This pull request aims to refactor the InsuranceController class to improve its code quality and maintainability. The changes include restructuring methods, adding detailed comments, and enhancing the overall logic for processing insured items.
Specific changes include:
- Updating the `findItemstoDelete()` method (and the entire class, really) to keep track of which items are tagged using a Set. This *ensures* that an item can only be attempted to be deleted once, as Sets cannot contain duplicates.
- Changing the method in which we remove insurance packages from the profile. We were iterating over them using a `for` in reverse order and then removing them with a splice and the current index. On paper this should work, but funny things were happening... Sometimes. I've created a new method that removes packages from a profile by matching against the package systemData date, time, and location. This should give us a specific insurance package (as we don't have an ID to use). In addition to this we're fetching a new instance of the profile to edit, instead of modifying packages that are being iterated over as they're being iterated over.
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I was unable to reproduce the issue where insurance packages were not being removed from the profile, but hopefully these simplified approaches lead to less funny business.
Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/148
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-committed-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Signed-off-by: bili@育碧苏联Ubisoviet
server strings are translated. player chat message WIP
Co-authored-by: Your Name <you@example.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/131
Co-authored-by: ghost114514 <ghost114514@noreply.dev.sp-tarkov.com>
Co-committed-by: ghost114514 <ghost114514@noreply.dev.sp-tarkov.com>
The `BotEquipmentModPoolService.generatePool()` method is recursive, but it does not check if the pool it creates already contains data for sub items when it finds them and calls itself on them. This creates substantial bloat in the function that is undetectable to end users, but causes some additional delay when it is called.
I noticed this when using a server mod that allows for less restrictions on mod combinations (as it would hit the system recursion limit and error out) but the bloat still affects vanilla - it takes ~1 minute for all the recursive calls to end, whereas this fix reduces that to <10 seconds.
To fix this, I've moved a block of code into the conditional block that checks if the item we're adding (and its' sub items) are already in the pool before it calls itself.
This is my first pull request, so let me know if I've fudged up somewhere and I'll do my best to fix it.
I submitted a previous request about this, but I removed my name from the commits so I had to delete the branch.
Co-authored-by: gasmo <burr.cameron@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/120
Co-authored-by: gasmo <gasmo@noreply.dev.sp-tarkov.com>
Co-committed-by: gasmo <gasmo@noreply.dev.sp-tarkov.com>
Replaced calls (where possible) to JSON.parse/stringify with use of `jsonUtil` functions
`VFS.ts` was tricky, it can't be updated as it'd create a circular dependency
Also add json5 to package.json for modders to have access to
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/112
Fixes insured items comin back full durability
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/110
Missed adding the new event bots to PMC's enemyType, and put bossZryachiy where appropriate.
Co-authored-by: Akrotluv <60285080+Akrotluv@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/109
Co-authored-by: Sister-Fister <sister-fister@noreply.dev.sp-tarkov.com>
Co-committed-by: Sister-Fister <sister-fister@noreply.dev.sp-tarkov.com>
Add crazyAssaultEvent to itemSpawnLimits, lootNValue.
Added crazyAssaultEvent bot equipment (NVGs/lasters/lights/faceshield) chances, armor & weapon durabilities and weaponModLimits, homebrewed values for what I thought would of been an okay compromise between cocaine huffing scav and a cocaine hugging Rogue.
Added crazyAssaultEvent bot (min:5/max:10), and arenaFighter & arenaFighterEvent (min:0/max:0) into convertIntoPmcChance.
Added (but disabled) arenaFighter, arenaFighterEvent and crazyAssaultEvent bot types to the pmcType.
Notes:
Dunno what other files I'll need to edit, but this was mostly to fix error spam I encountered on Shoreline in response to crazyAssaultEvent bots not having equipment and NLoot values. Seemed like it killed the population to, but could be unrelated.
I have NO clue how cracked the Bloodhounds/Arena and Crazy Assault AI would be in the hands of the PMC bots, although anything funny, I need to know and witness it with the Deer God, lol.
Values are obviously temporary, just things that kinda made sense to me at the time. No idea what the Crazy Assault Event was like, so...
Co-authored-by: Akrotluv <60285080+Akrotluv@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/108
Co-authored-by: Sister-Fister <sister-fister@noreply.dev.sp-tarkov.com>
Co-committed-by: Sister-Fister <sister-fister@noreply.dev.sp-tarkov.com>
Add new function in dialog helper for getting dialogs frm profile - creates empty object if none found
Set gift collection time to 48 hours if none supplied