v1.2.16
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parent
b040fdd933
commit
c0a296df69
263
leaderboard.lua
263
leaderboard.lua
@ -9,6 +9,7 @@ local prevLap = 0
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local splits = {}
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local PATCH = nil
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local help = true
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local UNCLAIMED = "Unclaimed Record"
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-- Retry / changelevel map
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local nextMap = nil
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@ -59,6 +60,13 @@ local cv_enable = CV_RegisterVar({
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end
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})
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local cv_saves = CV_RegisterVar({
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name = "lb_save_count",
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defaultvalue = 20,
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flags = CV_NETVAR,
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PossibleValue = CV_Natural
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})
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local cv_interrupt = CV_RegisterVar({
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name = "lb_interrupt",
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defaultvalue = 0,
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@ -266,8 +274,11 @@ local function changelevel(player, ...)
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else
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--Extended map numbers
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p = ALPH:find(p) - 1
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q = (tonumber(q) or ALPH:find(q) + 9)
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mapnum = 36 * p + q + 100
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local qn = tonumber(q)
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if qn == nil then
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qn = ALPH:find(q) + 9
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end
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mapnum = 36 * p + qn + 100
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end
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if mapheaderinfo[mapnum] == nil then
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@ -319,6 +330,10 @@ addHook("MapLoad", function()
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)
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local function ticsToTime(tics)
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if tics == 0 then
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return "-:--:--"
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end
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return string.format(
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"%d:%02d:%02d",
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G_TicsToMinutes(tics),
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@ -340,15 +355,30 @@ local function drawitem(v, x, y, scale, itempatch, vflags)
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)
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end
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local cursors = {
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[1] = ". ",
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[2] = " ."
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}
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local function marquee(text, maxwidth)
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if #text <= maxwidth then
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return text
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end
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local shift = 16
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-- Creates an index range ranging from -shift to #text + shift
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local pos = ((leveltime / 16) % (#text - maxwidth + shift * 2)) + 1 - shift
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local cursor = ""
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if pos < #text - maxwidth + 1 then
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cursor = cursors[((leveltime / 11) % #cursors) + 1]
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end
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-- The pos is the index going from -shift to #text + shift
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-- It's clamped within the text boundaries ie.
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-- 0 < pos < #text - maxwidth
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pos = min(max(pos, 1), #text - maxwidth + 1)
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return text:sub(pos, pos + maxwidth - 1)
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return text:sub(pos, pos + maxwidth - 1) + cursor
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end
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-- Bats on ...
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@ -359,6 +389,109 @@ local splitSymbol = {[true]="-", [false]="+"}
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local showSplit = 0
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local VFLAGS = V_SNAPTOLEFT
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local FACERANK_DIM = 16
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local function drawScore(v, player, i, gui, faceRank, color, name, time, sSplits, flags)
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--draw Patch/chili
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-- | OFFSET | + | PADDING | * |INDEX|
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local h = ((200 / 4) + 4) + (FACERANK_DIM + 4) * (i - 1)
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v.draw(4, h, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", color))
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if player.name == name then
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v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
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end
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--draw icons
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--draw name
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if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
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-- Shorten long names
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local stralign = "left"
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local MAXWIDTH = 70
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local px = 6
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local py = 0
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if v.stringWidth(name) > MAXWIDTH then
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stralign = "thin"
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py = -1
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if v.stringWidth(name, 0, "thin") > MAXWIDTH then
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stralign = "small"
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py = 2
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if v.stringWidth(name, 0, "small") > MAXWIDTH then
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name = marquee(name, 15)
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end
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end
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end
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-- SPB
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if flags & F_SPBATK then
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local scale = FRACUNIT / 4
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drawitem(
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v,
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4 - 2,
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h - 2,
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scale,
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PATCH["SPB"],
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V_HUDTRANS | VFLAGS
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)
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if flags & F_SPBEXP then
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drawitem(
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v,
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FACERANK_DIM,
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h - 2,
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scale,
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PATCH["INV"][(leveltime / 4) % 6],
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V_HUDTRANS | VFLAGS
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)
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end
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if flags & F_SPBBIG then
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drawitem(
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v,
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4 - 2,
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h + FACERANK_DIM - 4,
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scale,
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PATCH["BIG"],
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V_HUDTRANS | VFLAGS
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)
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end
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if flags & F_SPBJUS then
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drawitem(
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v,
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FACERANK_DIM,
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h + FACERANK_DIM - 4,
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scale,
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PATCH["HYUD"],
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V_HUDTRANS | VFLAGS
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)
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end
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end
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v.drawString(
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px + FACERANK_DIM,
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h + py,
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name,
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V_HUDTRANSHALF | V_ALLOWLOWERCASE | VFLAGS,
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stralign
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)
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-- Draw splits
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if showSplit and sSplits and sSplits[prevLap] != nil then
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local split = splits[prevLap] - sSplits[prevLap]
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v.drawString(
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px + FACERANK_DIM,
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h + 8,
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splitSymbol[split < 0] + ticsToTime(abs(split)),
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V_HUDTRANSHALF | splitColor[split < 0] | VFLAGS
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)
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else
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v.drawString(
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px + FACERANK_DIM,
