add levelselector
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c83dc1d070
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b6e6e82bd6
337
browser.lua
Normal file
337
browser.lua
Normal file
@ -0,0 +1,337 @@
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local maps
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local mapIndex = 1
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local modes = nil
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local mode = 1
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local function mapIndexOffset(n)
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return (mapIndex + n + #maps - 1) % #maps + 1
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end
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local function updateMapIndex(n)
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mapIndex = mapIndexOffset(n)
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-- TODO: keep mode while scrolling through levels
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mode = 1
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modes = nil
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end
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local function getMap(offset)
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return maps[mapIndexOffset(offset or 0)]
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end
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local scalar = 2
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local hlfScrnWdth = 320 / 2
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local mappY = 26
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local ttlY = mappY + FixedMul(30, FRACUNIT / scalar)
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local scoresY = ttlY + 16
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local function drawMapPatch(v, offset)
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local scale = FRACUNIT / (abs(offset) + scalar)
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local mapName = G_BuildMapName(getMap(offset))
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local mapp = v.cachePatch(mapName.."P")
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local scaledWidth = FixedMul(mapp.width, scale)
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local scaledHeight = FixedMul(mapp.height, scale)
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v.drawScaled(
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(hlfScrnWdth + offset * scaledWidth - scaledWidth / 2) * FRACUNIT,
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(mappY - scaledHeight / 2) * FRACUNIT,
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scale,
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mapp
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)
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end
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local colors = {
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[0] = 0,
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[1] = 215
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}
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local function drawMapBorder(v)
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local mapWidth = FixedMul(160, FRACUNIT / scalar)
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local mapHeight = FixedMul(100, FRACUNIT / scalar)
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v.drawFill(
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hlfScrnWdth - mapWidth / 2 - 1,
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mappY - mapHeight / 2 -1,
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mapWidth + 2,
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mapHeight + 2,
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colors[leveltime / 4 % 2]
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)
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end
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local function zoneAct(map)
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local z = ""
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if map.zonttl != "" then
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z = " " + map.zonttl
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elseif not(map.levelflags & LF_NOZONE) then
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z = " Zone"
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end
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if map.actnum != "" then
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z = $ + " " + map.actnum
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end
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return z
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end
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local function drawMapStrings(v)
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local map = mapheaderinfo[getMap()]
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local titleWidth = v.stringWidth(map.lvlttl)
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-- title
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v.drawString(
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hlfScrnWdth,
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ttlY,
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map.lvlttl,
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V_SKYMAP,
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"center"
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)
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-- zone/act
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local zone = zoneAct(map)
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local zoneWidth = v.stringWidth(zone)
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v.drawString(
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hlfScrnWdth + titleWidth / 2,
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ttlY + 8,
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zone,
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V_SKYMAP,
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"right"
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)
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-- subtitle
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v.drawString(
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hlfScrnWdth + titleWidth / 2 - zoneWidth,
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ttlY + 8,
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map.subttl,
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V_MAGENTAMAP,
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"small-right"
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)
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end
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local F_SPBATK = 0x1
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local F_SPBJUS = 0x2
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local F_SPBBIG = 0x4
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local F_SPBEXP = 0x8
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local function drawGamemode(v)
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local m = modes[mode] or 0
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local modeX = 20
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local modeY = scoresY
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local scale = FRACUNIT / 2
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if m == 0 then
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local clockp = v.cachePatch("K_LAPE02")
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v.drawScaled(
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modeX * FRACUNIT,
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modeY * FRACUNIT,
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scale,
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clockp
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)
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v.drawString(
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modeX,
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modeY,
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"Time Attack!"
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)
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elseif m & F_SPBATK then
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local scaledHalf = FixedMul(50 * FRACUNIT, scale) / 2
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local xoff = 0
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if m & F_SPBBIG then
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xoff = $ + scaledHalf
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end
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if m & F_SPBEXP then
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xoff = $ + scaledHalf
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end
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if m & F_SPBBIG then
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local growp = v.cachePatch("K_ITGROW")
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v.drawScaled(
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modeX * FRACUNIT - scaledHalf + xoff,
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modeY * FRACUNIT - scaledHalf,
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scale,
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growp
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)
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xoff = $ - scaledHalf
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end
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if m & F_SPBEXP then
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local invp = v.cachePatch("K_ITINV"..(leveltime / 6 % 7 + 1))
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v.drawScaled(
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modeX * FRACUNIT - scaledHalf + xoff,
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modeY * FRACUNIT - scaledHalf,
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scale,
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invp
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)
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end
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local spbp = v.cachePatch("K_ITSPB")
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v.drawScaled(
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modeX * FRACUNIT - scaledHalf,
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modeY * FRACUNIT - scaledHalf,
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scale,
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spbp
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)
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v.drawString(
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modeX,
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modeY,
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"SPB Attack!"
