This commit is contained in:
Not 2022-03-28 13:13:21 +02:00
parent 017794c554
commit f1a886182c
1 changed files with 84 additions and 16 deletions

View File

@ -19,7 +19,10 @@ local F_SPBEXP = 0x8
local clearcheats = false local clearcheats = false
local startTime = 6 * TICRATE + (3 * TICRATE / 4) local START_TIME = 6 * TICRATE + (3 * TICRATE / 4)
local AFK_TIMEOUT = TICRATE * 5
local AFK_BALANCE = TICRATE * 60
local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
-- patch caching function -- patch caching function
local cachePatches local cachePatches
@ -92,6 +95,20 @@ else
print("Failed to open file: ", FILENAME) print("Failed to open file: ", FILENAME)
end end
local function allowJoin(v)
local y
if v then
y = "yes"
--hud.enable("freeplay")
else
y = "no"
-- Why in gods name does this work on a local server but fails on a public one
--hud.disable("freeplay")
end
COM_BufInsertText(server, "allowteamchange " + y)
end
local function ingame() local function ingame()
local n = 0 local n = 0
for p in players.iterate do for p in players.iterate do
@ -103,11 +120,12 @@ local function ingame()
end end
local function initLeaderboard(player) local function initLeaderboard(player)
if disable and leveltime < startTime then if disable and leveltime < START_TIME then
disable = ingame() > 1 disable = ingame() > 1
else else
disable = disable or ingame() > 1 disable = disable or ingame() > 1
end end
player.afkTimeout = leveltime
end end
addHook("PlayerSpawn", initLeaderboard) addHook("PlayerSpawn", initLeaderboard)
@ -220,6 +238,8 @@ addHook("MapLoad", function()
timeFinished = 0 timeFinished = 0
splits = {} splits = {}
prevLap = 0 prevLap = 0
allowJoin(true)
--printTable(lb) --printTable(lb)
end end
) )
@ -496,8 +516,37 @@ local function regLap(player)
end end
end end
local function getGamer()
for p in players.iterate do
if p.valid and not p.spectator then
return p
end
end
end
local function think() local function think()
if disable then if disable then
if ingame() > 1 then
for p in players.iterate do
if p.valid and not p.spectator and not p.exiting then
if p.cmd.buttons then
p.afkTimeout = leveltime
end
if p.afkTimeout + AFK_BALANCE < leveltime then
p.spectator = true
chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
end
end
end
else
for p in players.iterate do
if p.valid and not p.spectator then
p.afkTimeout = leveltime
end
end
end
help = true help = true
return return
end end
@ -505,9 +554,10 @@ local function think()
showSplit = showSplit - 1 showSplit = showSplit - 1
end end
if leveltime < startTime then local p = getGamer()
if leveltime < START_TIME then
-- Help message -- Help message
if leveltime == startTime - TICRATE * 3 then if leveltime == START_TIME - TICRATE * 3 then
if ingame() == 1 then if ingame() == 1 then
if help then if help then
help = false help = false
@ -520,16 +570,10 @@ local function think()
-- Autospec -- Autospec
if leveltime == 1 then if leveltime == 1 then
local gamer = nil if p then
for p in players.iterate do for s in players.iterate do
if p.valid and not p.spectator then if s.valid and s.spectator then
gamer = #p COM_BufInsertText(s, string.format("view \"%d\"", #p))
end
end
if gamer then
for p in players.iterate do
if p.valid and p.spectator then
COM_BufInsertText(p, string.format("view \"%d\"", gamer))
end end
end end
end end
@ -537,7 +581,7 @@ local function think()
-- Gamemode flags -- Gamemode flags
Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS) Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
if leveltime > startTime - (3 * TICRATE) / 2 and server.SPBArunning then if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
Flags = $ | F_SPBATK Flags = $ | F_SPBATK
if server.SPBAexpert then if server.SPBAexpert then
Flags = $ | F_SPBEXP Flags = $ | F_SPBEXP
@ -563,16 +607,40 @@ local function think()
end end
end end
for p in players.iterate do local cv_teamchange = CV_FindVar("allowteamchange")
if p then
if p.cmd.buttons then
p.afkTimeout = leveltime
end
if leveltime > PREVENT_JOIN_TIME and p.afkTimeout + AFK_TIMEOUT > leveltime then
if cv_teamchange.value then
allowJoin(false)
end
elseif p.afkTimeout + AFK_TIMEOUT < leveltime then
if not cv_teamchange.value then
allowJoin(true)
end
end
if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
timeFinished = p.realtime timeFinished = p.realtime
saveTime(p) saveTime(p)
end end
regLap(p) regLap(p)
elseif cv_teamchange.value == 0 then
allowJoin(true)
end end
end end
addHook("ThinkFrame", think) addHook("ThinkFrame", think)
local function resetTeamchange()
if not CV_FindVar("allowteamchange").value then
allowJoin(true)
end
end
addHook("IntermissionThinker", resetTeamchange)
local function netvars(net) local function netvars(net)
lb = net($) lb = net($)
end end