Dev ed92c6802c Refactor oh how bot equipment items are generated.
Now uses blacklist data from bot.json when picking equipment mods
Equipment gen now passes same BotData object as weapon mod gen
Pass botEquipmentRole via request object instead of calculating it every item slot
Fixed `getFilteredDynamicModsForItem()` being hard coded to use first blacklist object  regardless of which one matched the bot level
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