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)
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end
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end
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-- draw in columns
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-- pos, facerank, name, time, flags
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-- ______________________________________________
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-- | 3|[O]|InsertNameHere | 01:02:03 | EXB |
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-- ----------------------------------------------
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local column = {
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[0] = 18, -- pos, drawNum is right aligned
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[1] = 18, -- facerank
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[2] = 46, -- name
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[3] = 216, -- time
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[4] = 250 -- flags
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}
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local function drawScore(v, i, score)
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local y = scoresY + i * 18
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-- position
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v.drawNum(column[0], y, i)
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local skin = skins[score["skin"]]
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local facerank = skin and v.cachePatch(skin.facerank) or v.cachePatch("M_NORANK")
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v.draw(column[1], y, facerank, 0, v.getColormap("sonic", score["color"]))
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v.drawString(column[2], y, score["name"], V_ALLOWLOWERCASE)
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v.drawString(column[3], y, rawget(_G, "TicsToTime")(score["time"]))
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end
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local function drawBrowser(v, leaderboard)
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-- set available modes for this map
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-- TODO: set this elsewhere
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if modes == nil then
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modes = {}
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for mode, scoreTable in pairs(leaderboard) do
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if scoreTable[getMap()] then
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table.insert(modes, mode)
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end
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end
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table.sort(modes)
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end
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v.fadeScreen(0xFF00, 16)
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-- previous, next maps
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for i = 5, 1, -1 do
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drawMapPatch(v, -i)
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drawMapPatch(v, i)
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end
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-- draw map border
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drawMapBorder(v)
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-- current map
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drawMapPatch(v, 0)
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drawMapStrings(v)
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drawGamemode(v)
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if not modes then return end
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local gamemode = leaderboard[modes[mode]]
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if not gamemode then return end
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local scoreTable = gamemode[getMap()]
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if not scoreTable then return end
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for i, score in ipairs(scoreTable) do
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if i > 10 then
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break
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end
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drawScore(v, i, score)
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end
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end
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rawset(_G, "DrawBrowser", drawBrowser)
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local function initBrowser(leaderboard)
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-- set mapIndex to current map
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for i, m in ipairs(maps) do
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if m == gamemap then
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mapIndex = i
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break
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end
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end
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modes = nil
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mode = 1
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end
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rawset(_G, "InitBrowser", initBrowser)
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-- initialize maps with racemaps only
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local function loadMaps()
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maps = {}
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for i = 0, #mapheaderinfo do
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local map = mapheaderinfo[i]
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if map and map.typeoflevel & TOL_RACE then
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table.insert(maps, i)
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end
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end
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end
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addHook("MapLoad", loadMaps)
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local repeatCount = 0
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local keyRepeat = 0
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local function updateKeyRepeat()
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S_StartSound(nil, 143)
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if repeatCount < 1 then
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keyRepeat = TICRATE / 4
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else
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keyRepeat = TICRATE / 15
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end
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repeatCount = $ + 1
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end
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local function resetKeyRepeat()
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keyRepeat = 0
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repeatCount = 0
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end
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-- return value indicates we want to exit the browser
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local function controller(player)
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keyRepeat = max(0, $ - 1)
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if not (player.cmd.driftturn or player.cmd.buttons) then
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resetKeyRepeat()
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end
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if not keyRepeat then
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if player.cmd.driftturn > 0 then
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updateMapIndex(-1)
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updateKeyRepeat()
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elseif player.cmd.driftturn < 0 then
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updateMapIndex(1)
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updateKeyRepeat()
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elseif player.cmd.buttons & BT_DRIFT then
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if #modes then
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mode = $ % #modes + 1
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end
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updateKeyRepeat()
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elseif player.cmd.buttons & BT_BRAKE then
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S_StartSound(nil, 115)
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return true
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elseif player.cmd.buttons & BT_ACCELERATE then
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S_StartSound(nil, 143)
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COM_BufInsertText(player, "changelevel "..G_BuildMapName(maps[mapIndex]))
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return true
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end
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end
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end
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rawset(_G, "BrowserController", controller)
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local function netvars(net)
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maps = net($)
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mapIndex = net($)
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modes = net($)
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mode = net($)
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end
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addHook("NetVars", netvars)
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@ -33,7 +33,7 @@ local RedFlash = {
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local StatTrack = false
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local UNCLAIMED = "Unclaimed Record"
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local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore records"
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local HELP_MESSAGE = "\x89Leaderboard Commands:\nretry exit findmap changelevel spba_clearcheats lb_gui rival scroll encore records levelselect"
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local FILENAME = "leaderboard.txt"
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-- Retry / changelevel map
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@ -68,6 +68,7 @@ local DS_DEFAULT = 0x0
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local DS_SCROLL = 0x1
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local DS_AUTO = 0x2
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local DS_SCRLTO = 0x4
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local DS_BROWSER = 0x8
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local drawState = DS_DEFAULT
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@ -396,6 +397,18 @@ local function exitlevel(player, ...)
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end
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COM_AddCommand("exit", exitlevel)
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local function browser(player)
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if not doyoudare(player) then return end
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if not rawget(_G, "DrawBrowser") then
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print("Browser is not loaded")
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return
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end
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rawget(_G, "InitBrowser")()
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drawState = DS_BROWSER
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end
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COM_AddCommand("levelselect", browser)
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local function zoneAct(map)
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local z = ""
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if map.zonttl != "" then
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@ -835,6 +848,7 @@ function ticsToTime(tics, pure)
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G_TicsToCentiseconds(tics)
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)
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end
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rawset(_G, "TicsToTime", ticsToTime)
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-- Item patches have the amazing property of being displaced 12x 13y pixels
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local iXoffset = 13 * FRACUNIT
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@ -1116,11 +1130,16 @@ local function drawScrollTo(v, player, scoreTable, gui)
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drawScroll(v, player, scoreTable, gui)
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end
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local function drawBrowser(v, player)
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rawget(_G, "DrawBrowser")(v, lb)
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end
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local stateFunctions = {
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[DS_DEFAULT] = drawDefault,
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[DS_SCROLL] = drawScroll,
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[DS_AUTO] = drawAuto,
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[DS_SCRLTO] = drawScrollTo
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[DS_SCRLTO] = drawScrollTo,
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[DS_BROWSER] = drawBrowser
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}
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-- Draw mode and return pos + 1 if success
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@ -1457,6 +1476,10 @@ local function think()
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scrollAcc = 0
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end
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end
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elseif drawState == DS_BROWSER then
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if rawget(_G, "BrowserController")(p) then
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drawState = DS_DEFAULT
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end
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end
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if p.lives == 0 then
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