12 Commits

Author SHA1 Message Date
Not
c0a296df69 v1.2.16 2022-03-28 13:15:01 +02:00
Not
b040fdd933 v1.2.15 2022-03-28 13:14:30 +02:00
Not
70cd579079 v1.2.14 2022-03-28 13:14:08 +02:00
Not
e68ab38262 v1.2.13 2022-03-28 13:13:42 +02:00
Not
f1a886182c v1.2.12 2022-03-28 13:13:21 +02:00
Not
017794c554 v1.2.11 2022-03-28 13:13:00 +02:00
Not
2e5c209a65 v1.2.10 2022-03-28 13:12:43 +02:00
Not
3101d29dcc v1.2.9 2022-03-28 13:12:16 +02:00
Not
36134572af v1.2.8 2022-03-28 13:11:51 +02:00
Not
bc002667c8 v1.2.7 2022-03-28 13:11:21 +02:00
Not
b0d5b5abeb v1.2.6 2022-03-28 13:11:00 +02:00
Not
18a81fab6d v1.2.5 2022-03-28 13:10:43 +02:00

View File

@ -1,12 +1,18 @@
-- Leaderboards written by Not -- Leaderboards written by Not
-- Reusable
local FILENAME = "leaderboard.txt" local FILENAME = "leaderboard.txt"
local lb = {} local lb = {}
local timeFinished = 0 local timeFinished = 0
local disable = true local disable = false
local prevLap = 0 local prevLap = 0
local splits = {} local splits = {}
local PATCH = nil local PATCH = nil
local help = true
local UNCLAIMED = "Unclaimed Record"
-- Retry / changelevel map
local nextMap = nil
local Flags = 0 local Flags = 0
@ -18,11 +24,62 @@ local F_SPBEXP = 0x8
local clearcheats = false local clearcheats = false
local startTime = 6 * TICRATE + (3 * TICRATE / 4) local START_TIME = 6 * TICRATE + (3 * TICRATE / 4)
local AFK_TIMEOUT = TICRATE * 5
local AFK_BALANCE = TICRATE * 60
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
local GUI_OFF = 0x0
local GUI_SPLITS = 0x1
local GUI_ON = 0x2
-- patch caching function -- patch caching function
local cachePatches local cachePatches
local cv_gui = CV_RegisterVar({
name = "lb_gui",
defaultvalue = GUI_ON,
flags = 0,
PossibleValue = {Off = GUI_OFF, Splits = GUI_SPLITS, On = GUI_ON}
})
local cv_afk = CV_RegisterVar({
name = "lb_afk",
defaultvalue = 1,
flags = CV_NETVAR,
PossibleValue = CV_OnOff
})
local cv_enable = CV_RegisterVar({
name = "lb_enable",
defaultvalue = 1,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff,
func = function(v)
disable = $ or not v.value
end
})
local cv_saves = CV_RegisterVar({
name = "lb_save_count",
defaultvalue = 20,
flags = CV_NETVAR,
PossibleValue = CV_Natural
})
local cv_interrupt = CV_RegisterVar({
name = "lb_interrupt",
defaultvalue = 0,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_OnOff,
func = function(v)
if v.value then
COM_BufInsertText(server, "allowteamchange yes")
end
end
})
local function lbID(map, flags) local function lbID(map, flags)
local id = tostring(map) local id = tostring(map)
if flags & F_SPBATK then if flags & F_SPBATK then
@ -91,25 +148,44 @@ else
print("Failed to open file: ", FILENAME) print("Failed to open file: ", FILENAME)
end end
local function initLeaderboard(player) local function allowJoin(v)
local ingame = 0 if not cv_interrupt.value then
local y
if v then
y = "yes"
hud.enable("freeplay")
else
y = "no"
hud.disable("freeplay")
end
COM_BufInsertText(server, "allowteamchange " + y)
end
end
local function ingame()
local n = 0
for p in players.iterate do for p in players.iterate do
if p.valid and not p.spectator then if p.valid and not p.spectator then
ingame = ingame + 1 n = $ + 1
end end
end end
return n
disable = ingame > 1 end
if disable then local function initLeaderboard(player)
--print("To many players in game, leaderboard has been disabled") if disable and leveltime < START_TIME then
return disable = ingame() > 1
else
disable = disable or ingame() > 1
end end
disable = $ or not cv_enable.value
player.afkTime = leveltime
end end
addHook("PlayerSpawn", initLeaderboard) addHook("PlayerSpawn", initLeaderboard)
local function doyoudare(player) local function doyoudare(player)
if disable or player.spectator then if ingame() > 1 or player.spectator then
CONS_Printf(player, "How dare you") CONS_Printf(player, "How dare you")
return false return false
end end
@ -118,7 +194,11 @@ end
local function retry(player, ...) local function retry(player, ...)
