Regenerate item cache on game start
Fixes 'item missing from cache' errors seen when using multiple mods that add items to the game
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@ -28,6 +28,7 @@ import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { CustomLocationWaveService } from "../services/CustomLocationWaveService";
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import { GiftService } from "../services/GiftService";
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import { ItemBaseClassService } from "../services/ItemBaseClassService";
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import { LocalisationService } from "../services/LocalisationService";
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import { OpenZoneService } from "../services/OpenZoneService";
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import { ProfileFixerService } from "../services/ProfileFixerService";
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@ -64,6 +65,7 @@ export class GameController
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@inject("CustomLocationWaveService") protected customLocationWaveService: CustomLocationWaveService,
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@inject("OpenZoneService") protected openZoneService: OpenZoneService,
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@inject("SeasonalEventService") protected seasonalEventService: SeasonalEventService,
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@inject("ItemBaseClassService") protected itemBaseClassService: ItemBaseClassService,
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@inject("GiftService") protected giftService: GiftService,
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@inject("ApplicationContext") protected applicationContext: ApplicationContext,
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@inject("ConfigServer") protected configServer: ConfigServer
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@ -84,6 +86,10 @@ export class GameController
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// Store start time in app context
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this.applicationContext.addValue(ContextVariableType.CLIENT_START_TIMESTAMP, startTimeStampMS);
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// Regenerate basecache now mods are loaded and game is starting
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// Mods that add items and use the baseclass service generate the cache including their items, the next mod that add items gets left out,causing warnings
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this.itemBaseClassService.hydrateItemBaseClassCache();
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if (this.coreConfig.fixes.fixShotgunDispersion)
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{
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this.fixShotgunDispersions();
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