forked from Not/srb2k-leaderboard
v1.2.12
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017794c554
commit
f1a886182c
100
leaderboard.lua
100
leaderboard.lua
@ -19,7 +19,10 @@ local F_SPBEXP = 0x8
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local clearcheats = false
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local clearcheats = false
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local startTime = 6 * TICRATE + (3 * TICRATE / 4)
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local START_TIME = 6 * TICRATE + (3 * TICRATE / 4)
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local AFK_TIMEOUT = TICRATE * 5
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local AFK_BALANCE = TICRATE * 60
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local PREVENT_JOIN_TIME = START_TIME + TICRATE * 5
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-- patch caching function
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-- patch caching function
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local cachePatches
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local cachePatches
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@ -92,6 +95,20 @@ else
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print("Failed to open file: ", FILENAME)
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print("Failed to open file: ", FILENAME)
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end
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end
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local function allowJoin(v)
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local y
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if v then
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y = "yes"
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--hud.enable("freeplay")
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else
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y = "no"
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-- Why in gods name does this work on a local server but fails on a public one
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--hud.disable("freeplay")
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end
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COM_BufInsertText(server, "allowteamchange " + y)
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end
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local function ingame()
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local function ingame()
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local n = 0
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local n = 0
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for p in players.iterate do
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for p in players.iterate do
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@ -103,11 +120,12 @@ local function ingame()
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end
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end
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local function initLeaderboard(player)
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local function initLeaderboard(player)
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if disable and leveltime < startTime then
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if disable and leveltime < START_TIME then
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disable = ingame() > 1
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disable = ingame() > 1
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else
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else
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disable = disable or ingame() > 1
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disable = disable or ingame() > 1
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end
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end
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player.afkTimeout = leveltime
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end
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end
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addHook("PlayerSpawn", initLeaderboard)
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addHook("PlayerSpawn", initLeaderboard)
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@ -220,6 +238,8 @@ addHook("MapLoad", function()
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timeFinished = 0
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timeFinished = 0
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splits = {}
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splits = {}
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prevLap = 0
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prevLap = 0
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allowJoin(true)
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--printTable(lb)
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--printTable(lb)
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end
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end
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)
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)
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@ -496,8 +516,37 @@ local function regLap(player)
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end
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end
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end
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end
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local function getGamer()
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for p in players.iterate do
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if p.valid and not p.spectator then
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return p
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end
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end
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end
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local function think()
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local function think()
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if disable then
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if disable then
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if ingame() > 1 then
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for p in players.iterate do
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if p.valid and not p.spectator and not p.exiting then
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if p.cmd.buttons then
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p.afkTimeout = leveltime
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end
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if p.afkTimeout + AFK_BALANCE < leveltime then
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p.spectator = true
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chatprint("\x89" + p.name + " was moved to the other team for game balance", true)
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end
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end
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end
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else
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for p in players.iterate do
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if p.valid and not p.spectator then
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p.afkTimeout = leveltime
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end
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end
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end
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help = true
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help = true
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return
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return
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end
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end
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@ -505,9 +554,10 @@ local function think()
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showSplit = showSplit - 1
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showSplit = showSplit - 1
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end
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end
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if leveltime < startTime then
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local p = getGamer()
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if leveltime < START_TIME then
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-- Help message
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-- Help message
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if leveltime == startTime - TICRATE * 3 then
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if leveltime == START_TIME - TICRATE * 3 then
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if ingame() == 1 then
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if ingame() == 1 then
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if help then
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if help then
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help = false
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help = false
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@ -520,16 +570,10 @@ local function think()
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-- Autospec
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-- Autospec
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if leveltime == 1 then
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if leveltime == 1 then
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local gamer = nil
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if p then
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for p in players.iterate do
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for s in players.iterate do
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if p.valid and not p.spectator then
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if s.valid and s.spectator then
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gamer = #p
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COM_BufInsertText(s, string.format("view \"%d\"", #p))
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end
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end
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if gamer then
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for p in players.iterate do
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if p.valid and p.spectator then
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COM_BufInsertText(p, string.format("view \"%d\"", gamer))
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end
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end
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end
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end
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end
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end
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@ -537,7 +581,7 @@ local function think()
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-- Gamemode flags
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-- Gamemode flags
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Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
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Flags = $ & !(F_SPBATK | F_SPBEXP | F_SPBBIG | F_SPBJUS)
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if leveltime > startTime - (3 * TICRATE) / 2 and server.SPBArunning then
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if leveltime > START_TIME - (3 * TICRATE) / 2 and server.SPBArunning then
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Flags = $ | F_SPBATK
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Flags = $ | F_SPBATK
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if server.SPBAexpert then
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if server.SPBAexpert then
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Flags = $ | F_SPBEXP
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Flags = $ | F_SPBEXP
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@ -563,16 +607,40 @@ local function think()
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end
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end
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end
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end
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for p in players.iterate do
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local cv_teamchange = CV_FindVar("allowteamchange")
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if p then
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if p.cmd.buttons then
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p.afkTimeout = leveltime
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end
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if leveltime > PREVENT_JOIN_TIME and p.afkTimeout + AFK_TIMEOUT > leveltime then
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if cv_teamchange.value then
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allowJoin(false)
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end
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elseif p.afkTimeout + AFK_TIMEOUT < leveltime then
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if not cv_teamchange.value then
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allowJoin(true)
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end
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end
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if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
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if p.laps >= mapheaderinfo[gamemap].numlaps and timeFinished == 0 then
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timeFinished = p.realtime
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timeFinished = p.realtime
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saveTime(p)
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saveTime(p)
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end
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end
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regLap(p)
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regLap(p)
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elseif cv_teamchange.value == 0 then
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allowJoin(true)
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end
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end
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end
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end
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addHook("ThinkFrame", think)
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addHook("ThinkFrame", think)
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local function resetTeamchange()
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if not CV_FindVar("allowteamchange").value then
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allowJoin(true)
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end
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end
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addHook("IntermissionThinker", resetTeamchange)
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local function netvars(net)
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local function netvars(net)
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lb = net($)
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lb = net($)
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end
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end
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