Dev
2f3202b921
Skip insured items in special slots being returned on death
2023-12-18 23:08:27 +00:00
Dev
8853159b55
Fix player offers being expired before checking if they were sold
2023-12-18 22:32:46 +00:00
Dev
6b82663ee1
Fix items with a condition property not being correctly classified by ragfair code
2023-12-18 11:18:13 +00:00
Dev
ffcc6ae71f
Force front/rear sights on PMCs
2023-12-17 22:43:48 +00:00
Dev
799690d2a6
Clone the preset data prior to pushing into reward away - prevents preset being later modified
2023-12-17 22:42:26 +00:00
Dev
9e95e1bbac
prevent random ammo stacks going above 60
2023-12-17 22:36:47 +00:00
Dev
f322663530
Adjust knight spawn chance on woods
2023-12-17 17:15:42 +00:00
Blurr
0fb1c33edb
Added missing AmmoTypes ( !177 )
...
Had them to hand from a recent mod, so gathered might as well add them. All hashes were originally gathered from https://db.sp-tarkov.com/
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/177
Co-authored-by: Blurr <blurr@noreply.dev.sp-tarkov.com>
Co-committed-by: Blurr <blurr@noreply.dev.sp-tarkov.com>
2023-12-17 14:24:28 +00:00
Dev
f0c11ba28c
update version string
2023-12-17 14:12:10 +00:00
Dev
2befcd9fd3
Add additional gifts
2023-12-17 13:41:06 +00:00
Dev
d8e22637ad
Update flea prices
2023-12-17 12:31:03 +00:00
chomp
1cf8b1ec9b
flea-sell-changes ( !176 )
...
Co-authored-by: Shibdib <shibdib@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/176
2023-12-17 10:36:54 +00:00
Dev
10b88b54b3
Add guard to fillMagazineWithCartridge()
to prevent bad mod data breaking server
2023-12-16 22:23:50 +00:00
Dev
66630a5fc6
Improve comments
2023-12-16 21:59:30 +00:00
Dev
cc916ff419
Refactor of ammo reward calculaton for daily quests
...
No longer give random value between config min and stack max size (mods that adjust max stack size were causing very broken behaviour)
Ammo stack size is now chosen based on rouble budget for reward, capped at a count of 100
Adjust config min stack size to be 5, this still achieves goal of preventing single stack ammos like grenades but allows inclusion of ammos like patron_12x70_buckshot
2023-12-16 21:49:16 +00:00
Dev
7950bef43e
Make use of global values when sending player back unsold offer items + rep loss
2023-12-16 15:50:35 +00:00
Dev
d2f6a16312
Fix issue spotted by Shibdib
where player flea offers aren't taking into account globals time listing value
2023-12-16 15:11:11 +00:00
Dev
64334339b3
Fix flea not showing correct categories until unlock level + 1
2023-12-15 23:45:04 +00:00
Dev
5b886038e9
Change warning logging into debug inside adjustWeighting()
2023-12-15 19:45:40 +00:00
Dev
f815839ed8
make getUpdateableTraders()
public
2023-12-15 15:26:23 +00:00
Dev
b6e7679b03
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
2023-12-15 14:43:30 +00:00
Dev
c394cd6c6c
Ensure all classes are exported consistently
2023-12-15 14:43:05 +00:00
Dev
268a9b8abd
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/callbacks/BundleCallbacks.ts
# project/src/controllers/RepeatableQuestController.ts
# project/src/helpers/InRaidHelper.ts
# project/src/loaders/PreAkiModLoader.ts
2023-12-15 14:16:15 +00:00
TheSparta
d1dc04cbec
Fixed missed method rename
...
- getAllSeasonalEventItems got renamed getInactiveSeasonalEventItems
2023-12-15 14:10:33 +00:00
TheSparta
75fd744321
missed some node version refs
2023-12-15 14:06:02 +00:00
TheSparta
865dbf1b13
Updated to node v20.10.0
2023-12-15 13:59:45 +00:00
TheSparta
24a15fc573
Updated dependencies
2023-12-15 13:57:25 +00:00
Dev
950d17ef1d
Add special slots to getPlayerGear()
2023-12-15 10:38:32 +00:00
Dev
ba1bdc9c5f
Clean up comments for items removed post-raid
2023-12-15 10:36:26 +00:00
Dev
85f48a10aa
Fixed quest item appearing multiple times for Beyond the Red Meat Part 2
2023-12-14 21:19:31 +00:00
Dev
fd14338f5a
Exit isItemIncompatibleWithCurrentItems()
function if item doesnt exist in db or has no _props field
2023-12-14 18:19:50 +00:00
Dev
88c4cf949c
Add comments to various functions
...
