Commit Graph

3159 Commits

Author SHA1 Message Date
Dev
88e682de9c Fixed Incorrect difficulty values 2024-08-21 17:05:04 +01:00
Dev
a68dc0e1f4 Added more difficulty fixes 2024-08-21 15:56:53 +01:00
Dev
4cba53b744 Updated JSONs 2024-08-21 15:40:48 +01:00
Dev
1aa8233b4c Updated itemtpl enum 2024-08-21 15:34:55 +01:00
Dev
64c007199c Updated broken JSON 2024-08-21 15:26:12 +01:00
Dev
121ad8270b Updated bot JSONs 2024-08-21 15:22:49 +01:00
Dev
471c606e12 Updated production recipe interface to match live 2024-08-21 14:43:19 +01:00
Dev
b209c0728c Updated quests JSON 2024-08-21 13:56:31 +01:00
Dev
f4d1ac9097 Added TODO inside circleOfCultistProductionStart 2024-08-21 13:45:03 +01:00
Dev
0a7394c2e3 Added timestamp to IHideoutCircleOfCultistProductionStartRequestData 2024-08-21 13:39:14 +01:00
Dev
726e4f4b2c Stubbed out HIDEOUT_CIRCLE_OF_CULTIST_PRODUCTION_START event 2024-08-21 13:36:51 +01:00
Dev
858026b5b9 Handled edge case handling for adding an item to a hideout area 2024-08-21 13:28:30 +01:00
Kaeno
87ac190b37 Update Wildspawntypenumber to add new boss 2024-08-21 13:26:55 +01:00
Kaeno
d4cc41d3fc Fix Dev profiles not having access to Weapon wall and Cultist stash 2024-08-21 13:26:10 +01:00
Dev
0839f34b9b Updated addContainerImprovementToProfile to better handle cultist circle 2024-08-21 13:05:59 +01:00
Dev
391273e7fb Fixed incorrect value assignment 2024-08-21 12:32:32 +01:00
Dev
b67c1be6f1 Updated bot jsons 2024-08-21 12:31:25 +01:00
Dev
06ab0fd07b Updated PMC json difficulty values 2024-08-21 12:26:52 +01:00
Dev
0e054c0af7 Updated bot JSONs 2024-08-21 12:20:11 +01:00
Dev
605a868c86 Added missing quest images 2024-08-21 11:29:27 +01:00
Dev
6a2ba8e3d8 Fixed various botgen errors + added hear to PMCs 2024-08-20 23:53:02 +01:00
Dev
502fdb918f Added M60E4 to PMCs 2024-08-20 23:26:14 +01:00
Dev
02ec4fe143 Added Desert eagle to PMCs 2024-08-20 23:17:08 +01:00
Dev
dd9e293ee5 Updated various other map base jsons 2024-08-20 22:56:52 +01:00
Dev
c6e6b52baa Updated some map base jsons 2024-08-20 22:46:38 +01:00
Dev
68945c901d Added bossPartisan json 2024-08-20 22:45:33 +01:00
Dev
23875045c9 Updated factory base json + interfaces 2024-08-20 22:20:16 +01:00
Dev
75feed2c24 Added bossPartisan to bot config jsons 2024-08-20 22:02:54 +01:00
Dev
60c844cfd6 Updated quest json + added new images 2024-08-20 21:57:34 +01:00
Dev
dee8abda36 Updated dev profiles 2024-08-20 21:32:24 +01:00
Dev
ce06efdaf5 Added new areas to profile templates 2024-08-20 21:26:55 +01:00
Dev
c45f4c5f4b Added s to Improvement
Updated hideout area enum
2024-08-20 21:19:00 +01:00
Dev
8e4c4e4a0f Updated various JSON files + interfaces 2024-08-20 20:58:46 +01:00
Dev
95609f4eef Updated version value to: 32128 2024-08-20 16:13:50 +01:00
Dev
10dfb89787 Fixed incorrect IRestrictionsInRaid interface 2024-08-19 18:35:06 +01:00
Dev
531ffc7fad Fixed 2 quest reward scopes not having the correct parentid
(cherry picked from commit ef8c3d30cf)
2024-08-19 17:17:54 +01:00
DrakiaXYZ
bd5d4bfb66 Fix fuel ticks returning fuel to the player instead of removing it (!397)
Resolves the issue of incorrect fuel usage by using relative percentages for both the profile bonus and hideout management bonus
Add a sanity check to make sure we never return fuel to the player (No negative fuel consumption)
2024-08-19 16:58:45 +01:00
Alex McAuliffe
79f0949610 Updated bot tests 2024-08-19 16:55:11 +01:00
Alex McAuliffe
9e9baf49b3 Add types for variables on global scope. (!398)
Adds a type definition for the variables added to the global scope.

