Compare commits

..

1 Commits

Author SHA1 Message Date
518e9f7893 Only save/load files for the server 2022-08-24 19:25:53 +02:00
3 changed files with 159 additions and 731 deletions

View File

@ -1,490 +0,0 @@
local leaderboard = nil
local maps
local mapIndex = 1
local scrollPos = 1
local modes = nil
local mode = 1
local prefMode = nil
-- Imported functions -------
-- lb_common.lua
local ZoneAct = lb_ZoneAct
local TicsToTime = lb_TicsToTime
-----------------------------
local cv_kartencore
local function mapIndexOffset(n)
return (mapIndex + n + #maps - 1) % #maps + 1
end
local function getMap(offset)
return maps[mapIndexOffset(offset or 0)]
end
local function updateModes()
-- set available modes for this map
modes = {}
for mode, scoreTable in pairs(leaderboard) do
if scoreTable[getMap()] then
table.insert(modes, mode)
end
end
table.sort(modes)
mode = 1
-- select pref mode
for i, m in ipairs(modes) do
if m == prefMode then
mode = i
break
end
end
end
local function updateMapIndex(n)
mapIndex = mapIndexOffset(n)
scrollPos = 1
updateModes()
end
local scalar = 2
local hlfScrnWdth = 320 / 2
local mappY = 26
local ttlY = mappY + FixedMul(30, FRACUNIT / scalar)
local scoresY = ttlY + 16
local sin = sin
local function drawMapPatch(v, offset)
local scale = FRACUNIT / (abs(offset) + scalar)
local mapName = G_BuildMapName(getMap(offset))
local patchName = mapName.."P"
local mapp = v.patchExists(patchName) and v.cachePatch(patchName) or v.cachePatch("BLANKLVL")
local scaledWidth = FixedMul(mapp.width, scale)
local scaledHeight = FixedMul(mapp.height, scale)
v.drawScaled(
(hlfScrnWdth + offset * scaledWidth - scaledWidth / 2) * FRACUNIT,
(mappY - scaledHeight / 2) * FRACUNIT,
scale,
mapp
)
end
local function drawEncore(v)
if not cv_kartencore then
cv_kartencore = CV_FindVar("kartencore")
end
if not cv_kartencore.value then
return
end
local rubyp = v.cachePatch("RUBYICON")
local bob = sin(leveltime * ANG10) * 2
v.drawScaled(
hlfScrnWdth * FRACUNIT,
mappY * FRACUNIT + bob,
FRACUNIT,
rubyp
)
end
local colors = {
[0] = 0,
[1] = 215
}
local function drawMapBorder(v)
local mapWidth = FixedMul(160, FRACUNIT / scalar)
local mapHeight = FixedMul(100, FRACUNIT / scalar)
v.drawFill(
hlfScrnWdth - mapWidth / 2 - 1,
mappY - mapHeight / 2 -1,
mapWidth + 2,
mapHeight + 2,
colors[leveltime / 4 % 2]
)
end
local function drawMapStrings(v)
local map = mapheaderinfo[getMap()]
local titleWidth = v.stringWidth(map.lvlttl)
-- title
v.drawString(
hlfScrnWdth,
ttlY,
map.lvlttl,
V_SKYMAP,
"center"
)
-- zone/act
local zone = ZoneAct(map)
local zoneWidth = v.stringWidth(zone)
v.drawString(
hlfScrnWdth + titleWidth / 2,
ttlY + 8,
zone,
V_SKYMAP,
"right"
)
-- subtitle
v.drawString(
hlfScrnWdth + titleWidth / 2 - zoneWidth,
ttlY + 8,
map.subttl,
V_MAGENTAMAP,
"small-right"
)
-- hell
if map.menuflags & LF2_HIDEINMENU then
v.drawString(
300,
ttlY + 16,
"HELL",
V_REDMAP,
"right"
)
end
end
local F_SPBATK = 0x1
local F_SPBJUS = 0x2
local F_SPBBIG = 0x4
local F_SPBEXP = 0x8
local F_ENCORE = 0x80
local function drawGamemode(v)
local m = modes[mode] or 0
local modeX = 20
local modeY = scoresY
local scale = FRACUNIT / 2
if m == 0 then
local clockp = v.cachePatch("K_LAPE02")
v.drawScaled(
modeX * FRACUNIT,
modeY * FRACUNIT,
scale,
clockp
)
v.drawString(
modeX,
modeY,
"Time Attack!"