Remove redundant function `isWeaponTemplate()`
log warning message when `reparentPresets()` reassigns root item tpl
2023-12-14 15:47:01 +00:00
Dev
bda6d66e92
Log names of files being serialsied
2023-12-13 22:16:21 +00:00
Dev
6900505b73
Add 64f69b4267e11a7c6206e010 - Chef's diary
to single spawn list, fixes Beyond The RedMeat P1
multi-spawn issue
2023-12-13 22:00:25 +00:00
Dev
9e6c12a9b2
Log file being deserialized
2023-12-13 20:02:44 +00:00
Dev
3e2253aaef
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server
2023-12-13 10:18:01 +00:00
Dev
75f2fef43a
Increase chance of gifter bot spawning on maps during christmas
2023-12-13 10:14:52 +00:00
Rev
c26b6b83a7
Update Dockerfile.docs ( !174 )
...
* Upgrade Node version from 14 to 18 and also add `alpine` as well for smaller image and faster build
* Update Nginx image to use stable version and also `alpine` as well for smaller image and faster build
Co-authored-by: Rev <revaxl09@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/174
Reviewed-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Co-authored-by: Rev <rev@noreply.dev.sp-tarkov.com>
Co-committed-by: Rev <rev@noreply.dev.sp-tarkov.com>
2023-12-12 09:50:46 +00:00
XDenizX
d356070688
Added the display of the nickname of the connected player during logging. ( !173 )
...
Co-authored-by: XDenizX <denizik1@mail.ru>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/173
Co-authored-by: XDenizX <xdenizx@noreply.dev.sp-tarkov.com>
Co-committed-by: XDenizX <xdenizx@noreply.dev.sp-tarkov.com>
2023-12-12 09:49:35 +00:00
Dev
97643f6d70
Add mising m1a 10 round mag to peacekeepr l1 assorts table
2023-12-11 16:37:02 +00:00
Dev
786b9013fd
Log to console when seasonal event is active
2023-12-11 14:42:17 +00:00
Dev
14e94dbb8e
Fix issue where scav raids would generate MORE loot the shorter the raid was
2023-12-11 14:42:04 +00:00
Dev
b15c8e196e
Log total count of static items being spawned
2023-12-11 14:41:30 +00:00
Dev
2cebf5f2ee
Prevent giving player 0 intellet as reward after repairing item
2023-12-11 11:46:54 +00:00
Dev
73cfc16699
Prevent giving player 0 intellect skill points when crafting in hideout
2023-12-11 11:45:23 +00:00
Dev
4eebd5feef
Change skill reward being 0 from an error to warning
2023-12-11 11:44:26 +00:00
Dev
25bfda0d56
Prevent increasing a skill to beyond the game limit of 5100 points
2023-12-11 11:43:30 +00:00
Dev
3acd07c034
Update cleanUpCompleteCraftsInProfile()
to handle when a hideout craft is cancelled by player
...
value in kvp will be null
2023-12-10 22:31:55 +00:00
Dev
87a40b4d2a
Remove bad magazines from usec/bear bots
2023-12-10 14:09:47 +00:00
Dev
12cda6acb8
getWeaponRepairSkillPoints()
has a chance to return 0 due to the possibility of a critical failure, only run addSkillPointsToPlayer()
if value is above 0
2023-12-10 13:18:14 +00:00
Dev
bdd9a4cd9b
Improve handling of Lightkeeper quests
...
When LK gives a time-gated quest it was being saved into the profile with a status of `Locked`, meaning it would stay there forever.