Personally i'd probably stick them in an object off the route and drop the G_prefix but didn't want to make any major changes with no reason.

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/398
Co-authored-by: Alex McAuliffe <alex@romanx.co.uk>
Co-committed-by: Alex McAuliffe <alex@romanx.co.uk>
(cherry picked from commit 18d39224a9)
2024-08-19 16:54:06 +01:00
Dev
68e24fc8fd Updated locales
(cherry picked from commit a0c79ac6bc)
2024-08-19 16:53:51 +01:00
Dev
63ab9f2c79 Updated locales
(cherry picked from commit 27f6d1ee4b)
2024-08-19 16:52:42 +01:00
Dev
5ffedfa91a Attempted to fix issue with calculateItemWorth() failing on child items without a upd object
Clone children when returned to prevent modification + add missing upd object to child before calculating price
2024-08-18 09:52:13 +01:00
Dev
1b9a3c46f9 Temp fixed birdeye sometimes generating bad M4s 2024-08-16 23:20:49 +01:00
Dev
c0cd8d699f Added additional gas blocks to PMCs 2024-08-16 23:20:04 +01:00
Dev
52d9fbaeb6 Improved weapon mod selection when a default mod is desired but is incompatible with weapon
Introduced a `Set` into request object that holds conflicting items instead of constantly recalculating them when needed
2024-08-16 23:19:07 +01:00
Dev
931c567fc2 Further repeatable quest adjustments
(cherry picked from commit 5cad2639db)
2024-08-15 20:39:38 +01:00
Dev
2e8e91385e Fixed bad variable use
(cherry picked from commit daf70ea67f)
2024-08-15 20:17:18 +01:00
Dev
37fb49bffa Fixed issue that would cause repeatable completion quests to get stuck in an infinite loop
Improved performance of completion quests picking items to return

(cherry picked from commit f04382c9bb)
2024-08-15 20:17:10 +01:00
Dev
093afe002c #747 Fixed items added to ragfair configs custom blacklist still be sellable on flea by player
Moved confusing `isValidItem()` check out of `isItemOnCustomFleaBlacklist()` and into main function
Removed redundant blacklist check from flea item generation as its already covered in `isValidItem()`

(cherry picked from commit f46694a169)
2024-08-15 20:16:35 +01:00
Archangel
a4a3c8c89a Skip items that are listed in the custom blacklist from being set as sellable (!396)
Fixes issue #747

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/396
Co-authored-by: Archangel <jesse@archangel.wtf>
Co-committed-by: Archangel <jesse@archangel.wtf>
(cherry picked from commit 5017b01938)
2024-08-15 20:16:09 +01:00
Dev
9c2333c351 Adjusted repeatable quest type choice values based on feedback and playtesting
(cherry picked from commit d736ad43ff)
2024-08-14 23:27:03 +01:00
Dev
4582bb6fe2 Improved handling of bot stock generation.
Moved code into own function
Expanded force stock check to look for any child items instead of ones for slot `mod_stock`
Expanded check to include additional slot names
2024-08-12 17:43:42 +01:00
Dev
08d66d9e42 Fixed PK Zenit PT-2 "Klassika" stock having incorrect pistolgrip mods
(cherry picked from commit ead2741513)
2024-08-12 17:11:19 +01:00
Dev
85d29c5869 Fixed missing SKS rear sights
Fixed recursive issue with `FAST MT Super High Cut helmet (Urban Tan)` being inside its own nvg slot
2024-08-12 17:06:01 +01:00
Dev
ef950058bd Fixed calculateItemWorth() not handling child items lacking a upd object
(cherry picked from commit ebe1bc021f)
2024-08-11 18:34:28 +01:00
Dev
77c98a4cd4 Fixed invalid check inside getBonusValueFromProfile() 2024-08-09 22:05:07 +01:00
Dev
8d0dfc1cf8 Added various event quests
Updated JSONs
2024-08-09 19:24:26 +01:00
Dev
8014bdd06f Updated water filtering system to correctly check the craft progress against the ProductionTime value stored in the profile instead of the base ProductionTime value in the hideout json.
This is because the base value doesn't take into account any craft bonuses the profile has

After collecting a product from a continious craft, `ProductionTime` in the profiles craft data will be refreshed, this resolves issues with adjusting the `production.json` craft times not applying to continuous crafts
2024-08-09 16:04:43 +01:00
TetrisGG
7b835f1501 Fix Bonuses in various Services using Find and not filter. 2024-08-09 15:03:50 +01:00
Dev
2a52af1275 Improved logic of getBonusValueFromProfile() 2024-08-08 22:36:32 +01:00
Dev
1066a138ac Added function getBonusValueFromProfile to profileHelper
(cherry picked from commit d97e717f76)
2024-08-08 18:31:04 +01:00
Cj
967dc15564 ProfileFixerService Refactor (!391)
Refactor to remove legacy code that bloats the `ProfileFixerService` class. Most of which is old profile porting code, some being old profile fixes. Organizes code in the class so that public members are at the top (as they should be). Finally break out some code into their own methods so they're not in the primary method for the class `checkForAndFixPmcProfileIssues`.