)
elseif m & F_SPBATK then
local scaledHalf = FixedMul(50 * FRACUNIT, scale) / 2
local xoff = 0
if m & F_SPBBIG then
xoff = $ + scaledHalf
end
if m & F_SPBEXP then
xoff = $ + scaledHalf
end
if m & F_SPBBIG then
local growp = v.cachePatch("K_ITGROW")
v.drawScaled(
modeX * FRACUNIT - scaledHalf + xoff,
modeY * FRACUNIT - scaledHalf,
scale,
growp
)
xoff = $ - scaledHalf
end
if m & F_SPBEXP then
local invp = v.cachePatch("K_ITINV"..(leveltime / 3 % 7 + 1))
v.drawScaled(
modeX * FRACUNIT - scaledHalf + xoff,
modeY * FRACUNIT - scaledHalf,
scale,
invp
)
end
local spbp = v.cachePatch("K_ITSPB")
v.drawScaled(
modeX * FRACUNIT - scaledHalf,
modeY * FRACUNIT - scaledHalf,
scale,
spbp
)
v.drawString(
modeX,
modeY,
"SPB Attack!"
)
end
end
local function drawFlags(v, x, y, flags)
local nx = x * FRACUNIT
local ny = y * FRACUNIT + 2 * FRACUNIT
local margin = 4 * FRACUNIT
if flags & F_ENCORE then
local encp = v.cachePatch("RUBYICON")
v.drawScaled(
nx,
ny + 2 * FRACUNIT,
FRACUNIT / 5,
encp
)
nx = $ + margin
end
if flags & F_SPBATK then
local scale = FRACUNIT / 3
local shift = 6 * FRACUNIT
nx = $ - shift
ny = $ - shift
if flags & F_SPBJUS then
local hyup = v.cachePatch("K_ISHYUD")
v.drawScaled(nx, ny, scale, hyup)
nx = $ + margin
end
if flags & F_SPBBIG then
local growp = v.cachePatch("K_ISGROW")
v.drawScaled(nx - FRACUNIT / 2, ny, scale, growp)
nx = $ + margin
end
if flags & F_SPBEXP then
local invp = v.cachePatch("K_ISINV"..(leveltime / 3 % 6 + 1))
v.drawScaled(nx, ny, scale, invp)
nx = $ + margin
end
end
end
local MSK_SPEED = 0xF0
local MSK_WEIGHT = 0xF
local function drawStats(v, x, y, skin, stats)
local s = skins[skin]
if stats
and not (s
and s.kartspeed == (stats & MSK_SPEED) >> 4
and s.kartweight == stats & MSK_WEIGHT
) then
v.drawString(x-2, y-2, (stats & MSK_SPEED) >> 4, V_ALLOWLOWERCASE, "thin")
v.drawString(x + 13, y + 9, stats & MSK_WEIGHT, V_ALLOWLOWERCASE, "thin")
end
end
-- draw in columns
-- pos, facerank, name, time, flags
-- ______________________________________________
-- | 3|[O]|InsertNameHere | 01:02:03 | EXB |
-- ----------------------------------------------
-- defined are widths of each column, x value is calculated below
local column = {
[1] = 18, -- facerank, pos, drawNum is right aligned
[2] = 170, -- name
[3] = 60, -- time
[4] = 0 -- flags
}
do
local w = 32 -- starting offset
local t
for i = 1, #column do
t = column[i]
column[i] = w
w = $ + t
end
end
local colorFlags = {
[0] = V_SKYMAP,
[1] = 0
}
local function drawScore(v, i, pos, score, highlight)
local y = scoresY + i * 18
local textFlag = colorFlags[pos%2]
-- position
v.drawNum(column[1], y, pos)
-- facerank
local skin = skins[score["skin"]]
local facerank = skin and v.cachePatch(skin.facerank) or v.cachePatch("M_NORANK")
v.draw(column[1], y, facerank, 0, v.getColormap("sonic", score["color"]))
-- chili
if highlight then
local chilip = v.cachePatch("K_CHILI"..leveltime/4%8+1)
v.draw(column[1], y, chilip)
