Commit Graph

1527 Commits

Author SHA1 Message Date
Valens
b9e9e0cd4b Fix rightside_plate in multiple bot types (!208)
Fix rightside_plate to be right_side_plate matching all other entries for config/bots.json, bots/types/arenafighter, bear, and usec.json's

Co-authored-by: VforValens <8889280+VforValens@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/208
Co-authored-by: Valens <valens@noreply.dev.sp-tarkov.com>
Co-committed-by: Valens <valens@noreply.dev.sp-tarkov.com>
2024-01-25 23:29:01 +00:00
Dev
9520a2977e Move variable calculation outside of loop 2024-01-25 22:38:42 +00:00
Dev
c116adc0b9 Clenaed up how PMC names are replaced during event 2024-01-25 22:17:18 +00:00
Dev
e8ff4c01b3 Further adjustments to PMCs 1-14 2024-01-25 21:38:09 +00:00
Dev
edbc35134f PMC 1-14 changes 2024-01-25 21:11:04 +00:00
Dev
6ffbbed760 increase chance of basic headgear for 1-14 PMCs
increase chance of basic headset for 1-14 PMCs

increase chance of level 4 facecover for 50+ PMCs
2024-01-25 20:34:44 +00:00
Dev
f6dae88610 reduce mp7/bastion spawn chance 2024-01-25 17:23:09 +00:00
Dev
d9eedae831 Fix 3m armor being in wrong slot 2024-01-25 17:16:47 +00:00
Dev
f9965becc1 Fix default preset ordering 2024-01-25 15:18:50 +00:00
Dev
e8013321ce improve flea result filtering to allow weapon presets to show when searching for 1 build item but ignore presets when searching for mulitple 2024-01-25 15:09:10 +00:00
Dev
9b47c3b50e Fix being unable to buy items via equipment preset menu 2024-01-25 14:40:28 +00:00
Dev
fd7050b0ac Fix issue with weapon/equipment mod selection where it would ignore settings when mod slot was required
Fix JSON errors in bot.json
2024-01-25 13:45:42 +00:00
Dev
fc9e3f9f59 Fix server error when generating single sptBear/sptUsec 2024-01-25 12:59:45 +00:00
Dev
4fee533622 Add back paca fix 2024-01-25 12:58:58 +00:00
Dev
26c4138b5c Remove paca debug values 2024-01-25 10:57:37 +00:00
Dev
9fbed0c23f Variable cleanup of generateModsForEquipment() and removal of duplicate call to db 2024-01-25 10:55:33 +00:00
Dev
c376abfbfb pmc 1-14 equipment value adjustments 2024-01-25 10:52:34 +00:00
Dev
2c50139dba Round armor/weapon durability values to 2 DP 2024-01-25 09:30:50 +00:00
Arys
5c077dc99b Added new BTR config settings (!207)
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/207
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-25 08:52:10 +00:00
Dev
2a51d13b91 Fix caps issuewith paca 2024-01-24 22:36:41 +00:00
Dev
7d734a18f1 Bot wave adjustments
Remove gifter from streets
Remove manual waves from streets
2024-01-24 19:49:42 +00:00
Dev
5d0ffd93d2 Added helmets category to ragfair conditions array 2024-01-24 19:33:24 +00:00
Dev
6cdd1ce643 Improve PMC bot gear filtering 2024-01-24 19:15:05 +00:00
Dev
a6eac990aa Add more missing props to ITempalteItem 2024-01-24 17:29:11 +00:00
Dev
008d431cf2 Add missing props to ITemplateItem 2024-01-24 17:20:42 +00:00
Terkoiz
d2254249e6 Fixed and expanded QTE type definitions (!206)
Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/206
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2024-01-24 16:35:23 +00:00
Dev
852849aeb1 Extend new years date
Generate fewer btr bots
2024-01-24 14:23:44 +00:00
Dev
e6c3271b23 JSON update 2024-01-24 13:48:02 +00:00
Dev
b4af859a06 28476 2024-01-24 10:45:57 +00:00
Dev
3ec63ef31d Fix issue with addChildSlotItems() and add additional mods 2024-01-23 21:33:24 +00:00
Dev
b68164b830 Add support for sub locales - initial support for PT and ZH 2024-01-23 20:49:06 +00:00
Dev
45484227df Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2024-01-23 20:25:34 +00:00
Dev
dbb4bc5f03 Add missing mods to Ops-Core FAST ballistic helmet on PMCs 2024-01-23 20:25:27 +00:00
Kaeno
7f90c52386 Corrected isinsured check 2024-01-23 20:19:53 +00:00
Dev
054aea23e0 Enhance findAndReturnChildrenAsItems with the ability to filter out stored child objects 2024-01-23 20:00:36 +00:00
Dev
2e6574c917 Clean up imports 2024-01-23 16:49:00 +00:00
Dev
67e5e61d3c Adjust easy start profiles to be level 15 2024-01-23 15:48:08 +00:00
Dev
d3f9cea4c1 Fix ammobox + magazine cartridges being given to player with an incorrect FiR status, shouild match parents status 2024-01-23 15:24:02 +00:00
Dev
4ce26ea870 Refactor of RagfairAssortGenerator and associated code that touches it 2024-01-23 14:17:01 +00:00
Dev
86d34e3efe Remove dupe data from ragfair json 2024-01-23 13:25:22 +00:00
Dev
b3738b03d9 i hate commas 2024-01-23 13:21:22 +00:00
Dev
bcf506a57b Fix json issue 2024-01-23 13:03:04 +00:00
Dev
b766fa1220 Allow armor items without plates to be listed on flea 2024-01-23 12:46:29 +00:00
Dev
8816e27298 Add balaclava to vengeful zryachiy 2024-01-23 12:45:49 +00:00
Dev
27bc7cfa6e Fixed armors being listed with plates above the allowed level on flea 2024-01-23 11:42:47 +00:00
Dev
6378ac6f87 Add back CLIENT_START_TIMESTAMP saving on game start 2024-01-23 10:14:37 +00:00
OkaMoez
1c6b76163b Make accelerated time calculations independent of client (!205)
Changes server accelerated time calculation to be fully independent of client calculations.

