Dev
f727b13215
prevent collection quests requesting more than 1 ammo per repeatable quest
2023-11-19 20:29:41 +00:00
Dev
396b56d08d
Expose uniqueItemCount
config value for use in choosing total items to return in Completion
quests
...
Weekly quests now require more items than dailies
2023-11-19 14:58:45 +00:00
Dev
1def90e9d6
Improve handling of how reward items have their stack count randomised
...
Separated out how weapons are chosen as rewards
Lowered chance of skill reward
Added additional reward types to most traders
2023-11-19 13:21:34 +00:00
Dev
8cb4833001
Fix reward creatio code giving 1 extra reward compared to what was specified
2023-11-19 10:54:06 +00:00
Dev
ee3096328e
Exit reward finding loop when reward pool is empty
2023-11-19 10:52:50 +00:00
Dev
b0afad72dd
Randomise min durabiltiy value for weapon/armor collection quests to be 60 or 80%
...
rename param for clarity
2023-11-18 12:33:00 +00:00
Dev
79cb201b82
Split maxExtracts
into additional maxExtractsWithSpecificExit
for repeatable quests
2023-11-18 12:32:03 +00:00
Dev
5e919f4793
Only add xp reward to repeatable quests when value is > 0
2023-11-18 11:13:36 +00:00
Dev
0abcd8b3b7
Further adjustments to daily/weekly reward xp/roubles/skill reward chance
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Adjusted fence quest values in level increments of 10 + make fence reward Euros instead of Roubles
2023-11-17 18:39:08 +00:00
Refringe
4ac12ef70a
Formatting/Linting Changes ( !168 )
...
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.
The majority of these changes are from running two commands:
`npm run lint:fix`
`npm run style:fix`
This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.
There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.
The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome
Once installed they should just work within the workspace.
Also, be sure to `npm i` to get the new dprint application.
Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00
Dev
6dddeed6a8
Add 25% chance to double daily reward stack (item should be stackable and not weapon)
2023-11-15 19:43:35 +00:00
Dev
8cda48cac7
Get a more accurate price for weapon preset rewards
2023-11-14 23:12:50 +00:00
Dev
c9dc0d2192
Make each trader reward different types of items
...
Prevent trader from rewarding more than 1 weapon
Fixed trader failing to find default weapon to send as reward
2023-11-14 23:05:34 +00:00
Dev
cd36e3993d
When rewarding a weapon for a repeatable quest, choose a random default preset if the chosen weapon has no defaults
2023-11-14 21:43:37 +00:00
Dev
7defca2ae4
Add ability for repeatable quests to reward skill points
...
Slightly increase rep gain from weekly quests
2023-11-07 14:38:13 +00:00
Dev
b1842e1c49
When generating a specific location condition for an elimination quest, don't add weapon requirement props to it - unnecessary
...
Clean up kill condition generation method comments/param names
Replace magic strings with objects
2023-11-01 13:29:47 +00:00
Dev
90b76eab68
Correctly check when difficulty is not a number
2023-11-01 11:36:13 +00:00
Dev
90efc36360
Fix incorrect value names in getEliminationKillCount
2023-10-24 17:06:02 +01:00
Dev
657dd358c2
Give method an access type protected
2023-10-24 15:12:18 +01:00
Dev
1cf63ad1ad
Split pmc kill requirement for elimination into separate min/max counts from other bot types
2023-10-24 15:01:31 +01:00
Dev
11ae41dcff
Fix missing text
2023-10-19 20:59:06 +01:00
Dev
489189bd81
Add missing properties to templates
2023-10-19 20:51:16 +01:00
TheSparta
418d9f2a8f
Import path alias on the whole project ( !157 )
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- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-19 17:21:17 +00:00
Dev
650a3173c8
Implement Pickup
quests for scav
...
It seems like these are scav-only
2023-10-17 16:28:48 +01:00
Dev
f70cbcced7
Set quest side to scav when generated for fence
2023-10-16 18:33:09 +01:00
Dev
04235ca024
Reward more items for daillies/weeklies
...
Cleanup of `generateReward` item reward pool generation into its own function + return an easier array to work with
2023-10-15 11:46:33 +01:00
Dev
7bc0d3f383
Prevent distance + melee kill quest combination
2023-10-15 10:49:23 +01:00
Dev
f155f5f0d0
Improve code comments
2023-10-15 10:44:12 +01:00
Dev
d44bda96cf
make use of isbaseclasses
to check for bad items instead of a non-optimal loop
2023-10-15 10:43:27 +01:00
Dev
fdd328b07a
use function that only gets static price for daily rewards instead of function that falls back to flea price - improve price consistency
2023-10-15 10:39:35 +01:00
Dev
18c68fa353
make daily rewards found in raid
2023-10-15 10:38:50 +01:00
Dev
f23c8d484e
Fix peacekeeper rewarding dollars instead of euros
2023-10-15 10:33:52 +01:00
Dev
cd74f05558
Cleanup of daily reward code doing the same item check multiple times
2023-10-15 10:28:52 +01:00
Dev
db619a30b3
Add boss item blacklist and wire into:
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airdrops
scav cases
sealed weapon containers
daily quests
Default boss item filter to on
2023-10-12 11:00:04 +01:00
Dev
968911e3de
Refactored repeatable quest system
...
Moved quest generation code into its own class
Moved shared methods used by controller and generator into helper class
2023-10-11 17:43:57 +01:00