] = 0, ["flags"] = 0})
else
for pos, score in ipairs(scoreTable) do
if pos > 5 then break end
local faceRank = PATCH["FACERANK"][score.skin] or PATCH["NORANK"]
local y = yoffset + (FACERANK_SPC) * (pos - 1)
drawScore(
v, player, pos,
x, y,
gui, faceRank,
score
)
end
end
end
local function drawScroll(v, player, scoreTable, gui)
if scoreTable then
scrollY = scrollY + FixedMul(1 * FRACUNIT, scrollAcc)
local minim = -((#scoreTable - 1) * FACERANK_SPC * FRACUNIT)
local maxim = (200 - FACERANK_DIM) * FRACUNIT
scrollY = clamp(minim, scrollY, maxim)
-- Bounceback
if scrollY == minim or scrollY == maxim then
scrollAcc = -FixedMul(scrollAcc, FRACUNIT / 3)
end
local x = 10
if #scoreTable >= 10 then
x = x + 8
end
if #scoreTable >= 100 then
x = x + 8
end
local y = FixedInt(scrollY)
for pos, score in ipairs(scoreTable) do
local faceRank = PATCH["FACERANK"][score.skin] or PATCH["NORANK"]
drawScore(
v, player, pos,
x, y + ((pos - 1) * FACERANK_SPC),
gui, faceRank,
score,
true,
V_HUDTRANS
)
end
end
end
local function drawAuto(v, player, scoreTable, gui)
end
local scrollToPos = nil
local function drawScrollTo(v, player, scoreTable, gui)
drawState = DS_SCROLL
if scrollToPos == nil then return end
scrollY = (-(scrollToPos * FACERANK_SPC) + (100 - FACERANK_SPC / 2)) * FRACUNIT
scrollToPos = nil
drawScroll(v, player, scoreTable, gui)
end
local stateFunctions = {
[DS_DEFAULT] = drawDefault,
[DS_SCROLL] = drawScroll,
[DS_AUTO] = drawAuto,
[DS_SCRLTO] = drawScrollTo
}
-- Draw mode and return pos + 1 if success
local function drawMode(v, pos, flag)
if not (Flags & flag) then return pos end
drawitem(v, pos * 6 + 1, 194, FRACUNIT / 4, modePatch(flag), V_SNAPTOBOTTOM | V_SNAPTOLEFT)
return pos + 1
end
local function drawScoreboard(v, player)
if disable then return end
if player != displayplayers[0] then return end
cachePatches(v)
local scoreTable = getScoreTable(gamemap, Flags)
local gui = cv_gui.value
if leveltime < START_TIME or player.exiting or player.lives == 0 then
gui = GUI_ON
end
if gui then
stateFunctions[drawState](v, player, scoreTable, gui)
end
local pos = 0
-- Draw current active modes bottom left
pos = drawMode(v, pos, F_SPBJUS)
pos = drawMode(v, pos, F_SPBBIG)
pos = drawMode(v, pos, F_SPBEXP)
end
hud.add(drawScoreboard, "game") hud.add(drawScoreboard, "game")
function cachePatches(v) function cachePatches(v)
@ -363,6 +989,8 @@ function cachePatches(v)
PATCH["CHILI"][i-1] = v.cachePatch("K_CHILI" + i) PATCH["CHILI"][i-1] = v.cachePatch("K_CHILI" + i)
end end
PATCH["NORANK"] = v.cachePatch("M_NORANK")
PATCH["FACERANK"] = {} PATCH["FACERANK"] = {}
for skin in skins.iterate do for skin in skins.iterate do
PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank) PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank)
@ -375,24 +1003,44 @@ function cachePatches(v)
end end
PATCH["BIG"] = v.cachePatch("K_ISGROW") PATCH["BIG"] = v.cachePatch("K_ISGROW")
PATCH["HYUD"] = v.cachePatch("K_ISHYUD") PATCH["HYUD"] = v.cachePatch("K_ISHYUD")
PATCH["RUBY"] = v.cachePatch("RUBYICON")
end end
end end
-- True if a is better than b -- Find location of player and scroll to it
local function lbComp(a, b) function scroll_to(player)
