Dev
8d9a396914
Added back missing singleplayer/settings/raid/menu
endpoint
2024-08-23 17:08:14 +01:00
Dev
3d1aa5e4fc
Removed unused singleplayer/settings/raid/endstate
endpoint
2024-08-23 10:19:23 +01:00
Dev
6d7c4d95b6
Added further progress on cultist circle - now rewards items upon completion
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Now handles `HideoutDeleteProductionCommand` event, Deletes sacrificed items on craft start
Set craft time to 30 secs for debugging
2024-08-22 17:48:39 +01:00
Dev
c6877f998b
Updated StartTimestamp
to be stored as a string
2024-08-22 12:34:54 +01:00
Dev
471c606e12
Updated production recipe interface to match live
2024-08-21 14:43:19 +01:00
Dev
726e4f4b2c
Stubbed out HIDEOUT_CIRCLE_OF_CULTIST_PRODUCTION_START
event
2024-08-21 13:36:51 +01:00
Dev
c45f4c5f4b
Added s to Improvement
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Updated hideout area enum
2024-08-20 21:19:00 +01:00
Dev
7be6b47e23
Fixed various Biome issues
2024-07-23 17:30:20 +01:00
Refringe
5740774a46
Apply Biome Formatting
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This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
2024-07-23 11:12:53 -04:00
Refringe
ed8dbbd195
Adds Biome - Removes ESLint & Prettier ( !383 )
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Boogidy, boogidy, boogidy. Let's go racing! 🏎️
Removes the over-complicated and super-slow setup we had with ESLint & Prettier in favour of Biome. The largest change with the formatting is moving from Allman braces to 1TBS braces. Other than that, it's *pretty much* the same. Ah, and that Biome runs formatting and linting on the entire project about x10 faster than the old system ran formatting on one file. Seriously, the guy who came up with that last solution should be fired. :runs:
I've kept all of the formatting and linting commands the same as before, with the main mamma-jamma being: `npm run format`, which applies formatting and linting changes to the entire project.
Formatting-on-save works (quickly!) by (1) ensuring that you're working within the VSC workspace (as you should be), and (2) have the recommended Biome VSC extension installed. The link to the Biome extension is in the README.
This limits our options on code formatting going forward; Biome, like prettier, is very opinionated with very few formatting options available. But I see this as a good thing. I'd rather spend my time arguing about which gun in Tarkov is the best, rather than coding brace styles...
...It's the TOZ, and it always will be. Don't DM me.
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/383
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
2024-07-22 21:15:57 +00:00
Dev
1298022600
Fixed endpoint casing
2024-07-12 21:16:33 +01:00
CWX
4eeedc4257
Removed unused code and repurposed save endpoint for scav profile saving
2024-07-12 16:29:21 +01:00
Dev
121387aa69
Deleted unused endpoints + code
2024-07-09 14:51:57 +01:00
Dev
1c601cc33e
Removed unused endpoint + related service
2024-07-09 14:22:01 +01:00
Dev
872212f651
Removed unused endpoint + config
2024-07-08 15:15:48 +01:00
Dev
57100544c9
Merge branch 'master' of https://dev.sp-tarkov.com/SPT/Server into 310-dev
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# Conflicts:
# project/assets/database/globals.json
2024-07-07 14:13:35 +01:00
Kaeno
fba0f4703a
Setup route to allow switching of profile icon. ( !369 )
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Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/369
2024-07-07 13:07:36 +00:00
Dev
ca52f6d549
Created new LocationLifecycleService
service. Moved raid start/end code into it.
...
