Commit Graph

32 Commits

Author SHA1 Message Date
Dev
80b549a2d5 Migrate getBTC() to use addItemToStash() 2024-01-20 20:26:55 +00:00
Dev
bf148dba4a First pass at implementing Place of fame dogtag bonus, bonus is slight out from what is shown on client (0.0x out) 2024-01-13 16:41:06 +00:00
Dev
77dba80fbd Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0
# Conflicts:
#	project/assets/configs/core.json
#	project/assets/database/locales/global/ch.json
#	project/assets/database/locales/global/cz.json
#	project/assets/database/locales/global/en.json
#	project/assets/database/locales/global/es-mx.json
#	project/assets/database/locales/global/es.json
#	project/assets/database/locales/global/fr.json
#	project/assets/database/locales/global/ge.json
#	project/assets/database/locales/global/hu.json
#	project/assets/database/locales/global/it.json
#	project/assets/database/locales/global/jp.json
#	project/assets/database/locales/global/kr.json
#	project/assets/database/locales/global/pl.json
#	project/assets/database/locales/global/po.json
#	project/assets/database/locales/global/ru.json
#	project/assets/database/locales/global/sk.json
#	project/assets/database/locales/global/tu.json
#	project/src/controllers/TradeController.ts
#	project/src/generators/LocationGenerator.ts
2023-12-08 22:20:16 +00:00
Dev
fd40d47698 Handle when hideout crafts have null progress values, not just undefined 2023-12-03 14:50:01 +00:00
Refringe
4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00
Refringe
622949cd83
Auto-formatting Sweep 2023-11-15 21:12:40 -05:00
Dev
5f774bf3c8 Exit loop after deleting hideout craft 2023-11-11 20:15:46 +00:00
Dev
d2f4327871 Update updateProductionTimers() to handle Progress value being undefined 2023-11-10 19:18:58 +00:00
Dev
4580c1cea8 FIx hideout crafts flaged as needFuelForAllProductionTime not progressing 2023-11-08 16:17:14 +00:00
Dev
203ef0c011 Centralise getting a skill from a player profile into one location profileHelper.getSkillFromProfile() 2023-11-07 15:17:38 +00:00
Dev
5a60e4dcf0 Consolodate multiple functions (incrementSkillLevel, rewardSkillpoints) that do the same task into one addSkillpointsToPlayer, make them use enum for skill type instead of string 2023-11-07 11:20:25 +00:00
Dev
1510237b01 take into accout Charisma skill at elite level when calculating daily quest count 2023-11-07 09:58:58 +00:00
Dev
cc86ecce2b Send correct data to client to inform it craft has been cancelled 2023-10-28 17:48:37 +01:00
TheSparta
418d9f2a8f Import path alias on the whole project (!157)
- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.

Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-19 17:21:17 +00:00
chomp
0b67a9a0e9 0.13.5.0 (!147)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/147
2023-10-10 11:03:20 +00:00
Dev
f5eb96ed48 Refactor of hideout skill gains from area completion 2023-08-02 15:55:33 +01:00
Dev
11acbbc0f2 Add Production object if none exists prior to adding a production to it + Move functions around for consistency 2023-07-31 19:18:29 +01:00
Dev
ad576a937a Comment improvements 2023-07-24 15:52:55 +01:00
Dev
7a16c7e998 Improvements to skill points given after performing actions:
Item crafting:
HideoutManagement skillpoints give
Intellect skillpoints given

Examining item:
Intellect given

Repairing weapon/armor
Intellect given

Cleanup of hideouthelper + reordering of functions

Flagged rewardSkillPoints() as dupe of PlayerService.incrementSkillLevel()
Flagged incrementSkillLevel() as dupe of QuestHelper.rewardsSkillPoints()
Need to decide which one wins

Added nullguards to incrementSkillLevel() + added optional multiplication by global skillprogression rate
Made it update last access timestamp
2023-07-13 10:26:47 +01:00
Dev
48ba66f470 Improve separation of concerns by moving hideout property gathering code out of updateAreasWithResources() and into own function getHideoutProperties()
Refactored how we get bitcoin count
2023-06-02 13:54:03 +01:00
Dev
9bf533a1b1 Add additional comments and formatting fixes 2023-06-01 10:46:16 +01:00
Dev
eb6905967f Refactor of hideouthelper 2023-04-26 22:29:08 +01:00
Dev
60a11b28f2 Refactor updateWaterFilters() 2023-04-23 21:23:44 +01:00
Dev
833f17ecdb Refactor updateProductionProgress() 2023-04-23 19:47:39 +01:00
Dev
b1605b20fe Centralise time elapsed code in hideouthelper into one function 2023-04-23 19:40:42 +01:00
Dev
f52c42e8b7 Fixed bug when enabling generator for long-running generator-off crafts gaining a burst of progress as if generator was on the whole time
Refactor updateProductionProgress() to get seconds between `sptUpdateLastRunTimestamp` and now instead of crafts `StartTimestamp` and now

Store hideout craft progress as decimal for better accuracy when crafting without generator

Added code to EventOutputHolder to ensure we continue to return progress as an int
2023-04-23 19:24:00 +01:00
Dev
d411f5ce1d Refactor updateWaterFilters() 2023-04-23 14:02:46 +01:00
chomp
e7a44330fa Fix: Additional change for wall upgrading (!31)
Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/31
2023-03-06 12:23:14 +00:00
chomp
e3fa31bbef Fix: workaround for old profiles with a wall at level 2 (!29)
Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/29
2023-03-06 12:02:21 +00:00
chomp
153776f7e9 Fix: workaround for broken wall (!24)
Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/24
2023-03-06 09:13:07 +00:00
chomp
bb6751fca7 Fix: Make wall work again (!23)
Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/23
2023-03-05 21:34:24 +00:00
Dev
e1310d74ca Add Repo 2023-03-03 15:23:46 +00:00