This commit is contained in:
Not 2022-03-28 13:15:01 +02:00
parent b040fdd933
commit c0a296df69

View File

@ -9,6 +9,7 @@ local prevLap = 0
local splits = {}
local PATCH = nil
local help = true
local UNCLAIMED = "Unclaimed Record"
-- Retry / changelevel map
local nextMap = nil
@ -59,6 +60,13 @@ local cv_enable = CV_RegisterVar({
end
})
local cv_saves = CV_RegisterVar({
name = "lb_save_count",
defaultvalue = 20,
flags = CV_NETVAR,
PossibleValue = CV_Natural
})
local cv_interrupt = CV_RegisterVar({
name = "lb_interrupt",
defaultvalue = 0,
@ -266,8 +274,11 @@ local function changelevel(player, ...)
else
--Extended map numbers
p = ALPH:find(p) - 1
q = (tonumber(q) or ALPH:find(q) + 9)
mapnum = 36 * p + q + 100
local qn = tonumber(q)
if qn == nil then
qn = ALPH:find(q) + 9
end
mapnum = 36 * p + qn + 100
end
if mapheaderinfo[mapnum] == nil then
@ -319,6 +330,10 @@ addHook("MapLoad", function()
)
local function ticsToTime(tics)
if tics == 0 then
return "-:--:--"
end
return string.format(
"%d:%02d:%02d",
G_TicsToMinutes(tics),
@ -340,15 +355,30 @@ local function drawitem(v, x, y, scale, itempatch, vflags)
)
end
local cursors = {
[1] = ". ",
[2] = " ."
}
local function marquee(text, maxwidth)
if #text <= maxwidth then
return text
end
local shift = 16
-- Creates an index range ranging from -shift to #text + shift
local pos = ((leveltime / 16) % (#text - maxwidth + shift * 2)) + 1 - shift
local cursor = ""
if pos < #text - maxwidth + 1 then
cursor = cursors[((leveltime / 11) % #cursors) + 1]
end
-- The pos is the index going from -shift to #text + shift
-- It's clamped within the text boundaries ie.
-- 0 < pos < #text - maxwidth
pos = min(max(pos, 1), #text - maxwidth + 1)
return text:sub(pos, pos + maxwidth - 1)
return text:sub(pos, pos + maxwidth - 1) + cursor
end
-- Bats on ...
@ -359,83 +389,21 @@ local splitSymbol = {[true]="-", [false]="+"}
local showSplit = 0
local VFLAGS = V_SNAPTOLEFT
local function drawScoreboard(v, player)
if disable then return end
if player != displayplayers[0] then return end
cachePatches(v)
local m = lb[lbID(gamemap, Flags)]
if m == nil then
return
end
local gui = cv_gui.value
if leveltime < START_TIME or player.exiting or player.lives == 0 then
gui = GUI_ON
end
if gui then
for i, score in ipairs(m) do
local name = score["name"]
local skin = skins[score["skin"]]
if skin == nil then
skin = skins["sonic"]
end
local skinPatch = PATCH["FACERANK"][skin.name]
local FACERANK_DIM = 16
local function drawScore(v, player, i, gui, faceRank, color, name, time, sSplits, flags)
--draw Patch/chili
-- | OFFSET | + | PADDING | * |INDEX|
local h = ((200 / 4) + 4) + (skinPatch.height + 4) * (i - 1)
local h = ((200 / 4) + 4) + (FACERANK_DIM + 4) * (i - 1)
v.draw(4, h, skinPatch, V_HUDTRANS | VFLAGS, v.getColormap("sonic", score["color"]))
v.draw(4, h, faceRank, V_HUDTRANS | VFLAGS, v.getColormap("sonic", color))
if player.name == name then
v.draw(4, h, PATCH["CHILI"][(leveltime / 4) % 8], V_HUDTRANS | VFLAGS)
end
-- SPB
if score["flags"] & F_SPBATK then
local scale = FRACUNIT / 4
drawitem(
v,
4 - 2,
h - 2,
scale,
PATCH["SPB"],
V_HUDTRANS | VFLAGS
)
if score["flags"] & F_SPBEXP then
drawitem(
v,
skinPatch.width,
h - 2,
scale,
PATCH["INV"][(leveltime / 4) % 6],
V_HUDTRANS | VFLAGS
)
end
if score["flags"] & F_SPBBIG then
