Dev
c3a4caa38a
Convert sptDev profiles quest starter email function to use mail send service
2023-07-22 14:02:13 +01:00
Dev
00a2fbde22
typo
2023-07-22 13:37:40 +01:00
Dev
429d357e89
Correctly parse hours into second for quest code
2023-07-22 13:35:49 +01:00
Dev
25ea9afae4
Typo
2023-07-22 13:14:40 +01:00
Dev
f2caff3c70
Migrate ragfair returnItems() to use new mail send service
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Some renames + comments
2023-07-22 13:13:01 +01:00
Dev
3526b2764a
Migrate quest fail to new MailSendService
2023-07-22 13:02:42 +01:00
chomp
a7b4ebe316
Rework message sending to support gift system ( !106 )
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Co-authored-by: Kaeno <e>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/106
2023-07-21 17:08:32 +00:00
Dev
a9e6d5d0fe
Stub out more of gift service + allow adjustment of sender for dialogs
2023-07-20 21:29:27 +01:00
Dev
c3232ac979
Refactor of InsuranceService
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Add two methods to item helper, `getStaticItemPrice()` + `getFleaItemPrice()`
Changed how getItemPrice() works to return handbook price if its 1 rouble, not if its over 1
2023-07-20 16:04:26 +01:00
Dev
d1d3674332
Localise warning messages
2023-07-19 13:16:45 +01:00
Dev
129fe0dc97
Localise server errors
2023-07-19 11:00:34 +01:00
Dev
3768742bc8
Improvements to varous types throughout the codebase
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Added quest type as enum for IQuest
Added missing values to QuestReward enum
2023-07-18 16:53:15 +01:00
Dev
942c079284
Rename all globals.ts interfaces to improve naming consistency
2023-07-18 15:44:14 +01:00
Dev
02d43d491c
Save time spent in raid to profile
2023-07-17 09:36:10 +01:00
Dev
965e3efbc7
Handle additional events: ignore/set and ignore/remove
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Pass full request object generateDialogueView instead of just id
Handle case when getting dialogue from profile that does not exist
Improve `getMessagePreview()` nullguard properties that may be missing
2023-07-15 15:01:23 +01:00
Dev
7a1140c229
Extract coder into function from updateProfileBaseState + log nickname on game start
2023-07-15 11:03:54 +01:00
Dev
5d20b6b781
Further comment improvements
2023-07-15 11:00:35 +01:00
Dev
0b68fb53e0
Add return type to comment
2023-07-13 17:32:50 +01:00
Dev
5ecf16f78c
Return correct type instead of any[]
2023-07-13 14:20:31 +01:00
Dev
7a16c7e998
Improvements to skill points given after performing actions:
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Item crafting:
HideoutManagement skillpoints give
Intellect skillpoints given
Examining item:
Intellect given
Repairing weapon/armor
Intellect given
Cleanup of hideouthelper + reordering of functions
Flagged rewardSkillPoints() as dupe of PlayerService.incrementSkillLevel()
Flagged incrementSkillLevel() as dupe of QuestHelper.rewardsSkillPoints()
Need to decide which one wins
Added nullguards to incrementSkillLevel() + added optional multiplication by global skillprogression rate
Made it update last access timestamp
2023-07-13 10:26:47 +01:00
Dev
4b83046793
Update package versions where possible
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Fix multi-type issue on ragfair tax calss
2023-07-09 19:40:05 +01:00
Dev
cad5dcd679
Add missing quest assort unlocks to questassort.json
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Add function to write to console what quest assort unlocks are missing
2023-07-09 11:33:43 +01:00
Dev
0c0f48b93a
Improve comments
2023-07-09 10:00:00 +01:00
Dev
d6fed1aa0f
Cleanup of generateContainerLoot()
to improve readability
2023-07-02 15:05:32 +01:00
Dev
d28d1a485d