textFlag = V_YELLOWMAP
end
-- stats
drawStats(v, column[1], y, score["skin"], score["stat"])
-- name
v.drawString(column[2], y, score["name"], V_ALLOWLOWERCASE | textFlag)
-- time
v.drawString(column[3], y, TicsToTime(score["time"]), textFlag)
-- flags
drawFlags(v, column[4], y, score["flags"])
end
local function drawBrowser(v, player)
if not leaderboard then return end
v.fadeScreen(0xFF00, 16)
-- previous, next maps
for i = 5, 1, -1 do
drawMapPatch(v, -i)
drawMapPatch(v, i)
end
-- draw map border
drawMapBorder(v)
-- current map
drawMapPatch(v, 0)
drawEncore(v)
drawMapStrings(v)
drawGamemode(v)
if not modes then return end
local gamemode = leaderboard[modes[mode]]
if not gamemode then return end
local scoreTable = gamemode[getMap()]
if not scoreTable then return end
local scores = #scoreTable
scrollPos = max(min(scrollPos, scores - 3), 1)
local endi = min(scrollPos + 7, scores)
for i = scrollPos, endi do
drawScore(v, i - scrollPos + 1, i, scoreTable[i], scoreTable[i].name == player.name)
end
end
rawset(_G, "DrawBrowser", drawBrowser)
local function initBrowser(lb)
leaderboard = lb
-- set mapIndex to current map
for i, m in ipairs(maps) do
if m == gamemap then
mapIndex = i
break
end
end
scrollPos = 1
updateModes()
end
rawset(_G, "InitBrowser", initBrowser)
-- initialize maps with racemaps only
local function loadMaps()
maps = {}
local hell = {}
for i = 0, #mapheaderinfo do
local map = mapheaderinfo[i]
if map and map.typeoflevel & TOL_RACE then
if map.menuflags & LF2_HIDEINMENU then
table.insert(hell, i)
else
table.insert(maps, i)
end
end
end
-- append hell maps
for _, map in ipairs(hell) do
table.insert(maps, map)
end
end
addHook("MapLoad", loadMaps)
local repeatCount = 0
local keyRepeat = 0
local function updateKeyRepeat()
S_StartSound(nil, 143)
if repeatCount < 1 then
keyRepeat = TICRATE / 4
else
keyRepeat = TICRATE / 15
end
repeatCount = $ + 1
end
local function resetKeyRepeat()
keyRepeat = 0
repeatCount = 0
end
local ValidButtons = BT_ACCELERATE | BT_BRAKE | BT_FORWARD | BT_BACKWARD | BT_DRIFT | BT_ATTACK
-- return value indicates we want to exit the browser
local function controller(player)
keyRepeat = max(0, $ - 1)
if not (player.cmd.driftturn or player.cmd.buttons) then
resetKeyRepeat()
end
local cmd = player.cmd
if not keyRepeat then
if not (cmd.buttons & ValidButtons or cmd.driftturn) then
return
end
updateKeyRepeat()
if cmd.buttons & BT_BRAKE then
S_StartSound(nil, 115)
return true
elseif cmd.buttons & BT_ACCELERATE then
COM_BufInsertText(player, "changelevel "..G_BuildMapName(maps[mapIndex]))
return true
elseif cmd.buttons & BT_ATTACK then
COM_BufInsertText(player, "encore")
elseif cmd.driftturn then
local dir = cmd.driftturn > 0 and -1 or 1
if encoremode then
updateMapIndex(-dir)
else
updateMapIndex(dir)
end
elseif cmd.buttons & BT_FORWARD then
scrollPos = $ - 1
elseif cmd.buttons & BT_BACKWARD then
scrollPos = $ + 1
elseif cmd.buttons & BT_DRIFT then
scrollPos = 1