I have tested this with a developer profile, an EOD profile and a Standard profile. I've encountered no issues in my own testing.

Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/391
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
2024-08-08 17:09:52 +00:00
Dev
2fbcee22bd Fixed container errors due to biome 2024-08-07 22:09:46 +01:00
Dev
23af7e1d9b Updated trader assorts 2024-08-04 16:33:36 +01:00
Dev
bd7e6fecb5 Updated PMC names
(cherry picked from commit e4ba92b4a6)
2024-08-04 09:39:32 +01:00
Dev
fc8769ba30 Basic implementation of pocket tpl quest reward handling 2024-08-03 23:10:54 +01:00
Dev
19d2527e37 Added quests:
Thirsty - Hounds
Circulate
Thirsty - Hounds
Friend among strangers
What's your evidence?
Immunity
Special Offer
Quality Standard
Airmail
The Good Times - Part 2
Minute of Fame
Viewer
Serious Allegations
Camera Action
Proper Comeback
2024-08-03 22:51:43 +01:00
Dev
aa03e5e805 Added quests:
Thirsty - Hounds
Circulate
Thirsty - Hounds
Friend among strangers
What's your evidence?
Immunity
Special Offer
Quality Standard
Airmail
The Good Times - Part 2
Minute of Fame
Viewer
Serious Allegations
Camera Action
Proper Comeback
2024-08-03 22:51:29 +01:00
Dev
6d5f58c9db Added 2 additional flags to compiler options 2024-08-03 22:24:32 +01:00
Dev
e15bf4245b Added quest Test Drive - Part 4
Updated `Counteraction` dogtag requirement

(cherry picked from commit f0b302a119)
2024-08-03 22:24:02 +01:00
Dev
18158bb4dc Fixed FiR status persisting after death for items inside secure container 2024-08-02 15:54:39 +01:00
Dev
f94985f3f2 Updated seasonDates to fix gaps in coverage - extended summer 2 months 2024-08-02 09:55:02 +01:00
Dev
532491bc91 Updated packages 2024-08-01 09:17:24 +01:00
Dev
8b293b29d8 Added fuel to dev profile inventory 2024-08-01 09:01:00 +01:00
Dev
6c4b53f95e Fixed broken tests 2024-08-01 08:45:37 +01:00
静穏靄
45b29731dc Bump server version (!392)
Got confused when I generated types, this fixes NPM reporting 3.9.0.
Before and after:

![image](/attachments/056fdd66-c98f-4be3-bcb2-c3b4cfc5bd01)

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/392
Co-authored-by: 静穏靄 <seionmoya@noreply.dev.sp-tarkov.com>
Co-committed-by: 静穏靄 <seionmoya@noreply.dev.sp-tarkov.com>
2024-08-01 07:12:28 +00:00
Dev
5473f73e2a Reduced mp7/mp9 spawn chances on PMCs + reduced all AK chances 2024-07-31 20:30:02 +01:00
witek
59308604fa Fix logs paths (!390)
When compiled natively to linux, logfiles are saved in main SPT folder instead of default location. It's caused by file paths being hardcoded as text.
This patch fixes logs location on linux build.

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/390
Co-authored-by: witek <falls-toluene.0q@icloud.com>
Co-committed-by: witek <falls-toluene.0q@icloud.com>
(cherry picked from commit 3edf0f2ff9)
2024-07-31 20:14:20 +01:00
MadByte
a52c81e270 Changed mod path for loading bundles from the server to be relative (!389)
**Before merging: Please test on a real Windows installation if possible!**

I tested this on Linux as well as inside a Windows VM hosted on Linux, but wasn't able to test it on a real Windows installation.