if doyoudare(player) then if doyoudare(player) then
COM_BufInsertText(server, "map " + G_BuildMapName(gamemap)) -- Prevents bind crash
if leveltime < 20 then
return
end
nextMap = G_BuildMapName(gamemap)
end end
end end
COM_AddCommand("retry", retry) COM_AddCommand("retry", retry)
@ -130,6 +210,33 @@ local function exitlevel(player, ...)
end end
COM_AddCommand("exit", exitlevel) COM_AddCommand("exit", exitlevel)
local function findMap(player, ...)
local search = ...
if search == nil then
return
end
for i = 1, #mapheaderinfo do
local map = mapheaderinfo[i]
if map == nil then
continue
end
if map.lvlttl:lower():find(search:lower()) then
CONS_Printf(
player,
string.format(
"%s - %s",
G_BuildMapName(i),
map.lvlttl
)
)
end
end
end
COM_AddCommand("findmap", findMap)
local function mapNotExists(player, map) local function mapNotExists(player, map)
CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper())) CONS_Printf(player, string.format("Map doesn't exist: %s", map:upper()))
end end
@ -140,8 +247,16 @@ local function changelevel(player, ...)
if not doyoudare(player) then if not doyoudare(player) then
return return
end end
if leveltime < 20 then
return
end
local map = ... local map = ...
if map == nil then
CONS_Printf(player, "Usage: changelevel MAPXX")
return
end
local p, q = map:upper():match("MAP(%w)(%w)$", 1) local p, q = map:upper():match("MAP(%w)(%w)$", 1)
if not (p and q) then if not (p and q) then
CONS_Printf(player, string.format("Invalid map name: %s", map)) CONS_Printf(player, string.format("Invalid map name: %s", map))
@ -159,8 +274,11 @@ local function changelevel(player, ...)
else else
--Extended map numbers --Extended map numbers
p = ALPH:find(p) - 1 p = ALPH:find(p) - 1
q = (tonumber(q) or ALPH:find(q) + 10) - 1 local qn = tonumber(q)
mapnum = 36 * p + q + 100 if qn == nil then
qn = ALPH:find(q) + 9
end
mapnum = 36 * p + qn + 100
end end
if mapheaderinfo[mapnum] == nil then if mapheaderinfo[mapnum] == nil then
@ -168,7 +286,7 @@ local function changelevel(player, ...)
return return
end end
COM_BufInsertText(server, "map " + (G_BuildMapName(mapnum))) nextMap = G_BuildMapName(mapnum)
end end
COM_AddCommand("changelevel", changelevel) COM_AddCommand("changelevel", changelevel)
@ -205,11 +323,17 @@ addHook("MapLoad", function()
timeFinished = 0 timeFinished = 0
splits = {} splits = {}
prevLap = 0 prevLap = 0
allowJoin(true)
--printTable(lb) --printTable(lb)
end end
) )
local function ticsToTime(tics) local function ticsToTime(tics)
if tics == 0 then
return "-:--:--"
end
return string.format( return string.format(
"%d:%02d:%02d", "%d:%02d:%02d",
G_TicsToMinutes(tics), G_TicsToMinutes(tics),
@ -231,92 +355,55 @@ local function drawitem(v, x, y, scale, itempatch, vflags)
) )
end end
local cursors = {
[1] = ". ",
[2] = " ."
