import { injectable } from "tsyringe"; export class FindSlotResult { success: boolean; x: any; y: any; rotation: boolean; constructor(success = false, x = null, y = null, rotation = false) { this.success = success; this.x = x; this.y = y; this.rotation = rotation; } } @injectable() export class ContainerHelper { protected locateSlot(container2D: number[][], containerX: number, containerY: number, x: number, y: number, itemW: number, itemH: number): boolean { let foundSlot = true; for (let itemY = 0; itemY < itemH; itemY++) { if (foundSlot && y + itemH - 1 > containerY - 1) { foundSlot = false; break; } for (let itemX = 0; itemX < itemW; itemX++) { if (foundSlot && x + itemW - 1 > containerX - 1) { foundSlot = false; break; } if (container2D[y + itemY][x + itemX] !== 0) { foundSlot = false; break; } } if (!foundSlot) { break; } } return foundSlot; } /* Finds a slot for an item in a given 2D container map * Output: { success: boolean, x: number, y: number, rotation: boolean } */ public findSlotForItem(container2D: number[][], itemWidth: number, itemHeight: number): FindSlotResult { let rotation = false; const minVolume = (itemWidth < itemHeight ? itemWidth : itemHeight) - 1; const containerY = container2D.length; const containerX = container2D[0].length; const limitY = containerY - minVolume; const limitX = containerX - minVolume; for (let y = 0; y < limitY; y++) { for (let x = 0; x < limitX; x++) { let foundSlot = this.locateSlot(container2D, containerX, containerY, x, y, itemWidth, itemHeight); /** * Try to rotate if there is enough room for the item * Only occupies one grid of items, no rotation required * */ if (!foundSlot && itemWidth * itemHeight > 1) { foundSlot = this.locateSlot(container2D, containerX, containerY, x, y, itemHeight, itemWidth); if (foundSlot) { rotation = true; } } if (!foundSlot) { continue; } return new FindSlotResult(true, x, y, rotation); } } return new FindSlotResult(); } public fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): number[][] { const itemWidth = rotate ? itemH : itemW; const itemHeight = rotate ? itemW : itemH; for (let tmpY = y; tmpY < y + itemHeight; tmpY++) { for (let tmpX = x; tmpX < x + itemWidth; tmpX++) { if (container2D[tmpY][tmpX] === 0) { container2D[tmpY][tmpX] = 1; } else { throw `Slot at (${x}, ${y}) is already filled`; } } } return container2D; } }