if modes and #modes then
mode = $ % #modes + 1
prefMode = modes[mode]
end
end
end
end
rawset(_G, "BrowserController", controller)
local function netvars(net)
maps = net($)
mapIndex = net($)
modes = net($)
mode = net($)
prefMode = net($)
scrollPos = net($)
leaderboard = net($)
end
addHook("NetVars", netvars)

View File

@ -1,26 +0,0 @@
rawset(_G, "lb_TicsToTime", function(tics, pure)
if tics == 0 and pure then
return "-:--:--"
end
return string.format(
"%d:%02d:%02d",
G_TicsToMinutes(tics, true),
G_TicsToSeconds(tics),
G_TicsToCentiseconds(tics)
)
end)
rawset(_G, "lb_ZoneAct", function(map)
local z = ""
if map.zonttl != "" then
z = " " + map.zonttl
elseif not(map.levelflags & LF_NOZONE) then
z = " Zone"
end
if map.actnum != "" then
z = $ + " " + map.actnum
end
return z
end)

View File

@ -33,7 +33,7 @@ local RedFlash = {
local StatTrack = false
local UNCLAIMED = "Unclaimed Record"
local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore records levelselect"
local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore records"
local FILENAME = "leaderboard.txt"
-- Retry / changelevel map
@ -55,7 +55,6 @@ local clearcheats = false
local START_TIME = 6 * TICRATE + (3 * TICRATE / 4) + 1
local AFK_TIMEOUT = TICRATE * 5
local AFK_BROWSER = TICRATE * 15
local AFK_BALANCE = TICRATE * 60
local AFK_BALANCE_WARN = AFK_BALANCE - TICRATE * 10
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
@ -69,7 +68,6 @@ local DS_DEFAULT = 0x0
local DS_SCROLL = 0x1
local DS_AUTO = 0x2
local DS_SCRLTO = 0x4
local DS_BROWSER = 0x8
local drawState = DS_DEFAULT
@ -87,18 +85,9 @@ local clamp
local scroll_to
local ticsToTime
local allowJoin
-- Imported functions --
-- lb_common.lua
local ticsToTime = lb_TicsToTime
local zoneAct = lb_ZoneAct
-- browser.lua
local InitBrowser = InitBrowser
local DrawBrowser = DrawBrowser
local BrowserController = BrowserController
---------------
-- cvars
@ -223,20 +212,16 @@ end
local cv_spb_separate = CV_RegisterVar({
name = "lb_spb_combined",
defaultvalue = 1,
flags = CV_NETVAR | CV_CALL | CV_NOINIT,
flags = CV_NETVAR | CV_CALL,
PossibleValue = CV_YesNo,
func = function(v)
local curSep = ST_SEP
if v.value then
ST_SEP = F_SPBATK
else
ST_SEP = F_SPBATK | F_SPBBIG | F_SPBEXP
end
if curSep != ST_SEP then
reinit_lb()
end
reinit_lb()
end
})
@ -253,86 +238,81 @@ local function score_t(map, name, skin, color, time, splits, flags, stat)
}
end
local MSK_SPEED = 0xF0
local MSK_WEIGHT = 0xF
local function stat_t(speed, weight)
if speed and weight then
return (speed << 4) | weight
return {
["speed"] = speed,
["weight"] = weight
}
end
return 0
return nil
end
local function stat_str(stat)
if stat then
return string.format("%d%d", (stat & MSK_SPEED) >> 4, stat & MSK_WEIGHT)
return string.format("%d%d", stat["speed"], stat["weight"])
end
return "0"
end
local function splits_from_str(splitstr)
local spl = {}
for str in splitstr:gmatch("([^ ]+)") do
table.insert(spl, tonumber(str))
end
return spl