}
local function marquee(text, maxwidth) local function marquee(text, maxwidth)
if #text <= maxwidth then if #text <= maxwidth then
return text return text
end end
local shift = 16 local shift = 16
-- Creates an index range ranging from -shift to #text + shift
local pos = ((leveltime / 16) % (#text - maxwidth + shift * 2)) + 1 - shift local pos = ((leveltime / 16) % (#text - maxwidth + shift * 2)) + 1 - shift
local cursor = ""
if pos < #text - maxwidth + 1 then
cursor = cursors[((leveltime / 11) % #cursors) + 1]
end
-- The pos is the index going from -shift to #text + shift
-- It's clamped within the text boundaries ie.
-- 0 < pos < #text - maxwidth
pos = min(max(pos, 1), #text - maxwidth + 1) pos = min(max(pos, 1), #text - maxwidth + 1)
return text:sub(pos, pos + maxwidth - 1) return text:sub(pos, pos + maxwidth - 1) + cursor
end end
-- Bats on ...
local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0} local bodium = {V_YELLOWMAP, V_GRAYMAP, V_BROWNMAP, 0}
local splitColor = {[true]=V_SKYMAP, [false]=V_REDMAP} local splitColor = {[true]=V_SKYMAP, [false]=V_REDMAP}
local splitSymbol = {[true]="-", [false]="+"} local splitSymbol = {[true]="-", [false]="+"}
local showSplit = 0 local showSplit = 0
local function drawScoreboard(v, player) local VFLAGS = V_SNAPTOLEFT
if disable then return end local FACERANK_DIM = 16
if player != displayplayers[0] then return end local function drawScore(v, player, i, gui, faceRank, color, name, time, sSplits, flags)
--draw Patch/chili
-- | OFFSET | + | PADDING | * |INDEX|
local h = ((200 / 4) + 4) + (FACERANK_DIM + 4) * (i - 1)
cachePatches(v) v.draw(4, h, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", color))
if player.name == name then
local m = lb[lbID(gamemap, Flags)] v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
if m == nil then
return
end end
for i, score in ipairs(m) do --draw icons
local name = score["name"]
local skin = skins[score["skin"]] --draw name
if skin == nil then if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
skin = skins["sonic"]
end
local skinPatch = PATCH["FACERANK"][skin.name]
-- | OFFSET | + | PADDING | * |INDEX|
local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1)
v.draw(4, h, skinPatch, V_HUDTRANS, v.getColormap("sonic", score["color"]))
if player.name == name then
v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS)
end
-- SPB
if score["flags"] & F_SPBATK then
local scale = FRACUNIT / 4
drawitem(
v,
4 - 2,
h - 2,
scale,
PATCH["SPB"],
V_HUDTRANS
)
if score["flags"] & F_SPBEXP then
drawitem(
v,
skinPatch.width,
h - 2,
scale,
PATCH["INV"][(leveltime / 4) % 6],
V_HUDTRANS
)
end
if score["flags"] & F_SPBBIG then
drawitem(
v,
4 - 2,
h + skinPatch.height - 4,
scale,
PATCH["BIG"],
V_HUDTRANS
)
end
if score["flags"] & F_SPBJUS then
drawitem(
v,
skinPatch.width,
h + skinPatch.height - 4,
scale,
PATCH["HYUD"],
V_HUDTRANS
)
end
end
-- Shorten long names -- Shorten long names
local stralign = "left" local stralign = "left"
local MAXWIDTH = 70 local MAXWIDTH = 70
@ -334,14 +421,111 @@ local function drawScoreboard(v, player)
end end
end end
v.drawString(px + skinPatch.width, h + py, name, V_HUDTRANSHALF | V_ALLOWLOWERCASE, stralign) -- SPB
if flags & F_SPBATK then
local scale = FRACUNIT / 4
drawitem(
v,
4 - 2,
h - 2,
scale,
PATCH["SPB"],
