Server/project/src/helpers/ContainerHelper.ts

123 lines
3.5 KiB
TypeScript

import { injectable } from "tsyringe";
export class FindSlotResult
{
success: boolean;
x: any;
y: any;
rotation: boolean;
constructor(success = false, x = null, y = null, rotation = false)
{
this.success = success;
this.x = x;
this.y = y;
this.rotation = rotation;
}
}
@injectable()
export class ContainerHelper
{
protected locateSlot(container2D: number[][], containerX: number, containerY: number, x: number, y: number, itemW: number, itemH: number): boolean
{
let foundSlot = true;
for (let itemY = 0; itemY < itemH; itemY++)
{
if (foundSlot && y + itemH - 1 > containerY - 1)
{
foundSlot = false;
break;
}
for (let itemX = 0; itemX < itemW; itemX++)
{
if (foundSlot && x + itemW - 1 > containerX - 1)
{
foundSlot = false;
break;
}
if (container2D[y + itemY][x + itemX] !== 0)
{
foundSlot = false;
break;
}
}
if (!foundSlot)
{
break;
}
}
return foundSlot;
}
/* Finds a slot for an item in a given 2D container map
* Output: { success: boolean, x: number, y: number, rotation: boolean }
*/
public findSlotForItem(container2D: number[][], itemWidth: number, itemHeight: number): FindSlotResult
{
let rotation = false;
const minVolume = (itemWidth < itemHeight ? itemWidth : itemHeight) - 1;
const containerY = container2D.length;
const containerX = container2D[0].length;
const limitY = containerY - minVolume;
const limitX = containerX - minVolume;
for (let y = 0; y < limitY; y++)
{
for (let x = 0; x < limitX; x++)
{
let foundSlot = this.locateSlot(container2D, containerX, containerY, x, y, itemWidth, itemHeight);
/**
* Try to rotate if there is enough room for the item
* Only occupies one grid of items, no rotation required
* */
if (!foundSlot && itemWidth * itemHeight > 1)
{
foundSlot = this.locateSlot(container2D, containerX, containerY, x, y, itemHeight, itemWidth);
if (foundSlot)
{
rotation = true;
}
}
if (!foundSlot)
{
continue;
}
return new FindSlotResult(true, x, y, rotation);
}
}
return new FindSlotResult();
}
public fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): number[][]
{
const itemWidth = rotate ? itemH : itemW;
const itemHeight = rotate ? itemW : itemH;
for (let tmpY = y; tmpY < y + itemHeight; tmpY++)
{
for (let tmpX = x; tmpX < x + itemWidth; tmpX++)
{
if (container2D[tmpY][tmpX] === 0)
{
container2D[tmpY][tmpX] = 1;
}
else
{
throw `Slot at (${x}, ${y}) is already filled`;
}
}
}
return container2D;
}
}