end
local function splits_to_str(splits)
return table.concat(splits, " ")
end
-- Read the leaderboard
local f = io.open(FILENAME, "r")
if f then
for l in f:lines() do
-- Leaderboard is stored in the following tab separated format
-- mapnum, name, skin, color, time, splits, flags, stat
local t = {}
for word in (l+"\t"):gmatch("(.-)\t") do
table.insert(t, word)
end
local flags = 0
if t[7] != nil then
flags = tonumber(t[7])
end
scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
local spl = t[6] or ""
local stats = nil
if t[8] != nil then
if #t[8] >= 2 then
local speed = tonumber(string.sub(t[8], 1, 1))
local weight = tonumber(string.sub(t[8], 2, 2))
stats = stat_t(speed, weight)
if isserver then
local f = io.open(FILENAME, "r")
if f then
for l in f:lines() do
-- Leaderboard is stored in the following tab separated format
-- mapnum, name, skin, color, time, splits, flags, stat
local t = {}
for word in (l+"\t"):gmatch("(.-)\t") do
table.insert(t, word)
end
local flags = 0
if t[7] != nil then
flags = tonumber(t[7])
end
scoreTable = getScoreTable(tonumber(t[1]), flags) or {}
local spl = {}
if t[6] != nil then
for str in t[6]:gmatch("([^ ]+)") do
table.insert(spl, tonumber(str))
end
end
local stats = nil
if t[8] != nil then
if #t[8] >= 2 then
local speed = tonumber(string.sub(t[8], 1, 1))
local weight = tonumber(string.sub(t[8], 2, 2))
stats = stat_t(speed, weight)
end
end
table.insert(
scoreTable,
score_t(
tonumber(t[1]),
t[2],
t[3],
t[4],
tonumber(t[5]),
spl,
flags,
stats
)
)
setScoreTable(tonumber(t[1]), flags, scoreTable)
end
table.insert(
scoreTable,
score_t(
tonumber(t[1]),
t[2],
t[3],
t[4],
tonumber(t[5]),
spl,
flags,
stats
)
)
setScoreTable(tonumber(t[1]), flags, scoreTable)
sortScores()
f:close()
else
print("Failed to open file: ", FILENAME)
end
sortScores()
f:close()
else
print("Failed to open file: ", FILENAME)
end
function allowJoin(v)
@ -392,12 +372,6 @@ end
local function retry(player, ...)
if doyoudare(player) then
-- Verify valid race level
if not (mapheaderinfo[gamemap].typeoflevel & (TOL_SP | TOL_RACE)) then
CONS_Printf(player, "Battle maps are not supported")
return
end
-- Prevents bind crash
if leveltime < 20 then
return
@ -414,26 +388,19 @@ local function exitlevel(player, ...)
end
COM_AddCommand("exit", exitlevel)
local function initBrowser(player)
if not doyoudare(player) then return end
-- TODO: allow in battle
if mapheaderinfo[gamemap].typeoflevel & TOL_MATCH then
CONS_Printf(player, "Please exit battle first")
return
local function zoneAct(map)
local z = ""
if map.zonttl != "" then
z = " " + map.zonttl
elseif not(map.levelflags & LF_NOZONE) then
z = " Zone"
end
if map.actnum != "" then
z = $ + " " + map.actnum
end
if not InitBrowser then
print("Browser is not loaded")
return
end
InitBrowser(lb)
drawState = DS_BROWSER
player.afkTime = leveltime
return z
end
COM_AddCommand("levelselect", initBrowser)
local function findMap(player, ...)
local search = ...
