4ac12ef70a
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project. The majority of these changes are from running two commands: `npm run lint:fix` `npm run style:fix` This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward. There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed. The four plugins are: https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig https://marketplace.visualstudio.com/items?itemName=dprint.dprint https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint https://marketplace.visualstudio.com/items?itemName=biomejs.biome Once installed they should just work within the workspace. Also, be sure to `npm i` to get the new dprint application. Co-authored-by: Refringe <brownelltyler@gmail.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
41 lines
1.2 KiB
TypeScript
41 lines
1.2 KiB
TypeScript
import { IBaseConfig } from "@spt-aki/models/spt/config/IBaseConfig";
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export interface IInRaidConfig extends IBaseConfig
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{
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kind: "aki-inraid";
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MIAOnRaidEnd: boolean;
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/** Overrides to apply to the pre-raid settings screen */
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raidMenuSettings: RaidMenuSettings;
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/** What effects should be saved post-raid */
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save: Save;
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/** Names of car extracts */
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carExtracts: string[];
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/** Names of coop extracts */
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coopExtracts: string[];
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/** Fence rep gain from a single car extract */
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carExtractBaseStandingGain: number;
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/** Fence rep gain from a single coop extract */
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coopExtractBaseStandingGain: number;
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/** Fence rep gain when successfully extracting as pscav */
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scavExtractGain: number;
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/** On death should items in your secure keep their Find in raid status regardless of how you finished the raid */
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keepFiRSecureContainerOnDeath: boolean;
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}
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export interface RaidMenuSettings
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{
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aiAmount: string;
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aiDifficulty: string;
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bossEnabled: boolean;
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scavWars: boolean;
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taggedAndCursed: boolean;
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enablePve: boolean;
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}
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export interface Save
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{
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/** Should loot gained from raid be saved */
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loot: boolean;
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durability: boolean;
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}
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