Dev
922adcfb5c
Implemented pin/lock/free on inventory items
2024-11-01 10:01:26 +00:00
Dev
17215ba9d8
Stubbed out item pinning
2024-10-31 21:38:56 +00:00
Refringe
5740774a46
Apply Biome Formatting
...
This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
2024-07-23 11:12:53 -04:00
Alex
d13e86ba46
Rebranding to SPT ( !345 )
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Rebranded src code and scripts to SPT
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/345
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-21 17:59:04 +00:00
Refringe
cb169a18b9
Project Code Format
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Ran the `npm run format` command to bring the entire project in-line with the formatting rules.
2024-05-17 15:32:41 -04:00
Refringe
50c7a26a58
ESLint Pass
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This is the first pass of ESLint on the codebase.
ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change.
- This should merge clean into master (when the time comes).
- This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
2024-05-07 23:57:08 -04:00
Dev
99df88ec24
Clean up passing IItemEventRouterResponse
around and then returning it in same function
2024-02-14 14:59:43 +00:00
Dev
fea17cf3db
Pass output into more event functions
2024-02-10 16:32:37 +00:00
Dev
f7a16e15f9
Reset client output object data at end of function, instead of at start - fixes issue where old profile change data persists in memory after player logs out and into another profile
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Pass output into failquest function
2024-02-10 16:23:26 +00:00
Dev
4232ba6db1
Pass output object into various other inventroy actions
2024-02-10 16:08:42 +00:00
Dev
9fe739debb
EXPERIMENTAL - pass output object into handleItemEvent and into move function
2024-02-10 15:44:21 +00:00
Refringe
90492f3aa2
Formatting
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Have you been using the recommended VSCode extensions? ;)
2024-02-02 15:00:21 -05:00
Dev
bf148dba4a
First pass at implementing Place of fame dogtag bonus, bonus is slight out from what is shown on client (0.0x out)
2024-01-13 16:41:06 +00:00
Dev
861987406e
Handle quest failures
2024-01-05 21:14:20 +00:00
Dev
3979e6ef61
Add handling for quest failing while player is at menu
2024-01-05 15:27:28 +00:00
Dev
ca7958afed
Implement Place of face
hideout area
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Implement adding/removing favorite items
2023-12-29 20:22:50 +00:00
Dev
c015882eac
Improve handling of a mail profileChangeEvents
property
2023-12-07 20:16:04 +00:00
Refringe
4ac12ef70a
Formatting/Linting Changes ( !168 )
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These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.
The majority of these changes are from running two commands:
`npm run lint:fix`
`npm run style:fix`
This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.
There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.
The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome
Once installed they should just work within the workspace.
Also, be sure to `npm i` to get the new dprint application.
Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00
Dev
0666aad779
Implement Unbind
event handler
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Occurs when player moves item from quick access panel to inventory
Small optimistion for `Bind` event, once item is found, exit loop
2023-11-12 10:10:34 +00:00
TheSparta
418d9f2a8f
Import path alias on the whole project ( !157 )
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- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-19 17:21:17 +00:00
chomp
0b67a9a0e9
0.13.5.0 ( !147 )
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Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/147
2023-10-10 11:03:20 +00:00
Dev
295ed59739
Additional code comments
2023-07-15 14:49:25 +01:00
Dev
e1310d74ca
Add Repo
2023-03-03 15:23:46 +00:00