@ -848,6 +815,19 @@ addHook("MapLoad", function()
end
)
function ticsToTime(tics, pure)
if tics == 0 and pure then
return "-:--:--"
end
return string.format(
"%d:%02d:%02d",
G_TicsToMinutes(tics, true),
G_TicsToSeconds(tics),
G_TicsToCentiseconds(tics)
)
end
-- Item patches have the amazing property of being displaced 12x 13y pixels
local iXoffset = 13 * FRACUNIT
local iYoffset = 12 * FRACUNIT
@ -870,7 +850,7 @@ local modePatches = {
local function modePatch(flag)
if flag == F_SPBEXP then
return PATCH[modePatches[flag]][(leveltime / 3) % 6]
return PATCH[modePatches[flag]][(leveltime / 4) % 6]
end
return PATCH[modePatches[flag]]
end
@ -994,11 +974,11 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
local pskin = score["skin"] and skins[score["skin"]]
if stat and not (
pskin
and pskin.kartweight == stat & MSK_WEIGHT
and pskin.kartspeed == (stat & MSK_SPEED) >> 4
and pskin.kartweight == stat["weight"]
and pskin.kartspeed == stat["speed"]
) then
v.drawString(x + FACERANK_DIM - 2, y + 4, (stat & MSK_SPEED) >> 4, V_HUDTRANS | VFLAGS, "small")
v.drawString(x + FACERANK_DIM - 2, y + 8, stat & MSK_WEIGHT, V_HUDTRANS | VFLAGS, "small")
v.drawString(x + FACERANK_DIM - 2, y + 4, stat["speed"], V_HUDTRANS | VFLAGS, "small")
v.drawString(x + FACERANK_DIM - 2, y + 8, stat["weight"], V_HUDTRANS | VFLAGS, "small")
end
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
@ -1035,9 +1015,8 @@ local function drawScore(v, player, pos, x, y, gui, faceRank, score, drawPos, te
)
-- Draw splits
local splts = splits_from_str(score["splits"])
if showSplit and splts and splts[prevLap] != nil then
local split = splits[prevLap] - splts[prevLap]
if showSplit and score["splits"] and score["splits"][prevLap] != nil then
local split = splits[prevLap] - score["splits"][prevLap]
v.drawString(
x + px + FACERANK_DIM,
y + 8,
@ -1129,16 +1108,11 @@ local function drawScrollTo(v, player, scoreTable, gui)
drawScroll(v, player, scoreTable, gui)
end
local function drawBrowser(v, player)
DrawBrowser(v, player)
end
local stateFunctions = {
[DS_DEFAULT] = drawDefault,
[DS_SCROLL] = drawScroll,
[DS_AUTO] = drawAuto,
[DS_SCRLTO] = drawScrollTo,
[DS_BROWSER] = drawBrowser
[DS_SCRLTO] = drawScrollTo
}
-- Draw mode and return pos + 1 if success
@ -1229,45 +1203,9 @@ local function writeStats()
end
end
local function checkFlags(p)
local flags = 0
-- Encore
if encoremode then
flags = $ | F_ENCORE
end
if not cv_spbatk then
cv_spbatk = CV_FindVar("spbatk")
end
-- SPBAttack
if server.SPBArunning and cv_spbatk.value then
flags = $ | F_SPBATK
if server.SPBAexpert then
flags = $ | F_SPBEXP
end
if p.SPBAKARTBIG then
flags = $ | F_SPBBIG
end
if p.SPBAjustice then
flags = $ | F_SPBJUS
end
end
return flags
end
local function saveTime(player)
-- Disqualify if the flags changed mid trial.
if checkFlags(player) != Flags then
print("Game mode change detected! Time has been disqualified.")