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h + 8,
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ticsToTime(time),
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V_HUDTRANSHALF | bodium[min(i, 4)] | VFLAGS
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)
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end
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end
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end
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local function drawScoreboard(v, player)
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if disable then return end
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if player != displayplayers[0] then return end
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@ -366,9 +499,9 @@ local function drawScoreboard(v, player)
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cachePatches(v)
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local m = lb[lbID(gamemap, Flags)]
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if m == nil then
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return
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end
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--if m == nil then
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-- return
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--end
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local gui = cv_gui.value
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if leveltime < START_TIME or player.exiting or player.lives == 0 then
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@ -376,108 +509,22 @@ local function drawScoreboard(v, player)
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end
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if gui then
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for i, score in ipairs(m) do
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local name = score["name"]
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local skin = skins[score["skin"]]
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if skin == nil then
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skin = skins["sonic"]
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end
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local skinPatch = PATCH["FACERANK"][skin.name]
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-- | OFFSET | + | PADDING | * |INDEX|
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local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1)
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v.draw(4, h, skinPatch, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
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if player.name == name then
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v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
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end
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-- SPB
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if score["flags"] & F_SPBATK then
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local scale = FRACUNIT / 4
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drawitem(
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v,
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4 - 2,
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h - 2,
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scale,
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PATCH["SPB"],
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V_HUDTRANS | VFLAGS
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)
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if score["flags"] & F_SPBEXP then
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drawitem(
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v,
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skinPatch.width,
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h - 2,
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scale,
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PATCH["INV"][(leveltime / 4) % 6],
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V_HUDTRANS | VFLAGS
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)
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end
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if score["flags"] & F_SPBBIG then
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drawitem(
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v,
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4 - 2,
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h + skinPatch.height - 4,
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scale,
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PATCH["BIG"],
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V_HUDTRANS | VFLAGS
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)
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end
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if score["flags"] & F_SPBJUS then
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drawitem(
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v,
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skinPatch.width,
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h + skinPatch.height - 4,
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scale,
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PATCH["HYUD"],
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V_HUDTRANS | VFLAGS
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)
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end
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end
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if gui == GUI_ON or (gui == GUI_SPLITS and showSplit)
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-- Shorten long names
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local stralign = "left"
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local MAXWIDTH = 70
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local px = 6
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local py = 0
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if v.stringWidth(name) > MAXWIDTH then
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stralign = "thin"
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py = -1
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if v.stringWidth(name, 0, "thin") > MAXWIDTH then
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stralign = "small"
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py = 2
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if v.stringWidth(name, 0, "small") > MAXWIDTH then
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name = marquee(name, 15)
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end
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end
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-- Draw placeholder score
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if m == nil then
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drawScore(v, player, 1, gui, PATCH["NORANK"], nil, UNCLAIMED, 0, nil, 0)
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else
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for i, score in ipairs(m) do
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if i > 5 then
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break
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end
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v.drawString(
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px + skinPatch.width,
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h + py,
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name,
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V_HUDTRANSHALF | V_ALLOWLOWERCASE | VFLAGS,
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stralign
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)
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-- Draw splits
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if showSplit and score["splits"][prevLap] != nil then
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local split = splits[prevLap] - score["splits"][prevLap]
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v.drawString(
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px + skinPatch.width,
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h + 8,
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splitSymbol[split < 0] + ticsToTime(abs(split)),
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V_HUDTRANSHALF | splitColor[split < 0] | VFLAGS
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)
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else
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v.drawString(
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px + skinPatch.width,
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h + 8,
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ticsToTime(score["time"]),
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V_HUDTRANSHALF | bodium[min(i, 4)] | VFLAGS
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)
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local name = score["name"]
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local skin = skins[score["skin"]]
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if skin == nil then
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skin = skins["sonic"]
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end
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local faceRank = PATCH["FACERANK"][skin.name]
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drawScore(v, player, i, gui, faceRank, score["color"], score["name"], score["time"], score["splits"], score["flags"])
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end
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end
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end
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@ -493,6 +540,8 @@ function cachePatches(v)
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PATCH["CHILI"][i-1] = v.cachePatch("K_CHILI" + i)
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end
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PATCH["NORANK"] = v.cachePatch("M_NORANK")
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PATCH["FACERANK"] = {}
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for skin in skins.iterate do
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PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank)
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@ -555,7 +604,7 @@ local function saveTime(player)
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)
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table.sort(m, lbComp)
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while #m > 5 do
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while #m > cv_saves.value do
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table.remove(m)
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end
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@ -618,7 +667,7 @@ local function think()
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if disable then
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if cv_afk.value and ingame() > 1 then
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for p in players.iterate do
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if p.valid and not p.spectator and not p.exiting then
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if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
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if p.cmd.buttons then
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p.afkTime = leveltime
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end
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