Add additional check to prevent trader item preset exploiting
2023-06-30 19:30:49 +01:00
Dev
343be66806
Add property to ragfair blacklist to toggle removal of damaged
ammo packs
2023-06-30 14:00:08 +01:00
Dev
0c31719013
Feature: Add code to handle sealed weapon containers when opened in menu
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Add handbook price for sealed containers (default of 100rub)
2023-06-20 16:07:05 +01:00
Dev
488b9f5f1a
prevent null ConflictingItems from causing isItemIncompatibleWithCurrentItems() to error
2023-06-18 15:39:20 +01:00
Dev
b478a1cdad
Add nan check to ragfair rating incrementor code
2023-06-13 19:33:42 +01:00
Dev
6e5f4fbce3
Refactor of rollForSale()
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Adjusted function to allow for parts of an offer to succeed or fail instead of a binary sell/fail outcome
optimisation: Only calculate selltime if item will be sold
Added additional debug logging
2023-06-04 16:30:54 +01:00
Dev
48ba66f470
Improve separation of concerns by moving hideout property gathering code out of updateAreasWithResources() and into own function getHideoutProperties()
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Refactored how we get bitcoin count
2023-06-02 13:54:03 +01:00
Dev
cfbe2739f9
Fix issue with insurance message being incorrect
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Moved `sendLostInsuranceMessage()` to `insuranceService` + make it read correct id from locale file
2023-06-01 21:24:23 +01:00
Dev
9bf533a1b1
Add additional comments and formatting fixes
2023-06-01 10:46:16 +01:00
Dev
375cfa2495
Improve comments inside RagfairOfferHelper
2023-05-29 16:32:06 +01:00
Dev
0cd28865eb
Null guard when sold item locale key not found
2023-05-29 16:20:41 +01:00
Dev
88a854c5ca
Refactor processOffersOnProfile()
2023-05-29 16:12:27 +01:00
Dev
98e2af2ad4
Update sold/returned template guid, fixes #40
2023-05-29 16:05:19 +01:00
Dev
26eb1287cc
Refactor sellitem() to use .find()
instead of for loop
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Add additional checks when sold item is not found
Replaced whitespace repalcement code with `replace()`
2023-05-24 15:51:05 +01:00
Dev
eb445b2820
Refactor doesPlayerLevelFulfilCondition() to handle more than just >
2023-05-22 16:00:09 +01:00
Dev
87c1c80a78
Handle getting quest status when player profile lacks a Quests
array
2023-05-22 15:50:10 +01:00
Dev
08f2bdb27e
Refactor ScavCaseRewardGenerator.getScavCaseRewardCountsAndPrices()
2023-05-19 17:40:06 +01:00
Dev
f3b28d532c
Refactor convertBotDifficultyDropdownToBotDifficulty() ot use switch statement
2023-05-18 17:23:28 +01:00
Dev
eb6905967f
Refactor of hideouthelper
2023-04-26 22:29:08 +01:00
Dev
cbf06fcece
Refactor removeSecureContainer()
2023-04-24 12:47:29 +01:00
Dev
08be8654e4
Refactor isNicknameTaken()
2023-04-24 12:47:19 +01:00
Dev
1f5359bde4
Fix typo
2023-04-23 23:47:16 +01:00
Dev
60a11b28f2
Refactor updateWaterFilters()
2023-04-23 21:23:44 +01:00
Dev
833f17ecdb
Refactor updateProductionProgress()
2023-04-23 19:47:39 +01:00
Dev
b1605b20fe
Centralise time elapsed code in hideouthelper into one function
2023-04-23 19:40:42 +01:00
Dev
f52c42e8b7
Fixed bug when enabling generator for long-running generator-off crafts gaining a burst of progress as if generator was on the whole time
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Refactor updateProductionProgress() to get seconds between `sptUpdateLastRunTimestamp` and now instead of crafts `StartTimestamp` and now
Store hideout craft progress as decimal for better accuracy when crafting without generator
Added code to EventOutputHolder to ensure we continue to return progress as an int
2023-04-23 19:24:00 +01:00