drawitem(
v,
4 - 2,
h + skinPatch.height - 4,
scale,
PATCH["BIG"],
V_HUDTRANS | VFLAGS
)
end
if score["flags"] & F_SPBJUS then
drawitem(
v,
skinPatch.width,
h + skinPatch.height - 4,
scale,
PATCH["HYUD"],
V_HUDTRANS | VFLAGS
)
end
end
--draw icons
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit)
--draw name
if gui == GUI_ON or (gui == GUI_SPLITS and showSplit) then
-- Shorten long names
local stralign = "left"
local MAXWIDTH = 70
@ -453,8 +421,51 @@ local function drawScoreboard(v, player)
end
end
-- SPB
if flags & F_SPBATK then
local scale = FRACUNIT / 4
drawitem(
v,
4 - 2,
h - 2,
scale,
PATCH["SPB"],
V_HUDTRANS | VFLAGS
)
if flags & F_SPBEXP then
drawitem(
v,
FACERANK_DIM,
h - 2,
scale,
PATCH["INV"][(leveltime / 4) % 6],
V_HUDTRANS | VFLAGS
)
end
if flags & F_SPBBIG then
drawitem(
v,
4 - 2,
h + FACERANK_DIM - 4,
scale,
PATCH["BIG"],
V_HUDTRANS | VFLAGS
)
end
if flags & F_SPBJUS then
drawitem(
v,
FACERANK_DIM,
h + FACERANK_DIM - 4,
scale,
PATCH["HYUD"],
V_HUDTRANS | VFLAGS
)
end
end
v.drawString(
px + skinPatch.width,
px + FACERANK_DIM,
h + py,
name,
V_HUDTRANSHALF | V_ALLOWLOWERCASE | VFLAGS,
@ -462,24 +473,60 @@ local function drawScoreboard(v, player)
)
-- Draw splits
if showSplit and score["splits"][prevLap] != nil then
local split = splits[prevLap] - score["splits"][prevLap]
if showSplit and sSplits and sSplits[prevLap] != nil then
local split = splits[prevLap] - sSplits[prevLap]
v.drawString(
px + skinPatch.width,
px + FACERANK_DIM,
h + 8,
splitSymbol[split < 0] + ticsToTime(abs(split)),
V_HUDTRANSHALF | splitColor[split < 0] | VFLAGS
)
else
v.drawString(
px + skinPatch.width,
px + FACERANK_DIM,
h + 8,
ticsToTime(score["time"]),
ticsToTime(time),
V_HUDTRANSHALF | bodium[min(i, 4)] | VFLAGS
)
end
end
end
local function drawScoreboard(v, player)
if disable then return end
if player != displayplayers[0] then return end
cachePatches(v)
local m = lb[lbID(gamemap, Flags)]
--if m == nil then
-- return
--end
local gui = cv_gui.value
if leveltime < START_TIME or player.exiting or player.lives == 0 then
gui = GUI_ON
end
if gui then
-- Draw placeholder score
if m == nil then
drawScore(v, player, 1, gui, PATCH["NORANK"], nil, UNCLAIMED, 0, nil, 0)
else
for i, score in ipairs(m) do
if i > 5 then
break
end
local name = score["name"]
local skin = skins[score["skin"]]
if skin == nil then
skin = skins["sonic"]
end
local faceRank = PATCH["FACERANK"][skin.name]
drawScore(v, player, i, gui, faceRank, score["color"], score["name"], score["time"], score["splits"], score["flags"])
end
end
end
end
hud.add(drawScoreboard, "game")
@ -493,6 +540,8 @@ function cachePatches(v)
PATCH["CHILI"][i-1] = v.cachePatch("K_CHILI" + i)
end
PATCH["NORANK"] = v.cachePatch("M_NORANK")
PATCH["FACERANK"] = {}
for skin in skins.iterate do
PATCH["FACERANK"][skin.name] = v.cachePatch(skin.facerank)
@ -555,7 +604,7 @@ local function saveTime(player)
)
table.sort(m, lbComp)
while #m > 5 do
while #m > cv_saves.value do
table.remove(m)
end
@ -618,7 +667,7 @@ local function think()
if disable then
if cv_afk.value and ingame() > 1 then
for p in players.iterate do
if p.valid and not p.spectator and not p.exiting then
if p.valid and not p.spectator and not p.exiting and p.lives > 0 then
if p.cmd.buttons then
p.afkTime = leveltime
end