S_StartSound(nil, 110)
return
end
scoreTable = $ or {}
scoreTable = $ or {}
local pskin = skins[player.mo.skin]
local newscore = score_t(
@ -1276,7 +1214,7 @@ local function saveTime(player)
player.mo.skin,
player.skincolor,
timeFinished,
splits_to_str(splits),
splits,
Flags,
stat_t(player.HMRs or pskin.kartspeed, player.HMRw or pskin.kartweight)
)
@ -1323,30 +1261,32 @@ local function saveTime(player)
StatTrack = true
end
local f = assert(io.open(FILENAME, "w"))
if f == nil then
print("Failed to open file for writing: " + FILENAME)
return
end
if isserver then
local f = assert(io.open(FILENAME, "w"))
if f == nil then
print("Failed to open file for writing: " + FILENAME)
return
end
for _, tbl in pairs(lb) do
for _, scoreTable in pairs(tbl) do
for _, score in ipairs(scoreTable) do
f:write(
score["map"], "\t",
score["name"], "\t",
score["skin"], "\t",
score["color"], "\t",
score["time"], "\t",
score["splits"], "\t",
score["flags"], "\t",
stat_str(score["stat"]), "\n"
)
for _, tbl in pairs(lb) do
for _, scoreTable in pairs(tbl) do
for _, score in ipairs(scoreTable) do
f:write(
score["map"], "\t",
score["name"], "\t",
score["skin"], "\t",
score["color"], "\t",
score["time"], "\t",
table.concat(score["splits"], " "), "\t",
score["flags"], "\t",
stat_str(score["stat"]), "\n"
)
end
end
end
end
f:close()
f:close()
end
end
-- DEBUGGING
@ -1386,7 +1326,7 @@ local function think()
if not singleplayer() then
for p in players.iterate do
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
if p.cmd.buttons or p.cmd.driftturn then
if p.cmd.buttons then
p.afkTime = leveltime
end
@ -1431,7 +1371,13 @@ local function think()
end
-- Autospec
-- Encore
if leveltime == 1 then
Flags = $ & !F_ENCORE
if encoremode then
Flags = $ | F_ENCORE
end
if p then
for s in players.iterate do
if s.valid and s.spectator then
@ -1440,29 +1386,49 @@ local function think()
end
end
end
if not cv_spbatk then
cv_spbatk = CV_FindVar("spbatk")
end
if leveltime > START_TIME - (3 * TICRATE) / 2 then
-- Gamemode flags
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
if server.SPBArunning
and cv_spbatk.value
and leveltime > START_TIME - (3 * TICRATE) / 2 then
Flags = $ | F_SPBATK
if server.SPBAexpert then
Flags = $ | F_SPBEXP
end
if clearcheats then
clearcheats = false
if p then
p.SPBAKARTBIG = false
p.SPBAjustice = false
p.SPBAshutup = false
for q in players.iterate do
q.SPBAKARTBIG = false
q.SPBAjustice = false
q.SPBAshutup = false
end
end
Flags = checkFlags(p)
if p then
if p.SPBAKARTBIG then
Flags = $ | F_SPBBIG
end
if p.SPBAjustice then
Flags = $ | F_SPBJUS
end
end
-- make sure the spb actually spawned
if server.SPBArunning and leveltime == START_TIME - 1 then
if leveltime == START_TIME - 1 then
if not (server.SPBAbomb and server.SPBAbomb.valid) then
-- it didn't spawn, clear spb flags
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
end
end
else
hud.enable("freeplay")
end
end
scoreTable = getScoreTable(gamemap, Flags)
@ -1472,12 +1438,6 @@ local function think()
end
if p then
-- must be done before browser control
if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
timeFinished = p.realtime
saveTime(p)
end
-- Scroll controller
-- Spectators can't input buttons so let the gamer do it
if drawState == DS_SCROLL then
@ -1491,33 +1451,13 @@ local function think()
scrollAcc = 0
end
end
elseif drawState == DS_BROWSER then
if BrowserController(p) then
drawState = DS_DEFAULT
end
end
-- prevent intermission while browsing
if p.exiting then
p.exiting = $ + 1
end
-- disable spba hud
if server.SPBArunning and server.SPBAdone then
server.SPBArunning = false
p.pflags = $ & !(PF_TIMEOVER)
p.exiting = 100
end
-- prevent softlocking the server
if p.afkTime + AFK_BROWSER < leveltime then
drawState = DS_DEFAULT
S_StartSound(nil, 100)
end
elseif p.lives == 0 then
if p.lives == 0 then
drawState = DS_SCROLL
end
if p.cmd.buttons or p.cmd.driftturn then
if p.cmd.buttons then
p.afkTime = leveltime
end
@ -1533,6 +1473,10 @@ local function think()
end
end
if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
timeFinished = p.realtime
saveTime(p)
end
regLap(p)
elseif cv_teamchange.value == 0 then
allowJoin(true)