Post raid:
Check post-raid for locked quests and update them to be `AvailableAfter` + assign the unlock time to `availableAfter`
Check for quests flagged as `AvailableAfter` and have a `availableAfter` timestamp before current time, change to `AvailableForStart`
2023-12-10 13:09:54 +00:00
Dev
77dba80fbd
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/assets/configs/core.json
# project/assets/database/locales/global/ch.json
# project/assets/database/locales/global/cz.json
# project/assets/database/locales/global/en.json
# project/assets/database/locales/global/es-mx.json
# project/assets/database/locales/global/es.json
# project/assets/database/locales/global/fr.json
# project/assets/database/locales/global/ge.json
# project/assets/database/locales/global/hu.json
# project/assets/database/locales/global/it.json
# project/assets/database/locales/global/jp.json
# project/assets/database/locales/global/kr.json
# project/assets/database/locales/global/pl.json
# project/assets/database/locales/global/po.json
# project/assets/database/locales/global/ru.json
# project/assets/database/locales/global/sk.json
# project/assets/database/locales/global/tu.json
# project/src/controllers/TradeController.ts
# project/src/generators/LocationGenerator.ts
2023-12-08 22:20:16 +00:00
Dev
18dc76ec2c
Improve handling of adding items to a bot container when the items type is incompatible with container
2023-12-08 16:27:34 +00:00
Dev
8a78e074a4
From testing, inspecting an item sets value to false, not true
2023-12-07 20:37:56 +00:00
Dev
fd55727054
Bugfixes and small optimisations
2023-12-07 20:22:35 +00:00
Dev
c015882eac
Improve handling of a mail profileChangeEvents
property
2023-12-07 20:16:04 +00:00
Dev
7c2d93e87b
Handle edge case when an item is missing a min/max stack size value
2023-12-07 20:07:46 +00:00
Dev
3f46cffcfe
Rewrote getCategoriesFromOffers()
to make use of filter.reduce instaed of a giant loop
2023-12-07 11:57:28 +00:00
Dev
ef9ecfd51d
Change warning to debug message
2023-12-06 19:18:25 +00:00
Dev
7f995de5d1
Reworked how the flea market categories are calculated, instead of trying to be smart and add/remove in a cache as offers are created, calculate the categories when needed
...
Categories:
Are now much more accurate
take into account when player is below flea unlock level
Any with a (1) and no offers have been fixed
Take into account when offers are barters + barters are filtered out
Skip items with a type of `node` during flea assort generation
2023-12-05 20:41:43 +00:00
Dev
56366068e0
Remove redundant quest item check from fence assort generation as its already handled by itemHelper.isValidItem()
2023-12-05 15:00:23 +00:00
Dev
b148977c79
Update locales - fixes The Punisher - Harvest
quest issue
2023-12-05 13:44:16 +00:00
Dev
ea9ebf695d
Update version string
2023-12-04 19:12:22 +00:00
Dev
c73a9ad9ba
Test adjustment to PMC brains on customs
2023-12-04 18:57:33 +00:00
Dev
ef769cf0d7
Cleanup of var names and comments inside addForcedLoot()
...
Prevent duplicate loot locations with same Id being added to client response
2023-12-04 16:00:44 +00:00
Dev
221cd98316
Allow fixProfileBreakingInventoryItemIssues()
to also fix clothing issues
...
Move `fixProfileBreakingInventoryItemIssues` into `ProfileFixerService`
2023-12-03 20:37:35 +00:00
Dev
fd40d47698
Handle when hideout crafts have null progress values, not just undefined
2023-12-03 14:50:01 +00:00
Dev
48de3139ae
Fix bug where setting ragfairconfig.purchasesAreFoundInRaid to true would make trader purchases on flea Found in raid
2023-12-03 12:06:52 +00:00
Dev
3d28574969
Remove unused ref to uuid generator
2023-12-03 11:43:56 +00:00
Dev
2410ddfe59
Update flea prices
2023-12-03 11:41:58 +00:00
Dev
1db690afb3
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/controllers/HideoutController.ts
2023-12-03 11:13:22 +00:00
DanW
fc8b49b313
Increase minimum Scav time for Factory ( !172 )
...
Based on tester feedback, ensure at least 5 minutes is remaining for Factory Scav raids.
If we have evidence that people can regularly spawn into Factory on live EFT with 3-4 min remaining, then maybe we should just adjust the weights instead.
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/172
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-03 10:03:19 +00:00
Dev
044f4f9eb3
Update Skiers questassort data
2023-12-03 10:01:55 +00:00
Dev
b834cd0547
increase chance scav raid time is reduced
2023-12-02 23:01:18 +00:00
DanW
1fdd1967e9
Change name of trainArrivalDelaySeconds to clarify its meaning ( !171 )
...
Changed the name of the new `trainArrivalDelaySeconds` setting to `trainArrivalDelayObservedSeconds` so it's more obvious that it doesn't actually control the train arrival time.
`trainArrivalDelayObservedSeconds` is my first choice for naming this setting, and `trainArrivalDelayThatYouDefinitelyShouldNotChangeSoDoNotEvenThinkAboutItSeconds` is my second choice.