Created temp `LegacyLocationLifecycleService` class to hold old raid start/end code until we can safely delete it
2024-07-06 14:36:48 +01:00
Dev
494fd66f51
Renamed LocationGenerator
to LocationLootGenerator
2024-07-06 13:54:04 +01:00
Dev
1f76ce5d10
Refactored airdrop loot code
2024-07-06 13:39:56 +01:00
CWX
264a8a06bd
Merge branch '310-dev' of https://dev.sp-tarkov.com/SPT/Server into 310-dev
2024-07-05 19:21:25 +01:00
CWX
f7dce85e0b
update endpoint for airdrop loot
2024-07-05 19:21:21 +01:00
Dev
31ba17a327
Added handling of BTR item delivery
2024-07-05 19:02:02 +01:00
Dev
ed152caa1e
Merge branch 'master' of https://dev.sp-tarkov.com/SPT/Server into 310-dev
2024-07-05 17:48:58 +01:00
Kaeno
4b2f42a406
Add routes for Modules to get Bosses that are allowed to be converted ( !368 )
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Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/368
2024-07-05 16:46:51 +00:00
Dev
ce0123efd3
Implemented new wishlist system
2024-07-05 15:06:43 +01:00
CWX
83a35cbc8c
implement localweather for pve mode
2024-07-05 14:21:30 +01:00
CWX
5ba0de5b80
add routes for start and end of local raid
2024-07-04 22:40:39 +01:00
CWX
136dc111f4
move dummy endpoint
2024-07-04 21:45:19 +01:00
CWX
7982f85e63
add dummy endpoint
2024-07-04 21:33:00 +01:00
Dev
383ccf09d7
Added nullguard protection to serialize()
for bundle loading
2024-06-17 15:35:49 +01:00
Dev
bcb40c8333
Fixed hideout crafts causing server failure
2024-06-04 19:23:37 +01:00
Dev
a1955d4e7e
Second part of EventOutputHolder
change, updated output
to be keyed by sessionID
2024-05-31 23:28:35 +01:00
Dev
97efad0a79
Updated clientActiveSessionStorage
inside EventOutputHolder
to store data by sessionId
2024-05-31 23:10:18 +01:00
Dev
f20ffe286b
Reworked getBotCap()
to use data from url instead of appContext
2024-05-31 22:01:48 +01:00
Alex
8727f6150e
primery-dependencies ( !355 )
...
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/355
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-28 14:04:20 +00:00
Alex
173a726f33
Removed all null references in favor of undefined ( !354 )
...
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/354
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-27 20:06:07 +00:00
Kaeno
37f4a23acf
Fix flea market error when clicking on user. Handled responses that wasn't been handled correctly ( !348 )
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:)
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/348
2024-05-21 21:24:57 +00:00
Alex
d13e86ba46
Rebranding to SPT ( !345 )
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Rebranded src code and scripts to SPT
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/345
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-21 17:59:04 +00:00
Refringe
cb169a18b9
Project Code Format
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Ran the `npm run format` command to bring the entire project in-line with the formatting rules.
2024-05-17 15:32:41 -04:00
TheSparta
9d127cbb6c
Add missing types for handled match routes
2024-05-15 23:45:48 +01:00
Dev
2696a2dff2
Linted files edited in previous commit
2024-05-15 19:43:39 +01:00
Dev
d95423b0f1
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV
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# Conflicts:
# project/assets/configs/core.json
# project/package.json
# project/src/models/eft/common/IGlobals.ts
# project/src/routers/dynamic/BundleDynamicRouter.ts
2024-05-15 16:39:41 +01:00
Dev
e0fd7e59e7
Added missing endpoint
2024-05-15 15:43:19 +01:00
Dev
c6041514db
Added additional missing endpoints
2024-05-15 14:23:19 +01:00
Dev
5d8d6d7185
Improved accuracy of multiple endpoints
2024-05-15 14:10:06 +01:00
Alex
f8d1227dfd
Introduced a new ICloner interface with 3 implementations, one of them being a recursive cloner which is faster and more efficient than its counterparts by more than 50% ( !328 )
...
Co-authored-by: clodan <clodan@clodan.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/328
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-13 17:58:17 +00:00
TheSparta
3b0ee75d7f
Handle all bundles regarless of extension on BundleSerializer
2024-05-09 15:22:10 +01:00
Refringe
ba1ac09b0b
Merge branch '3.8.2-DEV' into 3.9.0-DEV
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# Conflicts:
# project/src/callbacks/ItemEventCallbacks.ts
# project/src/models/eft/common/IGlobals.ts
# project/src/models/eft/common/ILocation.ts
# project/src/models/eft/common/ILocationBase.ts
# project/src/models/eft/common/tables/ILootBase.ts
# project/src/models/eft/common/tables/ITemplateItem.ts
# project/src/models/eft/weather/IWeatherData.ts
# project/src/models/spt/bots/BotGenerationDetails.ts
# project/src/models/spt/config/IPmcConfig.ts
# project/src/models/spt/config/IWeatherConfig.ts
# project/src/models/spt/server/IDatabaseTables.ts
# project/src/models/spt/server/ILocations.ts
# project/src/servers/http/IHttpListener.ts
2024-05-08 00:21:12 -04:00
Refringe
50c7a26a58
ESLint Pass
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This is the first pass of ESLint on the codebase.
ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change.
- This should merge clean into master (when the time comes).
- This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
2024-05-07 23:57:08 -04:00