This commit fixes an issue with loading bundles from a native Linux server:

When compiling the server natively for Linux & installing some mods, everything works except for mods trying to load bundles from the server. Reason is a malformed path to the bundle:

```ts
2024-07-30 23:48:16.968 +02:00|0.14.9.1.30626|Error|Default|
EXCEPTION: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\home\USER\Games\escape-from-tarkov\drive_c\SPTarkov\user\mods\Bloody-Bullet-Wounds\bundles\assets\systems\effects\particlesystems\effects.bundle".
```

`process.cwd()` returns the linux-agnostic path of course, but for some reason it also returns `C:`.
Changing the line to `modpath.slice(0, -1).replace(/\\/g, "/");` seems to work and the bundles seem to get loaded without issues (did a quick test raid), even without passing the absolute path to the  mod.

I tried to check why that is, and I think node is able to [get the cwd and resolve the relative path](4d1d88118b/src/path.cc (L101)) by itself..

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/389
Co-authored-by: MadByte <madbyte@noreply.dev.sp-tarkov.com>
Co-committed-by: MadByte <madbyte@noreply.dev.sp-tarkov.com>
(cherry picked from commit 6f010acfca)
2024-07-31 20:14:12 +01:00
Dev
a3935d13a6 Lowered PMC spawn chance of following weapons:
ADAR, MP7,MP9, P226

(cherry picked from commit 52a0373deb)
2024-07-31 20:13:56 +01:00
Dev
a1fe93cab6 Updated PMC max level to match player max 2024-07-30 15:25:08 +01:00
Dev
8f67f75930 Improved how generateMultipleBotsAndCache() and returnSingleBotFromCache() handles missing raid settings from AppContext 2024-07-30 12:09:28 +01:00
Dev
5697bd8783 updated globals json 2024-07-30 11:39:03 +01:00
DrakiaXYZ
e295cda571 Fix issue in BotLevelGenerator when high level (!388)
Previously `highestValue` could be lower than `lowestValue`, resulting in an exception. These values are now generated in the same method and clamped

Add a catch to the botgen promise await so we get more useful errors if botgen fails

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/388
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
(cherry picked from commit ee1eb7d690)
2024-07-30 08:29:04 +01:00
RomanxTheLast
f12c650774 Add async to the handleRequest chain in HttpServer (!387)
The httpListeners are promise based but they aren't awaited when handling the request.

I found this while implementing another version of HttpServer in a mod but couldn't actually find where this would cause an issue so feel free to close this if you think it's not worth it.

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/387
Co-authored-by: RomanxTheLast <alex@romanx.co.uk>
Co-committed-by: RomanxTheLast <alex@romanx.co.uk>
(cherry picked from commit 398bf43444)
2024-07-28 14:45:25 +01:00
Dev
c114d4285f Removed redundant function 2024-07-28 13:19:52 +01:00
Dev
852157aabf Fixed an issue where revolvers/rpd/ppsh would not properly filter out cartridges during ammo selection 2024-07-28 13:19:34 +01:00
Dev
2f412641b2 Further improvements to weapon mod generation 2024-07-28 11:42:45 +01:00
Dev
af33625a5c Improved pickWeaponModTplForSlotFromPool(), now pre-sorts mod pool prior to adding it to exhaustableModPool and processing 2024-07-28 00:12:04 +01:00
Dev
0c42a38306 Add null protection to playerHasRecievedMaxNumberOfGift() 2024-07-25 23:18:28 +01:00
Dev
0cb179f8e1 Make use of SideType.SAVAGE enum 2024-07-25 19:12:26 +01:00
Dev
42451c69a4 Adjusted ragfair pack chance and max size values 2024-07-25 13:47:31 +01:00
Dev
4a1a5d924c Added item reward pools for Unlocked supply create (x)
Added item reward pools for `Unlocked equipment create (x)`
Added support for weapon/armor presets inside `getRandomLootContainerLoot()`
Expanded pool for `Unlocked valuables crate (x)",` by 8 items
2024-07-25 12:17:40 +01:00
Dev
797d75fd4f Added a weighting bias to the level chosen for bots, favors the higher value 2024-07-25 10:34:54 +01:00
Dev
adcd0194bf Improved bot generation comments
(cherry picked from commit e7f56edf0c)
2024-07-25 09:38:59 +01:00
Dev
d522e7d5a8 Further changes to locale text
(cherry picked from commit 6cde96a710)
2024-07-24 17:39:44 +01:00
Dev
6569aca2c3 Fixed incorrect english locale text
(cherry picked from commit eb3ba0ef80)
2024-07-24 17:38:07 +01:00
Dev
de53abf002 Rounded flea offers requirementsCost to nearest int 2024-07-24 09:26:08 +01:00
Dev
7be6b47e23 Fixed various Biome issues 2024-07-23 17:30:20 +01:00
Refringe
5740774a46
Apply Biome Formatting
This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
2024-07-23 11:12:53 -04:00