Local testing over most of a day showed time acceleration continuing through relogging as a client, and calculated times being synced to about +- 2 seconds between server and client with no drift.

-----------
In #202 I referenced the client side formula for accelerate time:
`In Raid Time = Today's Date + Location Time + Time Since Client Connection * Acceleration`
At the time I didn't know where Location Time was set and conservatively tried to match the server calculations to the client.  Since then I've confirmed that it is set after calling `client/game/start` and holds the accelerated server timestamp from that call.  With this in mind, I'm more confident changing the server calculations and here we are.

Previously each time you started your client, the accelerated time would start counting from your irl time at launch.  This change moves that to the server, so you could leave your server running to have a more live-like experience where you won't be sure of the in raid accelerated time until you log in.

Added benefit of significantly simplifying the `getInRaidTime()` code.

Future work could be done to add save/load support to the server's timestamp to further emulate the live experience where timers won't reset to your irl time unless you wipe the data.  I'd personally lean towards saving it at a server level, not a profile level, to allow multiple profiles to share a single 'wipe'.

-----------

Co-authored-by: OkaMoez <43766412+OkaMoez@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/205
Co-authored-by: OkaMoez <okamoez@noreply.dev.sp-tarkov.com>
Co-committed-by: OkaMoez <okamoez@noreply.dev.sp-tarkov.com>
2024-01-23 10:13:53 +00:00
Dev
c51cce269f Workaround for sandbox map having Level 20 max 2024-01-23 10:02:06 +00:00
Dev
32eb8ae35c Refactor handleRecipe() to use addItemToStash() 2024-01-21 20:51:00 +00:00
Dev
5b296975e8 Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2024-01-21 17:54:09 +00:00