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/171
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-02 19:41:27 +00:00
Dev
f5e5136603
Fix big that casued bots to spawn with only 1 magazine at most
2023-12-02 19:25:46 +00:00
Dev
12cb176a42
Potential fix for failed/repeatable quests keeping their subtask completed status
2023-12-02 00:10:25 +00:00
Dev
19f6bbaed4
improve weightedRandom()
handling of bad data input
...
update allowed param types, should only be arrays
2023-12-01 17:22:24 +00:00
Dev
52b91cae87
Remove useless length check
2023-12-01 16:45:31 +00:00
Dev
e1790ff7a5
Prevent getWeightedValue()
function from null error if items and weights do not match
2023-12-01 14:15:11 +00:00
Dev
2a3839f6de
Move trainArrivalDelaySeconds
value into config
2023-12-01 09:03:14 +00:00
DanW
1994832281
Improved check for disabling train extracts in Scav raids ( !170 )
...
Made the following changes for determining if train extracts should be disabled in Scav raids:
* When determining at what time the train will leave, include the extraction time and the delay between the train extract activating and it becoming available to board
* Fixed the variable used for determining if the extract should be disabled
* Ensure `MinTime` and `MaxTime` for extracts are never negative
Also, trains are hard, and my brain hurts.
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/170
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-01 08:37:52 +00:00
Dev
7bf5f822ee
Add 15% chance bear/usec spawn on reserve raid start
2023-11-30 15:22:10 +00:00
Dev
8ddad763be
Cleanup of handleScavCase()
2023-11-30 13:44:43 +00:00
Dev
3d01fe6211
Move TraderData
object into ItemEventRouterBase
where it will cause less confusion
2023-11-30 10:30:13 +00:00
Dev
2148eaafe5
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
...
# Conflicts:
# project/src/context/ApplicationContext.ts
# project/src/context/ContextVariableType.ts
# project/src/controllers/QuestController.ts
# project/src/di/Container.ts
# project/src/generators/weapongen/implementations/ExternalInventoryMagGen.ts
2023-11-30 10:20:37 +00:00
Dev
b52ea4f1fa
Only set start time in resetQuestState()
when new status is started
2023-11-30 10:13:45 +00:00
Dev
9ed5869fa6
Reduce calls to this.timeUtil.getTimestamp()
inside getQuestReadyForProfile()
...
Set `startTime` property inside `resetQuestState()`
2023-11-30 10:09:23 +00:00
Dev
67f7eb59c5
Improve handling of profileChanges
, dont overwrite existing data when adding new objects
2023-11-30 10:02:00 +00:00
Dev
288b7cf654
Further cleanup of acceptQuest
2023-11-30 09:36:28 +00:00
Dev
a941a22305
Attempt to resolve issue where failed quests that are restarted retain their previous completed statuses until client restart
...
New function to purge completed condtions + remove status timers beyond what a newly started quest would have + add updated quest status object to `questsStatus` property on profile changes response object
2023-11-29 23:36:31 +00:00
Dev
bfee07d5fe
Fix item tag regex replacing non-english characters
2023-11-29 22:30:23 +00:00
Dev
000e48ca4c
Allow wave adjustment to be controlled via config param
...
Prevent bot wave min/max from falling below 0
2023-11-29 17:18:45 +00:00
Dev
dde5c7e8af
Move raid adjustment code into own service
...
Rename various parts of sytem to better match what it does
2023-11-29 16:52:13 +00:00
Dev
a7e003dca3
Adjust scav time weights and reduce chances
2023-11-29 15:10:08 +00:00
Dev
5d0d9e2cd9
Fix issue where OriginalSurvivalTimeSeconds
would be set to the raid time in minutes, not the survival time in seconds
2023-11-29 14:22:48 +00:00
Dev
3945de8b1f
Fix incorrect NewSurviveTimeSeconds
value being sent to client
...
Thanks to DanW
2023-11-29 13:32:55 +00:00
Dev
673cefcc00
Add PP-91-01 "Kedr-B" 9x18PM submachine gun
to PMC weapon pool
2023-11-29 13:01:36 +00:00
Dev
a1d6596f8d
Fix multiple typos
2023-11-29 11:36:20 +00:00
Dev
c801dba0b7
Fix some weapons not having their chamber loaded with a cartridge during weapon generation
...
weapons:
weapon_izhmeh_mr43_sawed_off_12g
weapon_izhmash_mp18_multi
`addCartridgeToChamber` assumed the only id a chamber could have was `patron_in_weapon` this is wrong, it can also have `patron_in_weapon_000` and `patron_in_weapon_001`
it also assumed weapons only have one chamber
Some weapons can have multiple chambers
Some weapons can have 1 chamber but have the id `patron_in_weapon_000` not `patron_in_weapon`
2023-11-29 11:35:34 +00:00