Dev
8cb4833001
Fix reward creatio code giving 1 extra reward compared to what was specified
2023-11-19 10:54:06 +00:00
Dev
ee3096328e
Exit reward finding loop when reward pool is empty
2023-11-19 10:52:50 +00:00
Dev
b0afad72dd
Randomise min durabiltiy value for weapon/armor collection quests to be 60 or 80%
...
rename param for clarity
2023-11-18 12:33:00 +00:00
Dev
79cb201b82
Split maxExtracts
into additional maxExtractsWithSpecificExit
for repeatable quests
2023-11-18 12:32:03 +00:00
Dev
5e919f4793
Only add xp reward to repeatable quests when value is > 0
2023-11-18 11:13:36 +00:00
Dev
0abcd8b3b7
Further adjustments to daily/weekly reward xp/roubles/skill reward chance
...
Adjusted fence quest values in level increments of 10 + make fence reward Euros instead of Roubles
2023-11-17 18:39:08 +00:00
Refringe
4ac12ef70a
Formatting/Linting Changes ( !168 )
...
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.
The majority of these changes are from running two commands:
`npm run lint:fix`
`npm run style:fix`
This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.
There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.
The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome
Once installed they should just work within the workspace.
Also, be sure to `npm i` to get the new dprint application.
Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00
Dev
6dddeed6a8
Add 25% chance to double daily reward stack (item should be stackable and not weapon)
2023-11-15 19:43:35 +00:00
Dev
8cda48cac7
Get a more accurate price for weapon preset rewards
2023-11-14 23:12:50 +00:00
Dev
c9dc0d2192
Make each trader reward different types of items
...
Prevent trader from rewarding more than 1 weapon
Fixed trader failing to find default weapon to send as reward
2023-11-14 23:05:34 +00:00
Dev
cd36e3993d
When rewarding a weapon for a repeatable quest, choose a random default preset if the chosen weapon has no defaults
2023-11-14 21:43:37 +00:00
Dev
7defca2ae4
Add ability for repeatable quests to reward skill points
...
Slightly increase rep gain from weekly quests
2023-11-07 14:38:13 +00:00
Dev
b1842e1c49
When generating a specific location condition for an elimination quest, don't add weapon requirement props to it - unnecessary
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Clean up kill condition generation method comments/param names
Replace magic strings with objects
2023-11-01 13:29:47 +00:00
Dev
90b76eab68
Correctly check when difficulty is not a number
2023-11-01 11:36:13 +00:00
Dev
90efc36360
Fix incorrect value names in getEliminationKillCount
2023-10-24 17:06:02 +01:00
Dev
657dd358c2
Give method an access type protected
2023-10-24 15:12:18 +01:00
Dev
1cf63ad1ad
Split pmc kill requirement for elimination into separate min/max counts from other bot types
2023-10-24 15:01:31 +01:00
Dev
11ae41dcff
Fix missing text
2023-10-19 20:59:06 +01:00
Dev
489189bd81
Add missing properties to templates
2023-10-19 20:51:16 +01:00
TheSparta
418d9f2a8f
Import path alias on the whole project ( !157 )
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- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-19 17:21:17 +00:00
Dev
650a3173c8
Implement Pickup
quests for scav
...
It seems like these are scav-only
2023-10-17 16:28:48 +01:00
Dev
f70cbcced7
Set quest side to scav when generated for fence
2023-10-16 18:33:09 +01:00
Dev
04235ca024
Reward more items for daillies/weeklies
...
Cleanup of `generateReward` item reward pool generation into its own function + return an easier array to work with
2023-10-15 11:46:33 +01:00
Dev
7bc0d3f383
Prevent distance + melee kill quest combination
2023-10-15 10:49:23 +01:00
Dev
f155f5f0d0
Improve code comments
2023-10-15 10:44:12 +01:00
Dev
d44bda96cf
make use of isbaseclasses
to check for bad items instead of a non-optimal loop
2023-10-15 10:43:27 +01:00
Dev
fdd328b07a
use function that only gets static price for daily rewards instead of function that falls back to flea price - improve price consistency
2023-10-15 10:39:35 +01:00
Dev
18c68fa353
make daily rewards found in raid
2023-10-15 10:38:50 +01:00
Dev
f23c8d484e
Fix peacekeeper rewarding dollars instead of euros
2023-10-15 10:33:52 +01:00
Dev
cd74f05558
Cleanup of daily reward code doing the same item check multiple times
2023-10-15 10:28:52 +01:00
Dev
db619a30b3
Add boss item blacklist and wire into:
...
airdrops
scav cases
sealed weapon containers
daily quests
Default boss item filter to on
2023-10-12 11:00:04 +01:00
Dev
968911e3de
Refactored repeatable quest system
...
Moved quest generation code into its own class
Moved shared methods used by controller and generator into helper class
2023-10-11 17:43:57 +01:00