-- Calculates the difficulty, harder has higher priority local m = getScoreTable(gamemap, Flags) or {}
-- if s is positive then a is harder
-- if s is negative then b is harder scrollToPos = 2
-- if s is 0 then compare time for pos, score in ipairs(m) do
local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG)) if player.name == score["name"] then
return s > 0 or not(s < 0 or a["time"] > b["time"]) scrollToPos = max(2, pos - 1)
break
end
end
drawState = DS_SCRLTO
end
-- Write skin stats to each score where there are none
local function writeStats()
for _, t in pairs(lb) do
for _, scoreTable in pairs(t) do
for _, score in ipairs(scoreTable) do
local skin = skins[score["skin"]]
if skin and not score["stat"] then
local stats = stat_t(skin.kartspeed, skin.kartweight)
score["stat"] = stats
end
end
end
end
end end
local function saveTime(player) local function saveTime(player)
local m = lb[lbID(gamemap, Flags)] local scoreTable = getScoreTable(gamemap, Flags) or {}
if m == nil then
m = {} local pskin = skins[player.mo.skin]
end
local newscore = score_t( local newscore = score_t(
gamemap, gamemap,
player.name, player.name,
@ -400,19 +1048,21 @@ local function saveTime(player)
player.skincolor, player.skincolor,
timeFinished, timeFinished,
splits, splits,
Flags Flags,
stat_t(player.HMRs or pskin.kartspeed, player.HMRw or pskin.kartweight)
) )
-- Check if you beat your previous best -- Check if you beat your previous best
for i = 1, #m do for i = 1, #scoreTable do
if m[i]["name"] == player.name then if scoreTable[i]["name"] == player.name then
if lbComp(newscore, m[i]) then if lbComp(newscore, scoreTable[i]) then
table.remove(m, i) table.remove(scoreTable, i)
S_StartSound(nil, 130) S_StartSound(nil, 130)
break break
else else
-- You suck lol -- You suck lol
S_StartSound(nil, 201) S_StartSound(nil, 201)
scroll_to(player)
return return
end end
end end
@ -420,16 +1070,23 @@ local function saveTime(player)
print("Saving score") print("Saving score")
table.insert( table.insert(
m, scoreTable,
newscore newscore
) )
table.sort(m, lbComp) table.sort(scoreTable, lbComp)
while #m > 5 do while #scoreTable > cv_saves.value do
table.remove(m) table.remove(scoreTable)
end end
lb[lbID(gamemap, Flags)] = m scroll_to(player)
setScoreTable(gamemap, Flags, scoreTable)
if not StatTrack then
writeStats()
StatTrack = true
end
local f = assert(io.open(FILENAME, "w")) local f = assert(io.open(FILENAME, "w"))
if f == nil then if f == nil then
@ -437,27 +1094,29 @@ local function saveTime(player)
return return
end end
for k, v in pairs(lb) do for _, tbl in pairs(lb) do
for i = 1, #v do for _, scoreTable in pairs(tbl) do
local s = v[i] for _, score in ipairs(scoreTable) do
f:write( f:write(
s["map"], "\t", score["map"], "\t",
s["name"], "\t", score["name"], "\t",
s["skin"], "\t", score["skin"], "\t",
s["color"], "\t", score["color"], "\t",
s["time"], "\t", score["time"], "\t",
table.concat(s["splits"], " "), "\t", table.concat(score["splits"], " "), "\t",
s["flags"], "\n" score["flags"], "\t",
stat_str(score["stat"]), "\n"
) )
end end
end end
end
f:close() f:close()
end end
-- DEBUGGING -- DEBUGGING
--local function saveLeaderboard(player, ...) --local function saveLeaderboard(player, ...)