V_HUDTRANS | VFLAGS
)
if flags & F_SPBEXP then
drawitem(
v,
FACERANK_DIM,
h - 2,
scale,
PATCH["INV"][(leveltime / 4) % 6],
V_HUDTRANS | VFLAGS
)
end
if flags & F_SPBBIG then
drawitem(
v,
4 - 2,
h + FACERANK_DIM - 4,
scale,
PATCH["BIG"],
V_HUDTRANS | VFLAGS
)
end
if flags & F_SPBJUS then
drawitem(
v,
FACERANK_DIM,
h + FACERANK_DIM - 4,
scale,
PATCH["HYUD"],
V_HUDTRANS | VFLAGS
)
end
end
v.drawString(
px + FACERANK_DIM,
h + py,
name,
V_HUDTRANSHALF | V_ALLOWLOWERCASE | VFLAGS,
stralign
)
-- Draw splits -- Draw splits
if showSplit > 0 and score["splits"][prevLap] != nil then if showSplit and sSplits and sSplits[prevLap] != nil then
local split = splits[prevLap] - score["splits"][prevLap] local split = splits[prevLap] - sSplits[prevLap]
v.drawString(px + skinPatch.width, h + 8, splitSymbol[split < 0] + ticsToTime(abs(split)), V_HUDTRANSHALF | splitColor[split < 0]) v.drawString(
px + FACERANK_DIM,
h + 8,
splitSymbol[split < 0] + ticsToTime(abs(split)),
V_HUDTRANSHALF | splitColor[split < 0] | VFLAGS
)
else else
v.drawString(px + skinPatch.width, h + 8, ticsToTime(score["time"]), V_HUDTRANSHALF | bodium[min(i, 4)]) v.drawString(
px + FACERANK_DIM,
h + 8,
ticsToTime(time),
V_HUDTRANSHALF | bodium[min(i, 4)] | VFLAGS
)
end
end
end
local function drawScoreboard(v, player)
if disable then return end
if player != displayplayers[0] then return end
cachePatches(v)
local m = lb[lbID(gamemap, Flags)]
--if m == nil then
-- return
--end
local gui = cv_gui.value
if leveltime < START_TIME or player.exiting or player.lives == 0 then
gui = GUI_ON
end
if gui then
-- Draw placeholder score
if m == nil then
drawScore(v, player, 1, gui, PATCH["NORANK"], nil, UNCLAIMED, 0, nil, 0)
else
for i, score in ipairs(m) do
if i > 5 then
break
end
local name = score["name"]
local skin = skins[score["skin"]]
if skin == nil then
skin = skins["sonic"]
end
local faceRank = PATCH["FACERANK"][skin.name]
drawScore(v, player, i, gui, faceRank, score["color"], score["name"], score["time"], score["splits"], score["flags"])
end
end end
end end
end end
@ -356,6 +540,8 @@ function cachePatches(v)
PATCH["CHILI"][i-1] = v.cachePatch("K_CHILI" + i) PATCH["CHILI"][i-1] = v.cachePatch("K_CHILI" + i)
end end
PATCH["NORANK"] = v.cachePatch("M_NORANK")
PATCH["FACERANK"] = {} PATCH["FACERANK"] = {}
for skin in skins.iterate do for skin in skins.iterate do
PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank) PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank)
@ -378,7 +564,7 @@ local function lbComp(a, b)
-- if s is negative then b is harder -- if s is negative then b is harder
-- if s is 0 then compare time -- if s is 0 then compare time
local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG)) local s = (a["flags"] & (F_SPBEXP | F_SPBBIG)) - (b["flags"] & (F_SPBEXP | F_SPBBIG))
return s > 0 or not(s < 0 or a["time"] > b["time"]) return s > 0 or not(s < 0 or a["time"] >= b["time"])
end end
local function saveTime(player) local function saveTime(player)
@ -418,7 +604,7 @@ local function saveTime(player)
) )
table.sort(m, lbComp) table.sort(m, lbComp)
while #m > 5 do while #m > cv_saves.value do
table.remove(m) table.remove(m)
end end
@ -450,7 +636,7 @@ end
-- DEBUGGING -- DEBUGGING
--local function saveLeaderboard(player, ...) --local function saveLeaderboard(player, ...)
