477 Commits

Author SHA1 Message Date
Dev
3dc32f5b70 Removed redundant removeLostInsuranceFromProfile function 2024-09-01 17:20:50 +01:00
Dev
ca23daa7b8 Do not overwrite insuredItems array this early, is required by insurance service to send items out, cleaned up later 2024-09-01 17:14:40 +01:00
Dev
e6b05a6660 Added back accidentally removed code that adds missing bonuses to profiles 2024-09-01 16:45:31 +01:00
Dev
02b903e13e Renamed IHandbookBase interfaces 2024-09-01 13:18:30 +01:00
Dev
030efeae49 Fixed weapons/armor not counting towards the sacrifice reward budget/item count 2024-09-01 09:57:07 +01:00
Dev
b0cd48ac0c Added directRewards to cultist config, can now give explicit rewards when sacrificing specific items, currently used for 4 figurines (killa/tagilla/reshala/cultist) 2024-09-01 09:56:00 +01:00
Dev
919b41bb4b Fixed reward duplication when rewarded weapon/armor 2024-09-01 09:52:50 +01:00
Dev
c2402af09e Add small refactors to 2 functions 2024-08-31 20:48:32 +01:00
Dev
184c81b912 Added hideout_management skill into cultist circle reward calculation 2024-08-31 14:14:23 +01:00
Dev
d7ce092a4a Added code to clean up insured items data post-raid 2024-08-29 17:36:31 +01:00
Dev
60e82cf3f9 Updated Insured item data after a raid 2024-08-29 17:06:28 +01:00
crustyselenium
0342a0c39c 3.10.0-DEV WIP: Fixes #771 - Quest items not appearing on the case of dying after collecting them. Fixes an issue with gulp v5 corrupting pngs. (!403)
See #771 for discussion and bug report. Implementation deletes the specific task's completedCondition so as to allow the item to appear again.

Gulp v5 has a known issue that corrupts pngs when copying or moving them, this turns off encoding for the copying assets part of the build task.
Reference was [this stack post](https://stackoverflow.com/questions/78391263/copying-images-with-gulp-are-corrupted-damaged).

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/403
Co-authored-by: crustyselenium <crustyselenium@gmail.com>
Co-committed-by: crustyselenium <crustyselenium@gmail.com>
2024-08-27 22:15:08 +00:00
Dev
7dd240b600 Updated returnPlayerOffer() to regenerate root items' parentId 2024-08-26 20:31:36 +01:00
Dev
4f8b926ad5 Removed isFunctional limit on reward item filter 2024-08-26 13:55:42 +01:00
Dev
98b19ff1db Added cultistCircle config section to HideoutConfig and made use of values 2024-08-26 13:41:59 +01:00
Kaeno
171fdfd6dd Remove FiR status from items on run through. Added toggle to always keep FiR status on items regardless of end raid status 2024-08-23 19:20:44 +01:00
Dev
8fc2428239 Added helper function handleInsuredItemLostEvent() 2024-08-23 10:35:41 +01:00
Kaeno
d4cc41d3fc Fix Dev profiles not having access to Weapon wall and Cultist stash 2024-08-21 13:26:10 +01:00
DrakiaXYZ
bd5d4bfb66 Fix fuel ticks returning fuel to the player instead of removing it (!397)
Resolves the issue of incorrect fuel usage by using relative percentages for both the profile bonus and hideout management bonus
Add a sanity check to make sure we never return fuel to the player (No negative fuel consumption)
2024-08-19 16:58:45 +01:00
Dev
5ffedfa91a Attempted to fix issue with calculateItemWorth() failing on child items without a upd object
Clone children when returned to prevent modification + add missing upd object to child before calculating price
2024-08-18 09:52:13 +01:00
Dev
ef950058bd Fixed calculateItemWorth() not handling child items lacking a upd object
(cherry picked from commit ebe1bc021f965466f9643be6dc2a79c0450b6486)
2024-08-11 18:34:28 +01:00
TetrisGG
7b835f1501 Fix Bonuses in various Services using Find and not filter. 2024-08-09 15:03:50 +01:00
Cj
967dc15564 ProfileFixerService Refactor (!391)
Refactor to remove legacy code that bloats the `ProfileFixerService` class. Most of which is old profile porting code, some being old profile fixes. Organizes code in the class so that public members are at the top (as they should be). Finally break out some code into their own methods so they're not in the primary method for the class `checkForAndFixPmcProfileIssues`.

I have tested this with a developer profile, an EOD profile and a Standard profile. I've encountered no issues in my own testing.

Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/391
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
2024-08-08 17:09:52 +00:00
Dev
18158bb4dc Fixed FiR status persisting after death for items inside secure container 2024-08-02 15:54:39 +01:00
Dev
7be6b47e23 Fixed various Biome issues 2024-07-23 17:30:20 +01:00
Refringe
5740774a46
Apply Biome Formatting
This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
2024-07-23 11:12:53 -04:00
Refringe
ed8dbbd195 Adds Biome - Removes ESLint & Prettier (!383)
Boogidy, boogidy, boogidy. Let's go racing! 🏎️

Removes the over-complicated and super-slow setup we had with ESLint & Prettier in favour of Biome. The largest change with the formatting is moving from Allman braces to 1TBS braces. Other than that, it's *pretty much* the same. Ah, and that Biome runs formatting and linting on the entire project about x10 faster than the old system ran formatting on one file. Seriously, the guy who came up with that last solution should be fired. :runs:

I've kept all of the formatting and linting commands the same as before, with the main mamma-jamma being: `npm run format`, which applies formatting and linting changes to the entire project.

Formatting-on-save works (quickly!) by (1) ensuring that you're working within the VSC workspace (as you should be), and (2) have the recommended Biome VSC extension installed. The link to the Biome extension is in the README.

This limits our options on code formatting going forward; Biome, like prettier, is very opinionated with very few formatting options available. But I see this as a good thing. I'd rather spend my time arguing about which gun in Tarkov is the best, rather than coding brace styles...

...It's the TOZ, and it always will be. Don't DM me.

Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/383
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
2024-07-22 21:15:57 +00:00
Dev
4a4d65ee4c Added guard against missing trader insuranceStart mesages inside sendInsuredItems()
(cherry picked from commit 0d9bd9a6d3ad35f9b371c97e8038efc15349e107)
2024-07-22 13:26:09 +01:00
Dev
78f6fad21b Added check for stack count below 1 and resets to 1 when handling single items being passed into unstackOfferItems() 2024-07-18 09:19:44 +01:00
Dev
af6d138f3c Safely exit returnPlayerOffer() when no profile is found 2024-07-18 09:18:33 +01:00
Cj
00fffa7845 Add method for capping skill progress (!376)
Adds a check to the `ProfileFixerService` to cap skill progress at 5100. This prevents users from going over the cap with applications like profile editor, resulting in potential negative crafting times and other oddities.

Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/376
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
2024-07-15 19:34:26 +00:00
chomp
4fd113d00d Fix flea selling issues (!374)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/374
2024-07-15 18:24:23 +00:00
CWX
4eeedc4257 Removed unused code and repurposed save endpoint for scav profile saving 2024-07-12 16:29:21 +01:00
Dev
a3b97ff3ef Added nullguards to giveProfileMoney()
(cherry picked from commit f7a617d6218e171de97610cbed58296a3e8979d4)
2024-07-12 09:49:11 +01:00
Dev
64f8e7b7e8 Protected randomiseArmorInsertsDurabilities() from missing mod errors 2024-07-11 11:11:09 +01:00
Dev
b0a65cac7f Fixed server build errors from previously merged PR
(cherry picked from commit e1ca9dedc99e846d9355255935c8688dfa6815b0)
2024-07-11 09:29:16 +01:00
Kaeno
96a40eb301 Enable Quest saving when leaving raid as pmc. Modify maxbotpve caps instead of maxbot cap 2024-07-09 14:52:35 +01:00
Dev
1c601cc33e Removed unused endpoint + related service 2024-07-09 14:22:01 +01:00
Dev
28b3afef8a Renamed function to improve readability insuranceDictionaryExists() 2024-07-09 10:19:08 +01:00
Dev
02fbc4f044 Added reputation saving to post raid code 2024-07-08 16:06:59 +01:00
Dev
3288c04a25 Improved post-raid handling of scav raids + btr item service 2024-07-07 21:51:24 +01:00
Dev
6cac4394c1 Depreciated functions 2024-07-07 21:17:10 +01:00
Dev
ac4c8ff0b3 Implemented insurance returns 2024-07-07 20:57:41 +01:00
Dev
ef5d72f06b Implemented coop and car extract handling 2024-07-07 17:06:45 +01:00
Dev
4d167568fb Added bot cache count when generating. Will only add more bots to cache when below desired amount 2024-07-06 16:42:47 +01:00
Dev
ca52f6d549 Created new LocationLifecycleServiceservice. Moved raid start/end code into it.
Created temp `LegacyLocationLifecycleService` class to hold old raid start/end code until we can safely delete it
2024-07-06 14:36:48 +01:00
Dev
1f76ce5d10 Refactored airdrop loot code 2024-07-06 13:39:56 +01:00
Dev
2f6f09c51a Fixed bad description 2024-07-05 16:39:40 +01:00
Dev
d7798d3afa Fixed getLocation() not getting location correctly 2024-07-05 16:37:17 +01:00
Dev
5cd919a7d7 Add location services json 2024-07-05 09:38:27 +01:00