Commit Graph

2046 Commits

Author SHA1 Message Date
Dev
cc2e820290 Move ammo stack size calcualtion into its own function 2024-02-07 20:51:12 +00:00
Dev
98b592f0c2 Prevent daily rewards from picking armors with soft inserts to duplciate reward count of 2024-02-07 20:43:45 +00:00
Dev
0759afb84f Update daily system to correctly reward just weapons when traderWhitelistDetails.weaponRewardChancePercent passes its check instead of weapons or armor 2024-02-07 20:32:24 +00:00
Dev
424e438732 Improve how daily quests calculate the price of items when choosing a reward that's inside its price boundaries
Items with a default preset inside globals.json now use all items inside the preset for price calculation
2024-02-07 20:15:44 +00:00
Dev
bd2ebe6cbc Update flea prices 2024-02-07 19:01:42 +00:00
Dev
4e20ca6744 Remove debug logging, its scaring too many people 2024-02-07 18:01:00 +00:00
Dev
57855fd316 Add whitelist system to magazine filling function fillMagazineWithRandomCartridge(). Fixes issues with kedr being filled with incompatible ammo 2024-02-07 14:45:43 +00:00
Dev
1c755a4bf4 lint 2024-02-07 09:34:08 +00:00
Dev
2f0513edff Update gifts.json to include plates/soft inserts for armors + mods for weapons 2024-02-07 09:33:47 +00:00
Azrael1123
7a4b27bbe1 Better fix for SPT-AKI/Issues#417 (!215)
[The wiki specifies](https://escapefromtarkov.fandom.com/wiki/Scavs#Scav_karma) that, between 6 and 8, Fence rep is reset to 6 before penalties are applied (i.e. killing someone at 7.5 rep leaves you at 5.9), but the current fix just subtracts a flat 1 reputation instead (i.e. a kill at 7.5 leaves you at 6.4)

this should change that.

Co-authored-by: Azrael <Azrael@noneofyourbusiness.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/215
Co-authored-by: Azrael1123 <azrael1123@noreply.dev.sp-tarkov.com>
Co-committed-by: Azrael1123 <azrael1123@noreply.dev.sp-tarkov.com>
2024-02-07 08:18:18 +00:00
Refringe
ebbc3e2029
Refactored InsuranceController for Better Attachment Handling
Made several improvements to the `InsuranceController` to ensure a more reliable and logical handling of insured items and their attachments.

- Updates `parentAttachmentsMap` declaration to `let` for mutability, enabling dynamic updates during processing.
- Updates `parentAttachmentsMap` to initially include all attachments (including attachments that should not be in-raid moddable).
- Updates `processRegularItems` logic to include `parentAttachmentsMap` in its parameters and logic. Now better ensures that attachments are correctly identified and processed alongside their parent items.
- Adds `removeNonModdableAttachments` method to filter out non-moddable attachments from processing.
- Updates deletion logic to better handle cases where items, such as armour vests and their non-removable plates, are processed to prevent orphaned items post-deletion.

Resolves #401
2024-02-07 01:16:46 -05:00
Refringe
2aa0054833
Insurance Package Removal Issue
Resolved an issue that caused insurance packages that were created/lost in the same raid with different traders to be removed all at once instead of one-by-one after they were processed. This shouldn't have been causing any notable issues as the packages were already cached/queued up for processing elsewhere in the code, but it was never the original intent to have them removed before they were processed. The fix was simply to also match the trader ID when the package removal takes place.

Possibly related to #401 #425
2024-02-06 20:08:14 -05:00
Refringe
6714d2d172
Forgot Instance of Parent Update
Updates the `replaceIDs` method call in the `LocationGenerator` class to be inline with the changes in the parent commit.
2024-02-06 18:50:42 -05:00
Refringe
42dabc057b
Improved replaceIDs Method in ItemHelper
- Implemented deep cloning of input Items to prevent mutation.
- Reordered parameters: Items (required) now precede PMC data (optional).
- Updated method calls to bring them inline with these changes.
2024-02-06 18:39:06 -05:00
Refringe
c29482394b
(More) Simple Parameter Reassignment Issues
Addresses some of the simple linting errors regarding the reassignment of function parameters.
2024-02-06 18:35:11 -05:00
Dev
d8fe911464 Cleanup dynamic loot selection, armors have their children stored in loose loot json, use existing code to pull children out instead of generating it 2024-02-06 23:17:41 +00:00
Dev
cb10ec4148 When generating armors for static loot, try and use default preset first before generating randomly 2024-02-06 23:00:39 +00:00
Dev
1101927768 Improve fence price calculation code. Prices now take into account removed item mods + mod durability 2024-02-06 20:44:40 +00:00
Dev
f48ad01b38 Add thermalvision price limit to fence 2024-02-06 19:52:10 +00:00
Dev
e20c89301d Adjust low level PMC ammos 2024-02-06 17:30:04 +00:00
Dev
4e02384e04 PMC mod spawn chance adjustments 2024-02-06 17:27:00 +00:00
Dev
1681e452bb Force muzzle devices to be a required slot
Lower muzzle chance for PMCs level 20+
2024-02-06 17:21:33 +00:00
Dev
f2865e7675 Experimental; flag mod_muzzle as required for PMCs 2024-02-06 16:59:58 +00:00
Dev
b40e41bd3d Improve sellChance logic
Two changes:

Calcualte the quality of an item and its mods, not just root item
Calcualte the average price of an offer using item + mods, not just root item
2024-02-06 15:52:22 +00:00
Dev
fcf7ff5c3d Update trader assorts, include missing armor inserts on items not dumped from live yet (prapor and ragman) 2024-02-06 14:53:10 +00:00
Dev
5f873e73b8 Move handbook override code into HandbookHelper.hydrate() - changes now apply to ragfair 2024-02-06 12:52:56 +00:00
Dev
62f51be3aa Improve readability of valid item check 2024-02-06 12:18:41 +00:00
Dev
5c52e13064 Add presents to chiristmas seasonal event gift 2024-02-06 12:18:16 +00:00
Dev
e9daf61013 Implement christmas gift system.
Gifts now give rewards, bigger the gift = bigger the possible reward
2024-02-06 12:17:41 +00:00
Dev
7bc9fdbe95 Add system to override handbook price, add christmas gift items small/med/large 2024-02-06 12:16:26 +00:00
Dev
72345abb4a Force plates to spawn in armor items found inside PMC backpacks 2024-02-06 10:53:08 +00:00
Dev
ddac44f79d Divide roubles calculated inside calculateCostOfScavInventoryAndMailMoneyToPlayer() by half 2024-02-06 10:33:59 +00:00
Dev
023697ed74 Partial fix for items flagged as being never lost on death coming back as insurance.
Items will not return but plates inside them still do
2024-02-06 10:10:56 +00:00
Dev
c6de12e6f8 Rename variables/comments for clarity 2024-02-06 09:49:51 +00:00
Deadly Alden
4fc012b422 Revamp structure of socket debug messages (!214)
**Description**
This pull request changes the WebSocket connection `handle lost` log message in the `wsOnConnection` method of the `GameSocket` class. The original log message was:

```typescript
this.logger.debug(this.localisationService.getText("websocket-socket_lost_deleting_handle");
>>> [WS] Socket lost, deleting handle, status: %s
```

Which was inconsistent with most other languages. It can be understood from context that the socket was lost, therefor deleted and closed. Instead now;

```typescript
this.logger.debug(this.localisationService.getText("websocket-socket_lost_deleting_handle");
>>> [WS] Socket lost, deleting handle
```

This is achieved through editing the languages one by one and removing the "`status: %s`" component.

**Related**
- Closes: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/421

Co-authored-by: Deadly <info.saddiki@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/214
Co-authored-by: Deadly Alden <deadly@noreply.dev.sp-tarkov.com>
Co-committed-by: Deadly Alden <deadly@noreply.dev.sp-tarkov.com>
2024-02-06 09:07:23 +00:00
Refringe
807ba04967
Resolves Bot Generation Error
- Resolves an issue in bot generation caused by a missing parameter when calling the `shouldModBeSpawned` method.
- Adds a optional chaining operator within a condition to safeguard against undefined errors.

Contributed by: barlog_m

Thank you! :D
2024-02-05 19:16:36 -05:00
Refringe
cd6e40b66c
Error Message Propagation Issue
Resolves an issue where the error message in `getItemsToListOnFleaFromInventory` did not propagate as expected due to the pass-by-value behaviour in JavaScript. The solution was to refactor the method to return an object that includes both the items and the error message.
2024-02-05 19:03:26 -05:00
Refringe
3a2b24b9b8
Simple Parameter Reassignment Issues
Addresses some of the more simple linting errors regarding the reassignment of function parameters.
2024-02-05 19:03:26 -05:00
Refringe
34121182a1
Biome Linting Issues
Fixed some instances of:
- Unordered imports
- Reassigning function parameters
- Modifying values in assignment/return statements
- Array.forEach being used instead of for...of
- Simplified control logic
2024-02-05 19:03:26 -05:00
Dev
d0ed738c0b lint bot json 2024-02-05 22:07:33 +00:00
Dev
9a1ef8daa2 Add missing locale 2024-02-05 22:02:19 +00:00
Dev
b7d74f1dec Add system to flag weapon slot ids as required.
Applies to stocks/recievers for PMCs
recievers for exusec/raider
2024-02-05 22:02:03 +00:00
Dev
32862866aa Remove some debug logging 2024-02-05 19:53:59 +00:00
Dev
d36593ca57 Rework fence service to handle armor/weapons separately,
made config work with a weapon/equipment min/max value
Improve price filtering system to work with weapons/equipment
2024-02-05 19:52:46 +00:00
Dev
3653ab9f83 Apply a duribility price modifier to items sold on flea 2024-02-05 19:49:42 +00:00
Dev
ce27f58664 FIx weapons/armors not showing on fence 2024-02-05 18:21:02 +00:00
Dev
f429cbd663 Update locales 2024-02-05 15:46:00 +00:00
Dev
e0cb167272 Update PMC mod item data 2024-02-05 15:37:01 +00:00
Dev
422b7878ab Add getMatchingPreset() and add workaround for silenced DVL choosing wrong barrel mods 2024-02-05 15:36:05 +00:00
Dev
a04a05996d Adjust calculateFenceStandingChangeFromKills() to take into account rep loss when fence rep between 6 and 8 or rep > 8 2024-02-05 14:44:31 +00:00