-- timeFinished = player.realtime -- timeFinished = tonumber(... or player.realtime)
-- splits = {1000, 2000, 3000} -- splits = {1000, 2000, 3000}
-- saveTime(player) -- saveTime(player)
--end --end
@ -464,17 +650,76 @@ local function regLap(player)
end end
end end
local function getGamer()
for p in players.iterate do
if p.valid and not p.spectator then
return p
end
end
end
local function think() local function think()
if nextMap then
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil
end
if disable then if disable then
if cv_afk.value and ingame() > 1 then
for p in players.iterate do
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
if p.cmd.buttons then
p.afkTime = leveltime
end
if p.afkTime + AFK_BALANCE < leveltime then
p.spectator = true
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
end
end
end
else
for p in players.iterate do
if p.valid and not p.spectator then
p.afkTime = leveltime
end
end
end
help = true
return return
end end
if showSplit > 0 then if showSplit > 0 then
showSplit = showSplit - 1 showSplit = showSplit - 1
end end
if leveltime < startTime then local p = getGamer()
if leveltime < START_TIME then
-- Help message
if leveltime == START_TIME - TICRATE * 3 then
if ingame() == 1 then
if help then
help = false
chatprint("\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui", true)
end
else
help = true
end
end
-- Autospec
if leveltime == 1 then
if p then
for s in players.iterate do
if s.valid and s.spectator then
COM_BufInsertText(s, string.format("view \"%d\"", #p))
end
end
end
end
-- Gamemode flags
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS) Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
if leveltime > startTime - (3 * TICRATE) / 2 and server.SPBArunning then if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
Flags = $ | F_SPBATK Flags = $ | F_SPBATK
if server.SPBAexpert then if server.SPBAexpert then
Flags = $ | F_SPBEXP Flags = $ | F_SPBEXP
@ -498,19 +743,52 @@ local function think()
end end
end end
end end
if not (Flags & F_SPBATK) then
hud.enable("freeplay")
end
end end
for p in players.iterate do local cv_teamchange = CV_FindVar("allowteamchange")
if p then
if p.cmd.buttons then
p.afkTime = leveltime
end
if leveltime > PREVENT_JOIN_TIME and p.afkTime + AFK_TIMEOUT > leveltime then
if cv_teamchange.value then
allowJoin(false)
end
elseif p.afkTime + AFK_TIMEOUT < leveltime then
if not cv_teamchange.value then
allowJoin(true)
end
end
if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
timeFinished = p.realtime timeFinished = p.realtime
saveTime(p) saveTime(p)
end end
regLap(p) regLap(p)
elseif cv_teamchange.value == 0 then
allowJoin(true)
end end
end end
addHook("ThinkFrame", think) addHook("ThinkFrame", think)
local function interThink()
if nextMap then
COM_BufInsertText(server, "map " + nextMap)
nextMap = nil
end
if not CV_FindVar("allowteamchange").value then
allowJoin(true)
end
end
addHook("IntermissionThinker", interThink)
local function netvars(net) local function netvars(net)
lb = net($) lb = net($)
splits = net($)
prevLap = net($)
end end
addHook("NetVars", netvars) addHook("NetVars", netvars)