-- timeFinished = player.realtime -- timeFinished = tonumber(... or player.realtime)
-- splits = {1000, 2000, 3000} -- splits = {1000, 2000, 3000}
-- saveTime(player) -- saveTime(player)
--end --end
@ -471,23 +1130,87 @@ local function regLap(player)
end end
end end
local function getGamer()
for p in players.iterate do
if p.valid and not p.spectator then
return p
end
end
end
local function think() local function think()
if nextMap then
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil
end
if disable then if disable then
if cv_afk.value and ingame() > 1 then
for p in players.iterate do
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
if p.cmd.buttons then
p.afkTime = leveltime
end
--Away from kart
if p.afkTime + AFK_BALANCE_WARN == leveltime then
chatprintf(p, "[AFK] \x89You will be moved to spectator in 10 seconds!", false)
S_StartSound(nil, 26, p)
end
if p.afkTime + AFK_BALANCE < leveltime then
p.spectator = true
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
end
end
end
else
for p in players.iterate do
if p.valid and not p.spectator then
p.afkTime = leveltime
end
end
end
help = true
return return
end end
if showSplit > 0 then
showSplit = showSplit - 1
end
if leveltime < startTime then showSplit = max(0, showSplit - 1)
local p = getGamer()
if leveltime < START_TIME then
-- Help message -- Help message
if help and leveltime == startTime - TICRATE * 3 then if leveltime == START_TIME - TICRATE * 3 then
if ingame() == 1 then
if help then
help = false help = false
chatprint("\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats", true) chatprint(HELP_MESSAGE, true)
end
else
help = true
end
end end
-- Autospec
-- Encore
if leveltime == 1 then
Flags = $ & !F_ENCORE
if encoremode then
Flags = $ | F_ENCORE
end
if p then
for s in players.iterate do
if s.valid and s.spectator then
COM_BufInsertText(s, string.format("view \"%d\"", #p))
end
end
end
end
-- Gamemode flags
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS) Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
if leveltime > startTime - (3 * TICRATE) / 2 and server.SPBArunning then if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
Flags = $ | F_SPBATK Flags = $ | F_SPBATK
if server.SPBAexpert then if server.SPBAexpert then
Flags = $ | F_SPBEXP Flags = $ | F_SPBEXP
@ -511,19 +1234,82 @@ local function think()
end end
end end
end end
if not (Flags & F_SPBATK) then
hud.enable("freeplay")
end
end
local cv_teamchange = CV_FindVar("allowteamchange")
if p then
-- Scroll controller
-- Spectators can't input buttons so let the gamer do it
if drawState == DS_SCROLL then
if p.cmd.buttons & BT_BACKWARD then
scrollAcc = scrollAcc - FRACUNIT / 3
elseif p.cmd.buttons & BT_FORWARD then
scrollAcc = scrollAcc + FRACUNIT / 3
else
scrollAcc = FixedMul(scrollAcc, (FRACUNIT * 90) / 100)
if scrollAcc < FRACUNIT and scrollAcc > -FRACUNIT then
scrollAcc = 0
end
end
end
if p.lives == 0 then
drawState = DS_SCROLL
end
if p.cmd.buttons then
p.afkTime = leveltime
end
if not replayplayback then
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
if cv_teamchange.value then
allowJoin(false)
end
elseif p.afkTime + AFK_TIMEOUT < leveltime then
if not cv_teamchange.value then
allowJoin(true)
end
end
end end
for p in players.iterate do
if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
timeFinished = p.realtime timeFinished = p.realtime
saveTime(p) saveTime(p)
end end
regLap(p) regLap(p)
elseif cv_teamchange.value == 0 then
allowJoin(true)
end end
end end
addHook("ThinkFrame", think) addHook("ThinkFrame", think)
local function interThink()
if nextMap then
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil
end
if not CV_FindVar("allowteamchange").value then
allowJoin(true)
end
end
addHook("IntermissionThinker", interThink)
-- Returns the values clamed between min, max
function clamp(min_v, v, max_v)
return max(min_v, min(v, max_v))
end
local function netvars(net) local function netvars(net)
Flags = net($)
splits = net($)
prevLap = net($)
drawState = net($)
StatTrack = net($)
EncoreInitial = net($)
lb = net($) lb = net($)
end end
addHook("NetVars", netvars) addHook("NetVars", netvars)