This update now runs Prettier before ESLint (with the Stylistic plugin) for code formatting. This takes care of a lot of the edge cases that ESLint doesn't touch by itself. Also adds the `eslint-plugin-unused-imports` ESLint plugin to remove unused imports and the `eslint-plugin-switch-allman` ESLint plugin to enforce Allman braces on case declarations.
The VSCode format-on-save function now requires two additional extentions to be installed: Prettier and Format Code Action. Links can be found in the README and in the recommended extentions section of VSCode when the workspace is open.
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/336
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
- Remove locale check for give command (Now handled in the localeService itself)
- Fix variable names/spelling/lowercase in LocaleService.getPlatformForServerLocale (should be no change in behaviour)
- Rewrite LocaleService.getPlatformForClientLocale to not depend on serverSupportedLocales, and instead just use the tables for validity checking
- Expand fallback of client locale handling to include the region code (Handles Czech and Korean locales)
- Write tests for locales
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/332
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
I don't want em'. Grumble. Ahem...
This change allows for "extra" parentheses to be added in situations where, without them, the code could possibly, potentially be seen as maybe a little-bit, tiny confusing.
Also, fixes a bunch of other ESLint errors. Mostly down to naming warnings now. Mostly.
This is the first pass of ESLint on the codebase.
ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change.
- This should merge clean into master (when the time comes).
- This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
Added new spt commands for commando to alter profile levels and skill, as well as trader rep and money spent.
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/309
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
The handbookPriceRoubles member of base class NewItemDetails was never used to create the new item.
Co-authored-by: Refringe <me@refringe.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/301
Co-authored-by: micyael <micyael@noreply.dev.sp-tarkov.com>
Co-committed-by: micyael <micyael@noreply.dev.sp-tarkov.com>
Also make `generateDynamicPrices` public to match the static method, and allow mods to refresh the cache
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/298
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Maintains a timestamp of when each profile was last active on the server.
Timestamp is refreshed on two events: `game/start and `game/keepalive`
Timestamp is used to determine if a profiles hideout should be processed. If a profile has a timestamp older than 90 minutes, it is not processed. (could be set lower but its a conservative value)
This has the side effects of not adjusting the `sptUpdateLastRunTimestamp` property, resulting in `saveProfile()` not running for every profile.
My testing shows a 20x perf increase for every profile in SPT not in use.
Service could likely be used in other scenarios to avoid doing unnecessary work
- Allow fixing the profile even if it has no items in the inventory
- Refactor weapon build fixing so we can re-use it for equipment builds, switch both to be a .filter() call
- Add magazine build fixing, also as a .filter() call
- For any fix that iterates over an array and splices, use Object.entries to create an in-place shallow copy of the array, so we don't skip entries
- Reverse the order of the removeOrphanedQuests loop so we don't skip entries